mpClothes - Addon Clothing Slots 1.0
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There is a lot of clothes on this website, remember when you had all the cool clothing mods installed, but then another one pops up and you don't have any spare slot left to replace the clothing item?
This is exactly what you were looking for! Replacing is no more, this mod adds around 200 extra components (sometimes i did the math wrong, don't blame me, but it's way more than you need :D) with 26 texture slots each and clothing physics flag enabled (You can use .yld files) to every single clothing slot as DLC, exactly how rockstar does it with every update for GTA Online.
This means the slots are added AFTER all existing DLC Clothing, it doesn't move any slots as it should be.
PROPS (GLASSES AND HATS) CURRENTLY ARE ONLY DOUBLED FROM STOCK YMT COUNTERPARTS, MORE MIGHT COME IN LATER VERSIONS
To add glasses and hats, make a folder mp_m_freemode_01_p_mp_m_clothes_01 or mp_f_freemode_01_p_mp_f_clothes_01 and paste the files there.
SP VERSION COMING SOON
Character slot example:
-Ofcourse you can go higher with numbers since there's a lot of new slots added
head_000_r head_diff_000_a_whi (Extra note, all heads have one texture slot, i didn't feel it was necessary to add more, this might always change if i get enough requests)
berd_000_u berd_diff_000_a_uni
hair_000_u hair_diff_000_a_uni
uppr_000_r uppr_diff_000_a_whi
lowr_000_r lowr_diff_000_a_whi
hand_000_u hand_diff_000_a_uni
feet_000_u feet_diff_000_a_uni
teef_000_u teef_diff_000_a_uni
accs_000_u accs_diff_000_a_uni
task_000_u task_diff_000_a_uni
decl_000_u decl_diff_000_a_uni
jbib_000_u jbib_diff_000_a_uni
Current Issues:
-Heist Bags don't work, because of the way they're set up
Explanation: Heist bags have to be set up manually for every single clothing item with pedalternatevariations.meta, they have around 100 variations to fit for every single clothing item, and you need to manually specify the clothing slot and id, the bag slot and id and so on.
-Masks don't hide hair
Explanation: Similiar to above, maybe it's solveable with another way but i haven't tried anything yet, besides y'all got 200 slots so it can be filled with those variations, heh
I wouldn't suggest using this DLC in your own mods, it should be linked in description, unless you change the dlc name and such, inside the .ymt and .meta files.
Installation:
1.Paste mpclothes folder to mods\update\x64\dlcpacks
2.Open dlclist.meta in mods\update\update.rpf\common\data
3.Add dlcpacks:/mpclothes/ entry
4.Add your clothing models to the folders, following the same naming conventions as in the example.
Credits:
Dexyfex - Codewalker (This wouldn't be possible without him!)
This is exactly what you were looking for! Replacing is no more, this mod adds around 200 extra components (sometimes i did the math wrong, don't blame me, but it's way more than you need :D) with 26 texture slots each and clothing physics flag enabled (You can use .yld files) to every single clothing slot as DLC, exactly how rockstar does it with every update for GTA Online.
This means the slots are added AFTER all existing DLC Clothing, it doesn't move any slots as it should be.
PROPS (GLASSES AND HATS) CURRENTLY ARE ONLY DOUBLED FROM STOCK YMT COUNTERPARTS, MORE MIGHT COME IN LATER VERSIONS
To add glasses and hats, make a folder mp_m_freemode_01_p_mp_m_clothes_01 or mp_f_freemode_01_p_mp_f_clothes_01 and paste the files there.
