Enhanced a_f_y_beach_01 ped 1.01
1.056
43
1.056
43
Here's a mod that brings a little more variety to the afy beach ped model:
Changes
-------
Updates for version 1.01:
for both versions: some seam normals adjustments, weight adjustments the wetsuit top/wrists, the head1/left hand wrist, and mp shirt/jbib front
and for the original release version: a .ymt file update with a few tweaks to the clothing spawn rates
No Edits version
-------
Added a version that bypasses having to edit the ambientpedmodelsets.meta & popgroups.ymt files.
No changes made to the model other than rearranging a couple of parts.
Installation
------------
The a_f_y_beach_01 .yld, .ydd, .yft, .ymt, and .ytd files can go into \mods\x64v.rpf\models\cdimages\componentpeds_a_f_y.rpf, and the a_f_y_beach_01_p .ydd and .ytd files can go in \mods\x64e.rpf\models\cdimages\pedprops.rpf.
For original version 1.0 - there are a couple of files in update.rpf that need to be edited thru OpenIV for the model variations to spawn in properly:
* in \mods\update\update.rpf\common\data\ai\ambientpedmodelsets.meta
under <Name>BEACH_YOUNG_SUNBATHE</Name>, for A_F_Y_BEACH_01 - change this:
<Variations type="CAmbientPedModelVariations">
<CompRestrictions>
<Item>
<Component>PV_COMP_ACCS</Component>
<DrawableIndex value="1" />
<Restriction>MustUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>
to: <Variations type="NULL" />
and under <Name>BEACH_FEMALE_SUNBATHE</Name>, for A_F_Y_BEACH_01 change it also to: <Variations type="NULL" />
and under <Name>SUNLOUNGER</Name>, for A_F_Y_BEACH_01 change this:
<Variations type="CAmbientPedModelVariations">
<CompRestrictions>
<Item>
<Component>PV_COMP_ACCS</Component>
<DrawableIndex value="1" />
<Restriction>MustUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>
to:
<Variations type="CAmbientPedModelVariations">
<CompRestrictions>
<Item>
<Component>PV_COMP_TASK</Component>
<DrawableIndex value="1" />
<Restriction>CantUse</Restriction>
</Item>
<Item>
<Component>PV_COMP_TASK</Component>
<DrawableIndex value="2" />
<Restriction>CantUse</Restriction>
</Item>
<Item>
<Component>PV_COMP_JBIB</Component>
<DrawableIndex value="1" />
<Restriction>CantUse</Restriction>
</Item>
<Item>
<Component>PV_COMP_FEET</Component>
<DrawableIndex value="1" />
<Restriction>CantUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>
* in \mods\update\update.rpf\x64\levels\gta5\popgroups.ymt
under both <Name>Pacific_Bluffs_Beach</Name> and <Name>Del_Perro_Beach</Name>, for A_F_Y_BEACH_01 change this:
<Variations type="CAmbientPedModelVariations">
<CompRestrictions>
<Item>
<Component>PV_COMP_ACCS</Component>
<DrawableIndex value="1" />
<Restriction>MustUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>
to: <Variations type="NULL" />
Also, to prevent the model from spawning with the flip-flops in the scenarios where the ped is sitting with feet in backyard swimming pools - in ambientpedmodelsets.meta, under <Name>POOLSIDE_FEMALE</Name>:
change <Variations type="NULL" /> to:
<Variations type="CAmbientPedModelVariations">
<CompRestrictions>
<Item>
<Component>PV_COMP_FEET</Component>
<DrawableIndex value="1" />
<Restriction>CantUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>
- added dlc/mp shorts, open shirt, flip-flops, and wetsuit pieces
- adapted the baywatch one-piece suit for the model
- bracelet/watch is now optional (as hand 001)
- for props: replaced the default glasses with three other pairs, and added a second hat
- a few more hair textures added, some minor model refinements, and all blood maps & lods set
Changes
-------
Updates for version 1.01:
for both versions: some seam normals adjustments, weight adjustments the wetsuit top/wrists, the head1/left hand wrist, and mp shirt/jbib front
and for the original release version: a .ymt file update with a few tweaks to the clothing spawn rates
No Edits version
-------
Added a version that bypasses having to edit the ambientpedmodelsets.meta & popgroups.ymt files.
