Ballistic / Juggernaut Mod [LUA] Version 6.0
10.837
134
10.837
134
► Important! ◄
This was tested on the latest original copy of GTA V Steam version v1.0.1365.1 released on March 20th 2018 it works 100% fine and it will continue to work with the up coming updates as long as ScripthookV keeps being updated, please read carefully how this mod works before complaining about that doesn't work.
If you find something wrong or you have any suggestions, please leave in the comment section with hashtag @MrReese The script creator AltSierra117
------------------------------------------------------------------------------------------------------------------------------------------------
This LUA Script enables the Ballistic Equipment used in the mission "The Paleto Score", "Director Mode" and "GTA Online Freemode" released in the latest update GunRunning.
How does the mod work? It's simple.
The mod is scripted for Michael, Franklin, Trevor, Gunman and Multiplayer characters male and female, but Franklin's juggernaut clothes weren't finished so you will need to install those.
If you select other character the script will not work due to player model checks.
To install the Franklin's clothes follow the next steps Installation Video Guide
→ copy x64v.rpf to your Mods folder, or if you do not have mods folder, you can edit the original RPF file but remember to make a backup!
→ execute OpenIV;
→ Add/replace 'p_head_018.ydd' and 'p_head_diff_018_a.ytd' to mods\x64v.rpf\models\cdimages\streamedpedprops.rpf\player_one_p
→ Add/replace 'lowr_012_u.ydd' 'lowr_diff_012_a_uni.ytd' 'uppr_020_u.ydd' and 'uppr_diff_020_a_uni.ytd' to mods\x64v.rpf\models\cdimages\streamedpeds_players.rpf\player_one
Keyboard and Controller buttons conflict together because the game "actions" are used for these inputs, so I had to make separated scripts for Keyboard usage only, Controller usage only or both Keyboard and Controller.
If you play with Keyboard only, use the script that's inside the folder "Keyboard", if you play with Controller use the one inside the folder "Controller" or if you prefer to use Keyboard and Controller use the script inside "Keyboard + Controller".
While playing with Michael, Franklin, Trevor, Gunman or Multiplayer characters:
→ press Numpad 1 or X360 A + Left D-pad to enable the Ballistic Equipment;
→ press Numpad 3 or X360 A + Right D-pad to disable the Ballistic Equipment;
↓(This is optional)↓
You can now add/remove weapons to player, this will add GunRunning crafted weapons:
→ press Numpad 7 or X360 Y + Left D-pad to add GunRunning Weapons;
→ press Numpad 9 or X360 Y + Right D-pad to remove all weapons;
↓(This is optional)↓
To add armour to the player simply:
→ press Numpad + or X360 X + Left D-pad to add armour;
↓(This is optional)↓
Add the duffel bag (doesn't work with Multiplayer Characters):
→ press Numpad - to wear the duffel bag;
↓(This is optional)↓
You can also choose between two masks which the default selected is the unused main mask, the other one was used in the Beta stages:
→ press End to change to Beta mask;
→ press Numpad 1 to use the default mask.
↓(This is optional)↓
There are three ballistic weapon animations that can be used for any character:
→ press Page Up to enable main ballistic weapon animation;
→ press Page Down to enable secondary ballistic weapon animation;
→ press Numpad / to enable ballistic weapon animation for non-juggernaut suits;
→ press Numpad * to use default weapon animation.
Hope you enjoy.
------------------------------------------------------------------------------------------------------------------------------------------------
Known bugs:
→ While on foot, if player uses Keyboard key X with A or D it enables and disables the script.
This is unavoidable because the values don't necessarily equal a controller button.
Instead they equal certain "actions" like jumping or sprinting.
------------------------------------------------------------------------------------------------------------------------------------------------
► Version 6.0 changes made ◄
→ Better player damage resistance mechanism which is more similar to GTA Online Freemode;
→ Added hotkeys to remove all weapons and give GunRunning crafted ones;
→ Juggernaut suits can now wear a duffel bag if player decides to add;
→ Player can no longer jump while using the ballistic equipment;
This was tested on the latest original copy of GTA V Steam version v1.0.1365.1 released on March 20th 2018 it works 100% fine and it will continue to work with the up coming updates as long as ScripthookV keeps being updated, please read carefully how this mod works before complaining about that doesn't work.
If you find something wrong or you have any suggestions, please leave in the comment section with hashtag @MrReese The script creator AltSierra117
------------------------------------------------------------------------------------------------------------------------------------------------
This LUA Script enables the Ballistic Equipment used in the mission "The Paleto Score", "Director Mode" and "GTA Online Freemode" released in the latest update GunRunning.
How does the mod work? It's simple.