SP VERSION COMING SOON
Character slot example:
-Ofcourse you can go higher with numbers since there's a lot of new slots added
head_000_r head_diff_000_a_whi (Extra note, all heads have one texture slot, i didn't feel it was necessary to add more, this might always change if i get enough requests)
berd_000_u berd_diff_000_a_uni
hair_000_u hair_diff_000_a_uni
uppr_000_r uppr_diff_000_a_whi
lowr_000_r lowr_diff_000_a_whi
hand_000_u hand_diff_000_a_uni
feet_000_u feet_diff_000_a_uni
teef_000_u teef_diff_000_a_uni
accs_000_u accs_diff_000_a_uni
task_000_u task_diff_000_a_uni
decl_000_u decl_diff_000_a_uni
jbib_000_u jbib_diff_000_a_uni
Current Issues:
-Heist Bags don't work, because of the way they're set up
Explanation: Heist bags have to be set up manually for every single clothing item with pedalternatevariations.meta, they have around 100 variations to fit for every single clothing item, and you need to manually specify the clothing slot and id, the bag slot and id and so on.
-Masks don't hide hair
Explanation: Similiar to above, maybe it's solveable with another way but i haven't tried anything yet, besides y'all got 200 slots so it can be filled with those variations, heh
I wouldn't suggest using this DLC in your own mods, it should be linked in description, unless you change the dlc name and such, inside the .ymt and .meta files.
Installation:
1.Paste mpclothes folder to mods\update\x64\dlcpacks
2.Open dlclist.meta in mods\update\update.rpf\common\data
3.Add dlcpacks:/mpclothes/ entry
4.Add your clothing models to the folders, following the same naming conventions as in the example.
Credits:
Dexyfex - Codewalker (This wouldn't be possible without him!)
Eerste Upload: 6 juli 2020
Laatst bijgewerkt: 6 juli 2020
Laatst Gedownload: 6 minuten geleden
572 Reacties
More mods by HeySlickThatsMe:
There is a lot of clothes on this website, remember when you had all the cool clothing mods installed, but then another one pops up and you don't have any spare slot left to replace the clothing item?
This is exactly what you were looking for! Replacing is no more, this mod adds around 200 extra components (sometimes i did the math wrong, don't blame me, but it's way more than you need :D) with 26 texture slots each and clothing physics flag enabled (You can use .yld files) to every single clothing slot as DLC, exactly how rockstar does it with every update for GTA Online.
This means the slots are added AFTER all existing DLC Clothing, it doesn't move any slots as it should be.
PROPS (GLASSES AND HATS) CURRENTLY ARE ONLY DOUBLED FROM STOCK YMT COUNTERPARTS, MORE MIGHT COME IN LATER VERSIONS
To add glasses and hats, make a folder mp_m_freemode_01_p_mp_m_clothes_01 or mp_f_freemode_01_p_mp_f_clothes_01 and paste the files there.
SP VERSION COMING SOON
Character slot example:
-Ofcourse you can go higher with numbers since there's a lot of new slots added
head_000_r head_diff_000_a_whi (Extra note, all heads have one texture slot, i didn't feel it was necessary to add more, this might always change if i get enough requests)
berd_000_u berd_diff_000_a_uni
hair_000_u hair_diff_000_a_uni
uppr_000_r uppr_diff_000_a_whi
lowr_000_r lowr_diff_000_a_whi
hand_000_u hand_diff_000_a_uni
feet_000_u feet_diff_000_a_uni
teef_000_u teef_diff_000_a_uni
accs_000_u accs_diff_000_a_uni
task_000_u task_diff_000_a_uni
decl_000_u decl_diff_000_a_uni
jbib_000_u jbib_diff_000_a_uni
Current Issues:
-Heist Bags don't work, because of the way they're set up
Explanation: Heist bags have to be set up manually for every single clothing item with pedalternatevariations.meta, they have around 100 variations to fit for every single clothing item, and you need to manually specify the clothing slot and id, the bag slot and id and so on.
-Masks don't hide hair
Explanation: Similiar to above, maybe it's solveable with another way but i haven't tried anything yet, besides y'all got 200 slots so it can be filled with those variations, heh
I wouldn't suggest using this DLC in your own mods, it should be linked in description, unless you change the dlc name and such, inside the .ymt and .meta files.
Installation:
1.Paste mpclothes folder to mods\update\x64\dlcpacks
2.Open dlclist.meta in mods\update\update.rpf\common\data
3.Add dlcpacks:/mpclothes/ entry
4.Add your clothing models to the folders, following the same naming conventions as in the example.
