Euphoria Grab Cooperation Simulation
4.485
118
4.485
118
This script is for simulation/demo purposes. If you don't like it or think it's useless, then don't download it or post useless comments, just leave, simple.
As requested by: Mr.Skeltal Of Thy Uttp
Installation
Place EuphoriaFriendGrabCooperation.dll and EuphoriaFriendGrabCooperation.ini into your "scripts" folder. You will need the latest Script Hook V and .NET Script Hook.
Controls
J - Start/End Simulation
I - Toggle Slow Motion
Q - Toggle Cameras
The controls can be edited via the .ini file.
Settings
GrabTimeMinValue - The minimum value for how long the grabs will be in milliseconds.
GrabTimeMaxValue - The maximum value for how long the grabs will be in milliseconds.
PedModel1 - String for what the first pedestrian will look like.
PedModel2 - String for what the second pedestrian will look like.
The settings can be edited via the .ini file.
List of Ped Models: http://www.se7ensins.com/forums/threads/full-list-of-ped-models.1055449/
About
I figured out how the Euphoria friend cooperating grabs work like in Star Wars: The Force Unleashed. In this simulation/demo script you will see how the two pedestrians will grab onto each other for their dear lives, with the bottom one falling off first then the one hanging onto the piece of floating magical plank will fall last. The grabs will last for 3-20 seconds, with the first grab being the friends holding onto each other and the second grab being the last one holding the board, you can change how long it is in the .ini file, but 3-20 is the most realistic.
Credits
All credits to NaturalMotion and their wonderful Euphoria physics gaming engine.
Changelog
1.0
- Initial Release
As requested by: Mr.Skeltal Of Thy Uttp
Installation
Place EuphoriaFriendGrabCooperation.dll and EuphoriaFriendGrabCooperation.ini into your "scripts" folder. You will need the latest Script Hook V and .NET Script Hook.
Controls
J - Start/End Simulation
I - Toggle Slow Motion
Q - Toggle Cameras
The controls can be edited via the .ini file.
Settings
GrabTimeMinValue - The minimum value for how long the grabs will be in milliseconds.
GrabTimeMaxValue - The maximum value for how long the grabs will be in milliseconds.
PedModel1 - String for what the first pedestrian will look like.
PedModel2 - String for what the second pedestrian will look like.
The settings can be edited via the .ini file.
List of Ped Models: http://www.se7ensins.com/forums/threads/full-list-of-ped-models.1055449/
About
I figured out how the Euphoria friend cooperating grabs work like in Star Wars: The Force Unleashed. In this simulation/demo script you will see how the two pedestrians will grab onto each other for their dear lives, with the bottom one falling off first then the one hanging onto the piece of floating magical plank will fall last. The grabs will last for 3-20 seconds, with the first grab being the friends holding onto each other and the second grab being the last one holding the board, you can change how long it is in the .ini file, but 3-20 is the most realistic.
Credits
All credits to NaturalMotion and their wonderful Euphoria physics gaming engine.
Changelog
1.0
- Initial Release
Eerste Upload: 25 september 2015
Laatst bijgewerkt: 25 september 2015
Laatst Gedownload: 11 uur geleden
100 Reacties
More mods by jedijosh920:
This script is for simulation/demo purposes. If you don't like it or think it's useless, then don't download it or post useless comments, just leave, simple.
As requested by: Mr.Skeltal Of Thy Uttp
Installation
Place EuphoriaFriendGrabCooperation.dll and EuphoriaFriendGrabCooperation.ini into your "scripts" folder. You will need the latest Script Hook V and .NET Script Hook.
Controls
J - Start/End Simulation
I - Toggle Slow Motion
Q - Toggle Cameras
The controls can be edited via the .ini file.
Settings
GrabTimeMinValue - The minimum value for how long the grabs will be in milliseconds.
GrabTimeMaxValue - The maximum value for how long the grabs will be in milliseconds.