The mod is scripted for Michael, Franklin, Trevor, Gunman and Multiplayer characters male and female, but Franklin's juggernaut clothes weren't finished so you will need to install those.
If you select other character the script will not work due to player model checks.
To install the Franklin's clothes follow the next steps Installation Video Guide
→ copy x64v.rpf to your Mods folder, or if you do not have mods folder, you can edit the original RPF file but remember to make a backup!
→ execute OpenIV;
→ Add/replace 'p_head_018.ydd' and 'p_head_diff_018_a.ytd' to mods\x64v.rpf\models\cdimages\streamedpedprops.rpf\player_one_p
→ Add/replace 'lowr_012_u.ydd' 'lowr_diff_012_a_uni.ytd' 'uppr_020_u.ydd' and 'uppr_diff_020_a_uni.ytd' to mods\x64v.rpf\models\cdimages\streamedpeds_players.rpf\player_one
Keyboard and Controller buttons conflict together because the game "actions" are used for these inputs, so I had to make separated scripts for Keyboard usage only, Controller usage only or both Keyboard and Controller.
If you play with Keyboard only, use the script that's inside the folder "Keyboard", if you play with Controller use the one inside the folder "Controller" or if you prefer to use Keyboard and Controller use the script inside "Keyboard + Controller".
While playing with Michael, Franklin, Trevor, Gunman or Multiplayer characters:
→ press Numpad 1 or X360 A + Left D-pad to enable the Ballistic Equipment;
→ press Numpad 3 or X360 A + Right D-pad to disable the Ballistic Equipment;
↓(This is optional)↓
You can now add/remove weapons to player, this will add GunRunning crafted weapons:
→ press Numpad 7 or X360 Y + Left D-pad to add GunRunning Weapons;
→ press Numpad 9 or X360 Y + Right D-pad to remove all weapons;
↓(This is optional)↓
To add armour to the player simply:
→ press Numpad + or X360 X + Left D-pad to add armour;
↓(This is optional)↓
Add the duffel bag (doesn't work with Multiplayer Characters):
→ press Numpad - to wear the duffel bag;
↓(This is optional)↓
You can also choose between two masks which the default selected is the unused main mask, the other one was used in the Beta stages:
→ press End to change to Beta mask;
→ press Numpad 1 to use the default mask.
↓(This is optional)↓
There are three ballistic weapon animations that can be used for any character:
→ press Page Up to enable main ballistic weapon animation;
→ press Page Down to enable secondary ballistic weapon animation;
→ press Numpad / to enable ballistic weapon animation for non-juggernaut suits;
→ press Numpad * to use default weapon animation.
Hope you enjoy.
------------------------------------------------------------------------------------------------------------------------------------------------
Known bugs:
→ While on foot, if player uses Keyboard key X with A or D it enables and disables the script.
This is unavoidable because the values don't necessarily equal a controller button.
Instead they equal certain "actions" like jumping or sprinting.
------------------------------------------------------------------------------------------------------------------------------------------------
► Version 6.0 changes made ◄
→ Better player damage resistance mechanism which is more similar to GTA Online Freemode;
→ Added hotkeys to remove all weapons and give GunRunning crafted ones;
→ Juggernaut suits can now wear a duffel bag if player decides to add;
→ Player can no longer jump while using the ballistic equipment;
Eerste Upload: 16 maart 2016
Laatst bijgewerkt: 28 juni 2017
Laatst Gedownload: 3 uur geleden
215 Reacties
More mods by AltSierra117:
► Important! ◄
This was tested on the latest original copy of GTA V Steam version v1.0.1365.1 released on March 20th 2018 it works 100% fine and it will continue to work with the up coming updates as long as ScripthookV keeps being updated, please read carefully how this mod works before complaining about that doesn't work.
If you find something wrong or you have any suggestions, please leave in the comment section with hashtag @MrReese The script creator AltSierra117
------------------------------------------------------------------------------------------------------------------------------------------------
This LUA Script enables the Ballistic Equipment used in the mission "The Paleto Score", "Director Mode" and "GTA Online Freemode" released in the latest update GunRunning.
How does the mod work? It's simple.
The mod is scripted for Michael, Franklin, Trevor, Gunman and Multiplayer characters male and female, but Franklin's juggernaut clothes weren't finished so you will need to install those.
If you select other character the script will not work due to player model checks.
To install the Franklin's clothes follow the next steps Installation Video Guide
→ copy x64v.rpf to your Mods folder, or if you do not have mods folder, you can edit the original RPF file but remember to make a backup!
