7.908
256
7.908
256
Information:
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation:
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "SPInteriors.cs" and "SPInteriors.ini" in the "scripts" folder. Open "SPInteriors.ini" to configure various stuff about certain interiors.
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks:
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for Sollumz
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog:
v1.4
Updated "dt1_05_0.ybn" to include a fix from Map Fixes.
Updated only the dlc pack
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation:
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "SPInteriors.cs" and "SPInteriors.ini" in the "scripts" folder. Open "SPInteriors.ini" to configure various stuff about certain interiors.
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks:
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for Sollumz
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog:
v1.4
Updated "dt1_05_0.ybn" to include a fix from Map Fixes.
Updated only the dlc pack
Eerste Upload: 3 februari 2022
Laatst bijgewerkt: 13 mei 2023
Laatst Gedownload: 5 uur geleden
38 Reacties
More mods by Alex106:

- Graphics
- Aanbevolen
4.99
22.743
312
27.04.23
By Alex106
Information:
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation:
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "SPInteriors.cs" and "SPInteriors.ini" in the "scripts" folder. Open "SPInteriors.ini" to configure various stuff about certain interiors.
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks:
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for Sollumz
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog:
v1.4
Updated "dt1_05_0.ybn" to include a fix from Map Fixes.
Updated only the dlc pack
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation:
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "SPInteriors.cs" and "SPInteriors.ini" in the "scripts" folder. Open "SPInteriors.ini" to configure various stuff about certain interiors.
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks:
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for Sollumz
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog:
v1.4
Updated "dt1_05_0.ybn" to include a fix from Map Fixes.
Updated only the dlc pack
Eerste Upload: 3 februari 2022
Laatst bijgewerkt: 13 mei 2023
Laatst Gedownload: 5 uur geleden
@TOVOT
1) Yeah, those files need to be installed manually and no, not in the "spinteriors" dlc pack. Note that they are necessary only if have the MP map enabled, otherwise you can skip this part.
2) The script is required in order to be able to enter the FIB office and the garage.
3) Yes.
I cant seem to install this correctly, I dont know what im doing wrong. Do you mind helping me out?
It says to import 2 files into "mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf" but I don't have that path, I don't even have mplowrider folder in my dlcpacks
@FatherElliot What problem you're having exactly? Sorry for the late response.
@ToxicSnakeYt You first need to copy the mplowrider dlc from "update\x64\dlcpacks" in "mods\update\x64\dlcpacks" and then you can install those files. Sorry for the late response.
@Alex106 k thx it worked
After the second 'contract' update the Industrial Area police station crashes the game.
@iammistahwolf I tested on both the SP and MP maps, but the game doesn't crash.
Do you have other mods installed that changes anything around that area?
@Alex106 Yes, I have the Community Mission Row PD MLO. However, it and the IAPS were working fine together but were broken by the 'Contract' update. I also had the 'Lost Garage' with the 'Irish Pub' across the street which worked fine until the contract. The Pub still works, but the garage crashed the game. Are these updated and can they be separated? I've got the others working fine where they are. Your version will break my configuration.
add npcs
@iammistahwolf I really don't know what could be causing the crash since that mod doesn't use any file already in use by mine.
I am newbie to this, so please explain, what i need to do with SPInteriors.ini to make all interiors available?
@ALEXSYS The interiors are all loaded by default. In that file you can choose to enable a blip to mark the location of an interior and various "customizations", such as a reflective floor in the garage, NPCs inside the FIB's office and some props/decorations for the motel room.
@Alex106 thanks😊
Hello, why can't I load the interior of the sandy shores police station?
ps, gas station in Grand Senora, namely the lod of this gas station has a problem that makes the beams glow. I know that this comment is not appropriate here, but I also know that you are in the process of fixing the map.
ps2, the text was translated through a translator, sorry for the mistakes
@NOOB23 The mod doesn't add the interior there (which is located by "default" in the game, but disabled) but at La Mesa-
As for that issue, where it is exactly?
@Alex106 Hey, would you mind If i modify and use your La Mesa interior for a mod I'm working on? If you have questions you can add me on Discord; Nacho#3194
@Nachtfliege As long as your mod is free you can, yes, otherwise no.
How many interiors do you add or unlock?
Any way to get this into FiveM? I tried importing already but it just doesn't work. The pillars inside the building shows but the FIB Interior doesn't load.
@PeekerJ The interior isn't defined in the images.meta, so the game doesn't load it by default. The way I did for the mod was to do it from the content.xml, but I don't know if and how it works for FiveM
Maybe try adding "v_int_69.rpf" to the images.meta and see it it works?