Force Unlimited 0.3
35.297
148
35.297
148
Note: If you have Super Punch or The Unstoppable Force installed they will conflict with Force Unlimited. You do not need them to run this mod, it already contains both. Please delete those from your script folder before using Force Unlimited. Thank you :D
Install instructions are below.
If the mod isn't working: Make sure to go over the install instructions again, check everything over 100% and be certain that everything was installed/copied correctly. After you've done this and if you are still experiencing problems please locate ScriptHookVDotNet.log in your GTA V directory, copy the last ~20 to 30 lines and post them here. I'd be happy to to help :D
==========[ Description ]==========
Force Unlimited combines my two mods, Super Punch and The Unstoppable Force. They were basically turning into the same thing so this was the next logical step. Super Punch adds gratutious force to all damage you deal (now applies to guns and other stuff), and The Unstoppable Force turns you into just that :P Also there's a new Bullet Time slow mo, press X by default to enter The Matrix, Mr. Anderson. We've missed you.
==========[ NOT FOR GTAO ]==========
Using certain mods in GTA Online could net you a ban, so don't do it! Keep mods like this in single player only.
==========[ Mod Features ]==========
UNLEASH THE FORCE!
Mod Menu controls (on the numpad):
Default Hotkeys for abilities:
==========[ Changelog ]==========
====[ 0.3 ]
====[ 0.25 ]
====[ 0.2 ]
====[ 0.1 ]
==========[ Install Instructions ]==========
Read this section thoroughly. If you miss something the mod will not work. Do not skip over anything.
That's it, you're done :D The only thing left to do is cause unlimited chaos >:D
==========[ Credits ]==========
Mod created by Shenaniganizer.
DO NOT COPY, MIRROR, UPLOAD, DISTRIBUTE OR ANYTHING LIKE THAT ANYWHERE WITHOUT MY PERMISSION. IF YOU WANT TO, YOU MUST ASK ME!
You are allowed, encouraged even, to make videos of my mods. I always enjoy seeing what all of you can do with them, plus everyone is hilarious and awesome :P Just throw my name/link in somewhere and I'm happy :D
You are also allowed to use my scripts as a resource for modding. Do not just copy whole chunks of code though, you will learn nothing and I will be sad. Use the source to get a better understanding of how things work and why, then use that to further your understanding of mods and coding. If my code helped you and you wouldn't mind putting my name/link somewhere on your mod page, that would be awesome and I'd really appreciate it :D
It takes a lot of time and effort to make these mods, please support me by donating. Every little bit helps, even fractions of a dollar. With enough support I could create endless amounts of awesome and goofy stuff for all of you to enjoy and have fun with.
Please help me make that a reality :D
Check out my YouTube channel for random GTA stuff and mod videos: GTA Shenaniganizer
Install instructions are below.
If the mod isn't working: Make sure to go over the install instructions again, check everything over 100% and be certain that everything was installed/copied correctly. After you've done this and if you are still experiencing problems please locate ScriptHookVDotNet.log in your GTA V directory, copy the last ~20 to 30 lines and post them here. I'd be happy to to help :D
==========[ Description ]==========
Force Unlimited combines my two mods, Super Punch and The Unstoppable Force. They were basically turning into the same thing so this was the next logical step. Super Punch adds gratutious force to all damage you deal (now applies to guns and other stuff), and The Unstoppable Force turns you into just that :P Also there's a new Bullet Time slow mo, press X by default to enter The Matrix, Mr. Anderson. We've missed you.
==========[ NOT FOR GTAO ]==========
Using certain mods in GTA Online could net you a ban, so don't do it! Keep mods like this in single player only.
==========[ Mod Features ]==========
- (Super Punch) Ample force applied on all damaging attacks (melee, guns, molotovs, etc). New with 0.3 you are able to choose between melee-only and all weapons :D
- (Unstoppable Force) Pushes everything away from you with tremendous force while moving.
- Mod menu for easy toggling of features and adjusting values.