PedModel1 - String for what the first pedestrian will look like.
PedModel2 - String for what the second pedestrian will look like.
The settings can be edited via the .ini file.
List of Ped Models: http://www.se7ensins.com/forums/threads/full-list-of-ped-models.1055449/
About
I figured out how the Euphoria friend cooperating grabs work like in Star Wars: The Force Unleashed. In this simulation/demo script you will see how the two pedestrians will grab onto each other for their dear lives, with the bottom one falling off first then the one hanging onto the piece of floating magical plank will fall last. The grabs will last for 3-20 seconds, with the first grab being the friends holding onto each other and the second grab being the last one holding the board, you can change how long it is in the .ini file, but 3-20 is the most realistic.
Credits
All credits to NaturalMotion and their wonderful Euphoria physics gaming engine.
Changelog
1.0
- Initial Release
As requested by: Mr.Skeltal Of Thy Uttp
Installation
Place EuphoriaFriendGrabCooperation.dll and EuphoriaFriendGrabCooperation.ini into your "scripts" folder. You will need the latest Script Hook V and .NET Script Hook.
Controls
J - Start/End Simulation
I - Toggle Slow Motion
Q - Toggle Cameras
The controls can be edited via the .ini file.
Settings
GrabTimeMinValue - The minimum value for how long the grabs will be in milliseconds.
GrabTimeMaxValue - The maximum value for how long the grabs will be in milliseconds.
PedModel1 - String for what the first pedestrian will look like.
PedModel2 - String for what the second pedestrian will look like.
The settings can be edited via the .ini file.
List of Ped Models: http://www.se7ensins.com/forums/threads/full-list-of-ped-models.1055449/
About
I figured out how the Euphoria friend cooperating grabs work like in Star Wars: The Force Unleashed. In this simulation/demo script you will see how the two pedestrians will grab onto each other for their dear lives, with the bottom one falling off first then the one hanging onto the piece of floating magical plank will fall last. The grabs will last for 3-20 seconds, with the first grab being the friends holding onto each other and the second grab being the last one holding the board, you can change how long it is in the .ini file, but 3-20 is the most realistic.
Credits
All credits to NaturalMotion and their wonderful Euphoria physics gaming engine.
Changelog
1.0
- Initial Release
Eerste Upload: 25 september 2015
Laatst bijgewerkt: 25 september 2015
Laatst Gedownload: 11 uur geleden
I WANT TO SEE THE BODY HITTING THE GROUND :c
@jedijosh920 it is possible to swap npc models from other games with models from gta for example the tiger model from far cry 4 with the couger from gta 5 ?
@RK_Phaxy not yet
men, it works. but, what is the goal of this mod?
@pedromallowolf I wish people would read the description.
@jedijosh920 thank you, i liked it very much.
@jedijosh920 Dear jedijosh, Any euphoria mod I've downloaded seems to just make the ragdols T-Pose or it just simply does not work, so if you have any fixes for this I would very much appreciate it. (P.S I have downloaded all of the requirements listed in the description, as to make my-self not look like an Idiot when I leave this comment.)
@jedijosh920 Please help!!!! Nothing is working! ;-; Push and Shove. Not working. All euphoria mods. Not working. Grabbing not working. I absolutely love your mods and our euphoria mods more than all others. But they never work..... I really need your help... ;-;
That first video making me tear up tho
@The Cheesy Gamer Euphoria is broken until ScriptHookDotNet has been fixed by its developers.
Nice
Will his work for the Euphoria mod that you made? or does it also have it in the mod?
I don't like it, looks fairly useless
NPCs can grab onto cliffs and other flying things?
ah, ah crazy this mod!👍
@RALUBAM dude can you please tell how it works...
Anyone knows how it works...? which key to grab peds each other....?
@ViktorMor bro how it works...? which key to grab peds...?
@jedijosh920 bro how it works...? which key to grab peds...?
Love it,