Credits:
Dexyfex - Codewalker (This wouldn't be possible without him!)
This is exactly what you were looking for! Replacing is no more, this mod adds around 200 extra components (sometimes i did the math wrong, don't blame me, but it's way more than you need :D) with 26 texture slots each and clothing physics flag enabled (You can use .yld files) to every single clothing slot as DLC, exactly how rockstar does it with every update for GTA Online.
This means the slots are added AFTER all existing DLC Clothing, it doesn't move any slots as it should be.
PROPS (GLASSES AND HATS) CURRENTLY ARE ONLY DOUBLED FROM STOCK YMT COUNTERPARTS, MORE MIGHT COME IN LATER VERSIONS
To add glasses and hats, make a folder mp_m_freemode_01_p_mp_m_clothes_01 or mp_f_freemode_01_p_mp_f_clothes_01 and paste the files there.
SP VERSION COMING SOON
Character slot example:
-Ofcourse you can go higher with numbers since there's a lot of new slots added
head_000_r head_diff_000_a_whi (Extra note, all heads have one texture slot, i didn't feel it was necessary to add more, this might always change if i get enough requests)
berd_000_u berd_diff_000_a_uni
hair_000_u hair_diff_000_a_uni
uppr_000_r uppr_diff_000_a_whi
lowr_000_r lowr_diff_000_a_whi
hand_000_u hand_diff_000_a_uni
feet_000_u feet_diff_000_a_uni
teef_000_u teef_diff_000_a_uni
accs_000_u accs_diff_000_a_uni
task_000_u task_diff_000_a_uni
decl_000_u decl_diff_000_a_uni
jbib_000_u jbib_diff_000_a_uni
Current Issues:
-Heist Bags don't work, because of the way they're set up
Explanation: Heist bags have to be set up manually for every single clothing item with pedalternatevariations.meta, they have around 100 variations to fit for every single clothing item, and you need to manually specify the clothing slot and id, the bag slot and id and so on.
-Masks don't hide hair
Explanation: Similiar to above, maybe it's solveable with another way but i haven't tried anything yet, besides y'all got 200 slots so it can be filled with those variations, heh
I wouldn't suggest using this DLC in your own mods, it should be linked in description, unless you change the dlc name and such, inside the .ymt and .meta files.
Installation:
1.Paste mpclothes folder to mods\update\x64\dlcpacks
2.Open dlclist.meta in mods\update\update.rpf\common\data
3.Add dlcpacks:/mpclothes/ entry
4.Add your clothing models to the folders, following the same naming conventions as in the example.
Credits:
Dexyfex - Codewalker (This wouldn't be possible without him!)
Eerste Upload: 6 juli 2020
Laatst bijgewerkt: 6 juli 2020
Laatst Gedownload: 6 minuten geleden
does this mpclothes need text in the dlc list???
@iammistahwolf When I was modding MP Clothes (converting some of the mods here for the main player characters to multiplayer freemode), R and U versions of the ydd would be incredibly buggy. took forever to figure out what you mentioned.
As far as the Menyoo crash when selecting MP outfits/applying them, I generally use the same method because I tend to stick to the same outfit. But this is the valid work around.
@Fenrir1974 read through my 'Fix List' above your post.
Does anybody know how to use this to install this? https://www.gta5-mods.com/player/mp-female-new-full-body-mod-with-breast-physics
I must be dumb or something, I've been trying for like 3 hours and just cannot make it work.
@iammistahwolf Thanks.
So, if I use this mod, I will AWAYS have to use the spooner workaround to change Freemode Female outfit's using Menyoo?