- Force menu to adjust any force value the mod uses
- Modifier menu to adjust any modifier the mod uses
- Rebind menu that allows rebinding of all hotkeys. NEW - Able to (finally) save and load hotkey config :D
- Screen Effects (only present in Bullet Time right now)
- God Mode
- Custom Fast Run
- Custom Super Jump
- Ragdoll Disable
- Bullet Time Slow Mo
- Bunch of random cool stuff
- PHYSICS! :D
UNLEASH THE FORCE!
Mod Menu controls (on the numpad):
- Toggle menu (Default): " . "
- Move up: " 8 "
- Move down: " 2 "
- Select: " 5 "
- Return to main menu: " 4 "
- Close: " 0 "
Default Hotkeys for abilities:
- E.Brake: " E "
- Charge Forward: " J "
- Charge Backward: " K "
- Bullet Time: " X "
==========[ Changelog ]==========
====[ 0.3 ]
- Added a new option to the Ability Menu called "SP Force Swtich". It switches Super Punch's force between melee-only and all weapons. Because choice is good :D
- Fixed blank menu labels taking up precious space
- Minor fixes/tweaks here and there
====[ 0.25 ]
- Fixed screen effect bug where they would persist after leaving bullet time
- Fixed menu tpyos
====[ 0.2 ]
- Updated script to work with .net scripthook 1.0
- Added cool menu transitions :O
====[ 0.1 ]
- Released
==========[ Install Instructions ]==========
Read this section thoroughly. If you miss something the mod will not work. Do not skip over anything.
- Force Unlimited uses the Community Script Hook V .NET by Crosire. Download it from here:
- If you've never set up the .NET scripthook before check out Crosire's post on GTA Forums (you need additional files):
- You will also need Script Hook V to run the .NET one. Download that if you haven't already here (NativeTrainer is optional. You don't need it for my mod to work):
- Once you have installed BOTH scripthooks successfully, copy ForceUnlimited.cs to the scripts folder in your GTA V directory. For example, if you have steam it could be something like:
- Note: If the scripts folder does not exist after you've installed both scripthooks, you can manually create it. Right click in your GTA V directory, select new folder, name it scripts.
- Now copy scriptsFUSettings.txt to your GTA V Directory. Using previous example it would be:
That's it, you're done :D The only thing left to do is cause unlimited chaos >:D
==========[ Credits ]==========
Mod created by Shenaniganizer.
DO NOT COPY, MIRROR, UPLOAD, DISTRIBUTE OR ANYTHING LIKE THAT ANYWHERE WITHOUT MY PERMISSION. IF YOU WANT TO, YOU MUST ASK ME!
You are allowed, encouraged even, to make videos of my mods. I always enjoy seeing what all of you can do with them, plus everyone is hilarious and awesome :P Just throw my name/link in somewhere and I'm happy :D
You are also allowed to use my scripts as a resource for modding. Do not just copy whole chunks of code though, you will learn nothing and I will be sad. Use the source to get a better understanding of how things work and why, then use that to further your understanding of mods and coding. If my code helped you and you wouldn't mind putting my name/link somewhere on your mod page, that would be awesome and I'd really appreciate it :D
It takes a lot of time and effort to make these mods, please support me by donating. Every little bit helps, even fractions of a dollar. With enough support I could create endless amounts of awesome and goofy stuff for all of you to enjoy and have fun with.
Please help me make that a reality :D
Check out my YouTube channel for random GTA stuff and mod videos: GTA Shenaniganizer
Eerste Upload: 15 juni 2015
Laatst bijgewerkt: 23 juni 2015
Laatst Gedownload: 3 uur geleden
290 Reacties
Note: If you have Super Punch or The Unstoppable Force installed they will conflict with Force Unlimited. You do not need them to run this mod, it already contains both. Please delete those from your script folder before using Force Unlimited. Thank you :D
Install instructions are below.