No changes made to the model other than rearranging a couple of parts.
Installation
------------
The a_f_y_beach_01 .yld, .ydd, .yft, .ymt, and .ytd files can go into \mods\x64v.rpf\models\cdimages\componentpeds_a_f_y.rpf, and the a_f_y_beach_01_p .ydd and .ytd files can go in \mods\x64e.rpf\models\cdimages\pedprops.rpf.
For original version 1.0 - there are a couple of files in update.rpf that need to be edited thru OpenIV for the model variations to spawn in properly:
* in \mods\update\update.rpf\common\data\ai\ambientpedmodelsets.meta
under <Name>BEACH_YOUNG_SUNBATHE</Name>, for A_F_Y_BEACH_01 - change this:
<Variations type="CAmbientPedModelVariations">
<CompRestrictions>
<Item>
<Component>PV_COMP_ACCS</Component>
<DrawableIndex value="1" />
<Restriction>MustUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>
to: <Variations type="NULL" />
and under <Name>BEACH_FEMALE_SUNBATHE</Name>, for A_F_Y_BEACH_01 change it also to: <Variations type="NULL" />
and under <Name>SUNLOUNGER</Name>, for A_F_Y_BEACH_01 change this:
<Variations type="CAmbientPedModelVariations">
<CompRestrictions>
<Item>
<Component>PV_COMP_ACCS</Component>
<DrawableIndex value="1" />
<Restriction>MustUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>
to:
<Variations type="CAmbientPedModelVariations">
<CompRestrictions>
<Item>
<Component>PV_COMP_TASK</Component>
<DrawableIndex value="1" />
<Restriction>CantUse</Restriction>
</Item>
<Item>
<Component>PV_COMP_TASK</Component>
<DrawableIndex value="2" />
<Restriction>CantUse</Restriction>
</Item>
<Item>
<Component>PV_COMP_JBIB</Component>
<DrawableIndex value="1" />
<Restriction>CantUse</Restriction>
</Item>
<Item>
<Component>PV_COMP_FEET</Component>
<DrawableIndex value="1" />
<Restriction>CantUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>
* in \mods\update\update.rpf\x64\levels\gta5\popgroups.ymt
under both <Name>Pacific_Bluffs_Beach</Name> and <Name>Del_Perro_Beach</Name>, for A_F_Y_BEACH_01 change this:
<Variations type="CAmbientPedModelVariations">
<CompRestrictions>
<Item>
<Component>PV_COMP_ACCS</Component>
<DrawableIndex value="1" />
<Restriction>MustUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>
to: <Variations type="NULL" />
Also, to prevent the model from spawning with the flip-flops in the scenarios where the ped is sitting with feet in backyard swimming pools - in ambientpedmodelsets.meta, under <Name>POOLSIDE_FEMALE</Name>:
change <Variations type="NULL" /> to:
<Variations type="CAmbientPedModelVariations">
<CompRestrictions>
<Item>
<Component>PV_COMP_FEET</Component>
<DrawableIndex value="1" />
<Restriction>CantUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>
Eerste Upload: 8 oktober 2022
Laatst bijgewerkt: 13 juni 2023
Laatst Gedownload: 20 uur geleden
13 Reacties
Here's a mod that brings a little more variety to the afy beach ped model:
Changes
-------
Updates for version 1.01:
for both versions: some seam normals adjustments, weight adjustments the wetsuit top/wrists, the head1/left hand wrist, and mp shirt/jbib front
and for the original release version: a .ymt file update with a few tweaks to the clothing spawn rates
No Edits version
-------
Added a version that bypasses having to edit the ambientpedmodelsets.meta & popgroups.ymt files.
No changes made to the model other than rearranging a couple of parts.
Installation
------------
The a_f_y_beach_01 .yld, .ydd, .yft, .ymt, and .ytd files can go into \mods\x64v.rpf\models\cdimages\componentpeds_a_f_y.rpf, and the a_f_y_beach_01_p .ydd and .ytd files can go in \mods\x64e.rpf\models\cdimages\pedprops.rpf.