@Fenrir1974 No, you can use ST and ENT (those I also use.) But Menyoo is the only one that shows the 'zero' and 'negative' slots when you scroll through. You need those to be able to make use of the fixes I mentioned. Get the latest version from Maffin's github page. Lately, it allows you to change outfits w/o having to use a 'soul-stolen' ped. I've only done one change, so I don't know how many you can do until a crash if any. The 'stolen' ped still lets you change at least 5x maybe more now for sure.
why everytime i go through my pants some textures load and some do but the models show up
how can i fix ERR_GEN_ZLIB_2 ??
after i've installed more clothing slots i didn't have the bug 'menyoo stops working' anymore!
https://www.gta5-mods.com/misc/more-clothes-slots-for-mp-female#description_tab
@HeySlickThatsMe Yeah, the latest update's broken MPC. Even though no new clothing items were added, when you scroll through the various clothing lists, when you get to a certain point you can't go any further. Now, this always happens with the slots for 'p' accessories (hats, watches, glasses) if you add new items. To go back to an earlier piece, you have to scroll through the entire list again. Now, you have to scroll back to get to what you were looking for and if it's a jbib, accs, etc. you have to scroll all the way back to the zero slot and keep going to get to any pieces beyond where the list stopped when you were going forward. Sounds confusing? It is! If you could look into this that would be great. Thanks.
@iammistahwolf That sounds like you didn't remove g9ec dlc's from your dlc list, it's not an issue with MPClothes but with the dummy assets r* added and trainers that backlisted the slots if dlc's are present
Unless I'm wrong here but what you're describing sounds like it
@HeySlickThatsMe Just checked the dlclist and there were several 'g9's' in there I thought I'd scrubbed. Hopefully that clears it up. Thanks.
@lillypaige i dont know if anyone mentioned about the heels but what i do is i use one of the slots that make the MP Female taller (forgot which it was... i think 14) and instead of putting the clothing item in feet put it in task (as i dont use body armor even with EUP unless the outfit calls for it)
Am I doing something wrong because I can't go up to 100 slots it only maxes at 50 slots.
@LadyXenovia Yeah, putting heels in task slots does work. Heaven Doll set up some thigh-high-heel boots like that, but you still have to use the 'backwards technique' from my earlier post to get them to work properly with MPC.
@HeySlickThatsMe, a while back you gave an explanation why 'decals/emblems' disappear from freemode peds a while back. I can get tats and t-shirt decals to refresh by turning them off and selecting them again. No such luck with emblems using that method. You know any way to get them to reappear in-game?
@iammistahwolf dunno
@HeySlickThatsMe HA! So much for that....
Please update this so I can have more then like 3GB in the rpf folder I have a clothing pack for np characters that is about 10GB if I add everything However I get the ERR_GEN_ZLIB_2 error I managed to get bottoms to show using “lowr_000_r.ydd Lowr_diff_000_a_uni.ytd” my tops in jbib didn’t work there so I put them in upper had no body shells like hands cause on menyoo your upper is hands sooo..scratched my head hit the blunt put it in accs cause I got bags in task (when you do heist story mood put task 001 so would be dumb if I changed tshirt doing the heist) teef I got my chains beard is like hats and scarfs shoes normal decl some rings watches I can’t add my faces textures cause it’s 010 011 012.ytd so they don’t show my bad for the long comment but this is what worked for me also (selecting mp clothes on menyo I had to go all the way right -> until it stopped then <- back to 0 then it will show after 0 if you carry on might stop but you can go back right to your fit) this is watch I and the community properly would very much appreciate is just tweaking the mod so you can have more GBs in the folder causes the error code I said above if you got too much in there btw I didn’t exceed the given slots that this mod provides so don’t bother saying you probably got over like it’s been months I’m no scientist but it can’t be a hard tweak or open source the mod so another modding can hopefully help as long as he mentions the creator like foreal this the only mod that allows more slots in sp for mp characters you say your busy (still comments to this day) so let the community of 5mods or further help to give this mod what it really needs just some adjustments so it works without errors and crashes I don’t normally comment but this just baffles me..
Hats seem to not be working. Is there a way to fix it?
@CharonIV Same for me, menyoo doesn't allow me to go further than slot 172 which are all the GTA MP hats.
Does anyone have a fix for this?