If the mod isn't working: Make sure to go over the install instructions again, check everything over 100% and be certain that everything was installed/copied correctly. After you've done this and if you are still experiencing problems please locate ScriptHookVDotNet.log in your GTA V directory, copy the last ~20 to 30 lines and post them here. I'd be happy to to help :D
==========[ Description ]==========
Force Unlimited combines my two mods, Super Punch and The Unstoppable Force. They were basically turning into the same thing so this was the next logical step. Super Punch adds gratutious force to all damage you deal (now applies to guns and other stuff), and The Unstoppable Force turns you into just that :P Also there's a new Bullet Time slow mo, press X by default to enter The Matrix, Mr. Anderson. We've missed you.
==========[ NOT FOR GTAO ]==========
Using certain mods in GTA Online could net you a ban, so don't do it! Keep mods like this in single player only.
==========[ Mod Features ]==========
UNLEASH THE FORCE!
Mod Menu controls (on the numpad):
Default Hotkeys for abilities:
==========[ Changelog ]==========
====[ 0.3 ]
====[ 0.25 ]
====[ 0.2 ]
====[ 0.1 ]
==========[ Install Instructions ]==========
Read this section thoroughly. If you miss something the mod will not work. Do not skip over anything.
That's it, you're done :D The only thing left to do is cause unlimited chaos >:D
==========[ Credits ]==========
Mod created by Shenaniganizer.
DO NOT COPY, MIRROR, UPLOAD, DISTRIBUTE OR ANYTHING LIKE THAT ANYWHERE WITHOUT MY PERMISSION. IF YOU WANT TO, YOU MUST ASK ME!
You are allowed, encouraged even, to make videos of my mods. I always enjoy seeing what all of you can do with them, plus everyone is hilarious and awesome :P Just throw my name/link in somewhere and I'm happy :D
You are also allowed to use my scripts as a resource for modding. Do not just copy whole chunks of code though, you will learn nothing and I will be sad. Use the source to get a better understanding of how things work and why, then use that to further your understanding of mods and coding. If my code helped you and you wouldn't mind putting my name/link somewhere on your mod page, that would be awesome and I'd really appreciate it :D
It takes a lot of time and effort to make these mods, please support me by donating. Every little bit helps, even fractions of a dollar. With enough support I could create endless amounts of awesome and goofy stuff for all of you to enjoy and have fun with.
Please help me make that a reality :D
Check out my YouTube channel for random GTA stuff and mod videos: GTA Shenaniganizer
Install instructions are below.
If the mod isn't working: Make sure to go over the install instructions again, check everything over 100% and be certain that everything was installed/copied correctly. After you've done this and if you are still experiencing problems please locate ScriptHookVDotNet.log in your GTA V directory, copy the last ~20 to 30 lines and post them here. I'd be happy to to help :D
==========[ Description ]==========
Force Unlimited combines my two mods, Super Punch and The Unstoppable Force. They were basically turning into the same thing so this was the next logical step. Super Punch adds gratutious force to all damage you deal (now applies to guns and other stuff), and The Unstoppable Force turns you into just that :P Also there's a new Bullet Time slow mo, press X by default to enter The Matrix, Mr. Anderson. We've missed you.
==========[ NOT FOR GTAO ]==========
Using certain mods in GTA Online could net you a ban, so don't do it! Keep mods like this in single player only.
==========[ Mod Features ]==========
- (Super Punch) Ample force applied on all damaging attacks (melee, guns, molotovs, etc). New with 0.3 you are able to choose between melee-only and all weapons :D
- (Unstoppable Force) Pushes everything away from you with tremendous force while moving.
- Mod menu for easy toggling of features and adjusting values.
- Force menu to adjust any force value the mod uses
- Modifier menu to adjust any modifier the mod uses
- Rebind menu that allows rebinding of all hotkeys. NEW - Able to (finally) save and load hotkey config :D
- Screen Effects (only present in Bullet Time right now)
- God Mode
- Custom Fast Run
- Custom Super Jump
- Ragdoll Disable
- Bullet Time Slow Mo
- Bunch of random cool stuff
- PHYSICS! :D
UNLEASH THE FORCE!