→ execute OpenIV;
→ Add/replace 'p_head_018.ydd' and 'p_head_diff_018_a.ytd' to mods\x64v.rpf\models\cdimages\streamedpedprops.rpf\player_one_p
→ Add/replace 'lowr_012_u.ydd' 'lowr_diff_012_a_uni.ytd' 'uppr_020_u.ydd' and 'uppr_diff_020_a_uni.ytd' to mods\x64v.rpf\models\cdimages\streamedpeds_players.rpf\player_one
Keyboard and Controller buttons conflict together because the game "actions" are used for these inputs, so I had to make separated scripts for Keyboard usage only, Controller usage only or both Keyboard and Controller.
If you play with Keyboard only, use the script that's inside the folder "Keyboard", if you play with Controller use the one inside the folder "Controller" or if you prefer to use Keyboard and Controller use the script inside "Keyboard + Controller".
While playing with Michael, Franklin, Trevor, Gunman or Multiplayer characters:
→ press Numpad 1 or X360 A + Left D-pad to enable the Ballistic Equipment;
→ press Numpad 3 or X360 A + Right D-pad to disable the Ballistic Equipment;
↓(This is optional)↓
You can now add/remove weapons to player, this will add GunRunning crafted weapons:
→ press Numpad 7 or X360 Y + Left D-pad to add GunRunning Weapons;
→ press Numpad 9 or X360 Y + Right D-pad to remove all weapons;
↓(This is optional)↓
To add armour to the player simply:
→ press Numpad + or X360 X + Left D-pad to add armour;
↓(This is optional)↓
Add the duffel bag (doesn't work with Multiplayer Characters):
→ press Numpad - to wear the duffel bag;
↓(This is optional)↓
You can also choose between two masks which the default selected is the unused main mask, the other one was used in the Beta stages:
→ press End to change to Beta mask;
→ press Numpad 1 to use the default mask.
↓(This is optional)↓
There are three ballistic weapon animations that can be used for any character:
→ press Page Up to enable main ballistic weapon animation;
→ press Page Down to enable secondary ballistic weapon animation;
→ press Numpad / to enable ballistic weapon animation for non-juggernaut suits;
→ press Numpad * to use default weapon animation.
Hope you enjoy.
------------------------------------------------------------------------------------------------------------------------------------------------
Known bugs:
→ While on foot, if player uses Keyboard key X with A or D it enables and disables the script.
This is unavoidable because the values don't necessarily equal a controller button.
Instead they equal certain "actions" like jumping or sprinting.
------------------------------------------------------------------------------------------------------------------------------------------------
► Version 6.0 changes made ◄
→ Better player damage resistance mechanism which is more similar to GTA Online Freemode;
→ Added hotkeys to remove all weapons and give GunRunning crafted ones;
→ Juggernaut suits can now wear a duffel bag if player decides to add;
→ Player can no longer jump while using the ballistic equipment;
This was tested on the latest original copy of GTA V Steam version v1.0.1365.1 released on March 20th 2018 it works 100% fine and it will continue to work with the up coming updates as long as ScripthookV keeps being updated, please read carefully how this mod works before complaining about that doesn't work.
If you find something wrong or you have any suggestions, please leave in the comment section with hashtag @MrReese The script creator AltSierra117
------------------------------------------------------------------------------------------------------------------------------------------------
This LUA Script enables the Ballistic Equipment used in the mission "The Paleto Score", "Director Mode" and "GTA Online Freemode" released in the latest update GunRunning.
How does the mod work? It's simple.
The mod is scripted for Michael, Franklin, Trevor, Gunman and Multiplayer characters male and female, but Franklin's juggernaut clothes weren't finished so you will need to install those.
If you select other character the script will not work due to player model checks.
To install the Franklin's clothes follow the next steps Installation Video Guide
→ copy x64v.rpf to your Mods folder, or if you do not have mods folder, you can edit the original RPF file but remember to make a backup!
→ execute OpenIV;
→ Add/replace 'p_head_018.ydd' and 'p_head_diff_018_a.ytd' to mods\x64v.rpf\models\cdimages\streamedpedprops.rpf\player_one_p
→ Add/replace 'lowr_012_u.ydd' 'lowr_diff_012_a_uni.ytd' 'uppr_020_u.ydd' and 'uppr_diff_020_a_uni.ytd' to mods\x64v.rpf\models\cdimages\streamedpeds_players.rpf\player_one
Keyboard and Controller buttons conflict together because the game "actions" are used for these inputs, so I had to make separated scripts for Keyboard usage only, Controller usage only or both Keyboard and Controller.
If you play with Keyboard only, use the script that's inside the folder "Keyboard", if you play with Controller use the one inside the folder "Controller" or if you prefer to use Keyboard and Controller use the script inside "Keyboard + Controller".