For original version 1.0 - there are a couple of files in update.rpf that need to be edited thru OpenIV for the model variations to spawn in properly:
* in \mods\update\update.rpf\common\data\ai\ambientpedmodelsets.meta
under <Name>BEACH_YOUNG_SUNBATHE</Name>, for A_F_Y_BEACH_01 - change this:
<Variations type="CAmbientPedModelVariations">
<CompRestrictions>
<Item>
<Component>PV_COMP_ACCS</Component>
<DrawableIndex value="1" />
<Restriction>MustUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>
to: <Variations type="NULL" />
and under <Name>BEACH_FEMALE_SUNBATHE</Name>, for A_F_Y_BEACH_01 change it also to: <Variations type="NULL" />
and under <Name>SUNLOUNGER</Name>, for A_F_Y_BEACH_01 change this:
<Variations type="CAmbientPedModelVariations">
<CompRestrictions>
<Item>
<Component>PV_COMP_ACCS</Component>
<DrawableIndex value="1" />
<Restriction>MustUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>
to:
<Variations type="CAmbientPedModelVariations">
<CompRestrictions>
<Item>
<Component>PV_COMP_TASK</Component>
<DrawableIndex value="1" />
<Restriction>CantUse</Restriction>
</Item>
<Item>
<Component>PV_COMP_TASK</Component>
<DrawableIndex value="2" />
<Restriction>CantUse</Restriction>
</Item>
<Item>
<Component>PV_COMP_JBIB</Component>
<DrawableIndex value="1" />
<Restriction>CantUse</Restriction>
</Item>
<Item>
<Component>PV_COMP_FEET</Component>
<DrawableIndex value="1" />
<Restriction>CantUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>
* in \mods\update\update.rpf\x64\levels\gta5\popgroups.ymt
under both <Name>Pacific_Bluffs_Beach</Name> and <Name>Del_Perro_Beach</Name>, for A_F_Y_BEACH_01 change this:
<Variations type="CAmbientPedModelVariations">
<CompRestrictions>
<Item>
<Component>PV_COMP_ACCS</Component>
<DrawableIndex value="1" />
<Restriction>MustUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>
to: <Variations type="NULL" />
Also, to prevent the model from spawning with the flip-flops in the scenarios where the ped is sitting with feet in backyard swimming pools - in ambientpedmodelsets.meta, under <Name>POOLSIDE_FEMALE</Name>:
change <Variations type="NULL" /> to:
<Variations type="CAmbientPedModelVariations">
<CompRestrictions>
<Item>
<Component>PV_COMP_FEET</Component>
<DrawableIndex value="1" />
<Restriction>CantUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>
- added dlc/mp shorts, open shirt, flip-flops, and wetsuit pieces
- adapted the baywatch one-piece suit for the model
- bracelet/watch is now optional (as hand 001)
- for props: replaced the default glasses with three other pairs, and added a second hat
- a few more hair textures added, some minor model refinements, and all blood maps & lods set
Changes
-------
Updates for version 1.01:
for both versions: some seam normals adjustments, weight adjustments the wetsuit top/wrists, the head1/left hand wrist, and mp shirt/jbib front
and for the original release version: a .ymt file update with a few tweaks to the clothing spawn rates
No Edits version
-------
Added a version that bypasses having to edit the ambientpedmodelsets.meta & popgroups.ymt files.
No changes made to the model other than rearranging a couple of parts.
Installation
------------
The a_f_y_beach_01 .yld, .ydd, .yft, .ymt, and .ytd files can go into \mods\x64v.rpf\models\cdimages\componentpeds_a_f_y.rpf, and the a_f_y_beach_01_p .ydd and .ytd files can go in \mods\x64e.rpf\models\cdimages\pedprops.rpf.