While playing with Michael, Franklin, Trevor, Gunman or Multiplayer characters:
→ press Numpad 1 or X360 A + Left D-pad to enable the Ballistic Equipment;
→ press Numpad 3 or X360 A + Right D-pad to disable the Ballistic Equipment;
↓(This is optional)↓
You can now add/remove weapons to player, this will add GunRunning crafted weapons:
→ press Numpad 7 or X360 Y + Left D-pad to add GunRunning Weapons;
→ press Numpad 9 or X360 Y + Right D-pad to remove all weapons;
↓(This is optional)↓
To add armour to the player simply:
→ press Numpad + or X360 X + Left D-pad to add armour;
↓(This is optional)↓
Add the duffel bag (doesn't work with Multiplayer Characters):
→ press Numpad - to wear the duffel bag;
↓(This is optional)↓
You can also choose between two masks which the default selected is the unused main mask, the other one was used in the Beta stages:
→ press End to change to Beta mask;
→ press Numpad 1 to use the default mask.
↓(This is optional)↓
There are three ballistic weapon animations that can be used for any character:
→ press Page Up to enable main ballistic weapon animation;
→ press Page Down to enable secondary ballistic weapon animation;
→ press Numpad / to enable ballistic weapon animation for non-juggernaut suits;
→ press Numpad * to use default weapon animation.
Hope you enjoy.
------------------------------------------------------------------------------------------------------------------------------------------------
Known bugs:
→ While on foot, if player uses Keyboard key X with A or D it enables and disables the script.
This is unavoidable because the values don't necessarily equal a controller button.
Instead they equal certain "actions" like jumping or sprinting.
------------------------------------------------------------------------------------------------------------------------------------------------
► Version 6.0 changes made ◄
→ Better player damage resistance mechanism which is more similar to GTA Online Freemode;
→ Added hotkeys to remove all weapons and give GunRunning crafted ones;
→ Juggernaut suits can now wear a duffel bag if player decides to add;
→ Player can no longer jump while using the ballistic equipment;
Eerste Upload: 16 maart 2016
Laatst bijgewerkt: 28 juni 2017
Laatst Gedownload: 3 uur geleden
@MrReese Hey man ! I think i found a solution for my Rockstar Warehouse version of GTA V. To get this mod working, all you gotta do is download the SDK Version of the LUA Plugin instead of the normal one. I'm playing as the Juggernaut Michael atm and dude, this mod is awesome.
So does this enable the insane health and armor rating as well as the model and animations?
@BillNyeTheRussianSpy → Yes it does.
Pls help!After installing Franklin's Ballistic Suit GTA V won't launch!
"Come on, hit me with your puny weapons - see if I care"
Hey. I'd love to use this mod, but my game crashes whenever I try to start it. I use the Steam version of GTA V. Any help would be appreciated.
Nevermind. I screwed up on one thing which crashed my game.
@I got ur girl Me too..
@jimrecord You need the latest versions of Script Hook, Script Hook V Dot Net, and LUA SDK. Don't move the SDK to your main folder though, well unless you want a Command Prompt showing up when you start your game.
Is anyone having an issue where even after they un-equip the armor, they cannot jump?
@MrReese
I downloaded your right mod, along with scriptLUA, I went in and called the police with Franklin's modified outfit, and the noose didn't show up, uninstalled and downloaded it all over, but now it's the fib that comes up a few times, I I was wondering if your mod or the other that activates LUA mods did something in the police, I modified the dispatch.meta and downloaded the mod: six stars ARMY, do you know any solution? A and when I shoot both mods, fib comes back normally, when I put both mods, fib appears a few times.
@MrReese
I can't disable the script with Num 3 when playing as a MP Charakter.
But with Michael, Franklin and Trevor it works
love it was wondering if there's a way to change to whatever outfit when not using the equipment if not no worries
The scripted work a few months ago, but till i reinstalled it, the NUMPAD for enabling Juggernaut only equips me with a dufflebag, not the Juggernaut. Any help plz
doesn't work
idk what im doing wrong, i installed ScriptHookV, LUA script for ScriptHookV, I installed the mod, I inserted everything to game's files but still dont work. Can you make a tutorial for downloading this mod?
im guessing you have to insert "x64v.rpf" to game's files. But I can't because there is already a thing called "x64v" that makes the game running ig. And if I will change the name one of these files then mod dont work or game wont lanch. Please help me!
@MrReese
after i pasted x64v inside mods folder i click the game and it wont open nothing...
@MrReese oh and also if i put it inside mod folder update folder it gives me this windows command about Main.lua: cannot open scripts/main.lua: No such file or directory
init: attempt to call a nil value
Loaded main.lua
tick: attempt to call a nil value
now even if i removed the x64v from both folders the game gives me this command repeating nonstop whenever i open gta v
Fix the health duration for hang out with franklin, michael and trevor with outfit juggernaut, i found bug, they die very fast in the exchange of gunfire with the many police officers