For original version 1.0 - there are a couple of files in update.rpf that need to be edited thru OpenIV for the model variations to spawn in properly:
* in \mods\update\update.rpf\common\data\ai\ambientpedmodelsets.meta
under <Name>BEACH_YOUNG_SUNBATHE</Name>, for A_F_Y_BEACH_01 - change this:
<Variations type="CAmbientPedModelVariations">
<CompRestrictions>
<Item>
<Component>PV_COMP_ACCS</Component>
<DrawableIndex value="1" />
<Restriction>MustUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>
to: <Variations type="NULL" />
and under <Name>BEACH_FEMALE_SUNBATHE</Name>, for A_F_Y_BEACH_01 change it also to: <Variations type="NULL" />
and under <Name>SUNLOUNGER</Name>, for A_F_Y_BEACH_01 change this:
<Variations type="CAmbientPedModelVariations">
<CompRestrictions>
<Item>
<Component>PV_COMP_ACCS</Component>
<DrawableIndex value="1" />
<Restriction>MustUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>
to:
<Variations type="CAmbientPedModelVariations">
<CompRestrictions>
<Item>
<Component>PV_COMP_TASK</Component>
<DrawableIndex value="1" />
<Restriction>CantUse</Restriction>
</Item>
<Item>
<Component>PV_COMP_TASK</Component>
<DrawableIndex value="2" />
<Restriction>CantUse</Restriction>
</Item>
<Item>
<Component>PV_COMP_JBIB</Component>
<DrawableIndex value="1" />
<Restriction>CantUse</Restriction>
</Item>
<Item>
<Component>PV_COMP_FEET</Component>
<DrawableIndex value="1" />
<Restriction>CantUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>
* in \mods\update\update.rpf\x64\levels\gta5\popgroups.ymt
under both <Name>Pacific_Bluffs_Beach</Name> and <Name>Del_Perro_Beach</Name>, for A_F_Y_BEACH_01 change this:
<Variations type="CAmbientPedModelVariations">
<CompRestrictions>
<Item>
<Component>PV_COMP_ACCS</Component>
<DrawableIndex value="1" />
<Restriction>MustUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>
to: <Variations type="NULL" />
Also, to prevent the model from spawning with the flip-flops in the scenarios where the ped is sitting with feet in backyard swimming pools - in ambientpedmodelsets.meta, under <Name>POOLSIDE_FEMALE</Name>:
change <Variations type="NULL" /> to:
<Variations type="CAmbientPedModelVariations">
<CompRestrictions>
<Item>
<Component>PV_COMP_FEET</Component>
<DrawableIndex value="1" />
<Restriction>CantUse</Restriction>
</Item>
</CompRestrictions>
<PropRestrictions />
<LoadOut />
</Variations>
Eerste Upload: 8 oktober 2022
Laatst bijgewerkt: 13 juni 2023
Laatst Gedownload: 20 uur geleden
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great idea thank you very much ! If we don't make the change in ambientpedmodelsets.meta you rmodel is really bugged or some accs just don't spawn ?
@frdfare Great mod!
5/5!
@-EcLiPsE- Thank you.
@qux The default ambientpedmodelsets.meta and popgroups.ymt files were set to always have the afy beach ped spawn with the accs 001/cloth part in select parts of the beach.
But with my mod I have the one-piece suit in the accs 001 slot, so it would always spawn in along with some of the other parts (like the bikini) in some situations. Editing those two files would just remove the requirement of having that part always be included in those scenarios.
I also included an edit (for 'SUNLOUNGER') to not use certain parts, so that when the ped is scripted to run into the surf, it wouldn't be fully clothed.
But I can see about making a version where you wouldn't have to edit those files.
@frdfare thank you, yes a version without these edit would be great, because for 1 ped it's possible but if like me you try to enhanced all peds of the game it becomes complicated to change lines for all,
or maybe you will release a mod with all your modifications for all peds with 1 file ?
Also, you are able to transform all clothes built for mp_male and mp_female into non-streamed peds ?
I am very interested in this, I am looking to convert the clothes of this mods (https://fr.gta5-mods.com/player/police-nationale-pack-eup-not-game-ready), to put them on the s_m_y_cop_01 of the vanilla game, do you think it is possible? and if so is it complicated to do?
Thanks a lot! You are the best!
@qux There's no automatic way of converting the mp/dlc clothes to the regular peds. Would have to use a 3D program to import each piece and resize/tailor it to the ped model, re-weight the piece and fine tune those weights so it looks ok when moving.
Trying to convert something like that mod would be quite a bit of work.
I see thank you
@frdfare What is the ped in the pic wearing an American flag bikini?
Thanks :)
@AmazyCrazy It's a version of ig_karen_daniels I was working on, as part of a ped fix pack. Will be released sometime in the near future.
there is a bug where some peds are wearing two sets of swim suits
@frdfare shame you're gone now. Hope you return one day.
when i use an edited beach scenario they are wearing 2 swimsuits. (plus the floral skirt over top of the wet suit) https://imgur.com/a/aBIzJor