Mod Menu controls (on the numpad):
- Toggle menu (Default): " . "
- Move up: " 8 "
- Move down: " 2 "
- Select: " 5 "
- Return to main menu: " 4 "
- Close: " 0 "
Default Hotkeys for abilities:
- E.Brake: " E "
- Charge Forward: " J "
- Charge Backward: " K "
- Bullet Time: " X "
==========[ Changelog ]==========
====[ 0.3 ]
- Added a new option to the Ability Menu called "SP Force Swtich". It switches Super Punch's force between melee-only and all weapons. Because choice is good :D
- Fixed blank menu labels taking up precious space
- Minor fixes/tweaks here and there
====[ 0.25 ]
- Fixed screen effect bug where they would persist after leaving bullet time
- Fixed menu tpyos
====[ 0.2 ]
- Updated script to work with .net scripthook 1.0
- Added cool menu transitions :O
====[ 0.1 ]
- Released
==========[ Install Instructions ]==========
Read this section thoroughly. If you miss something the mod will not work. Do not skip over anything.
- Force Unlimited uses the Community Script Hook V .NET by Crosire. Download it from here:
- If you've never set up the .NET scripthook before check out Crosire's post on GTA Forums (you need additional files):
- You will also need Script Hook V to run the .NET one. Download that if you haven't already here (NativeTrainer is optional. You don't need it for my mod to work):
- Once you have installed BOTH scripthooks successfully, copy ForceUnlimited.cs to the scripts folder in your GTA V directory. For example, if you have steam it could be something like:
- Note: If the scripts folder does not exist after you've installed both scripthooks, you can manually create it. Right click in your GTA V directory, select new folder, name it scripts.
- Now copy scriptsFUSettings.txt to your GTA V Directory. Using previous example it would be:
That's it, you're done :D The only thing left to do is cause unlimited chaos >:D
==========[ Credits ]==========
Mod created by Shenaniganizer.
DO NOT COPY, MIRROR, UPLOAD, DISTRIBUTE OR ANYTHING LIKE THAT ANYWHERE WITHOUT MY PERMISSION. IF YOU WANT TO, YOU MUST ASK ME!
You are allowed, encouraged even, to make videos of my mods. I always enjoy seeing what all of you can do with them, plus everyone is hilarious and awesome :P Just throw my name/link in somewhere and I'm happy :D
You are also allowed to use my scripts as a resource for modding. Do not just copy whole chunks of code though, you will learn nothing and I will be sad. Use the source to get a better understanding of how things work and why, then use that to further your understanding of mods and coding. If my code helped you and you wouldn't mind putting my name/link somewhere on your mod page, that would be awesome and I'd really appreciate it :D
It takes a lot of time and effort to make these mods, please support me by donating. Every little bit helps, even fractions of a dollar. With enough support I could create endless amounts of awesome and goofy stuff for all of you to enjoy and have fun with.
Please help me make that a reality :D
Check out my YouTube channel for random GTA stuff and mod videos: GTA Shenaniganizer
Eerste Upload: 15 juni 2015
Laatst bijgewerkt: 23 juni 2015
Laatst Gedownload: 3 uur geleden
I pressed . is not worked anymore this mod too old. Last Updated: June 23, 2015
Still works, thankx for the mod! For those who cant get menu to open press "." on your numpad!!
what is brake mean ?
Is it working now?
not work
I don't have a numpad, how do I edit the ini?
Im pressing the . button on my numpad but its not working
ok i got the menu to work by changing decimal to N in the settings file but now i cant move around in the menu
OK I got it working.. thank you ... I just didn't do one step and once I did... working fine... I didn't put the ScriptsFUsettings in the main dir.. once I did.. it works..
@Zsavage1 System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.Menu.OnChangeSelection(Int32 newIndex)
at GTA.Script.<get_View>b__30_1(Object sender, KeyEventArgs e)
at System.Windows.Forms.KeyEventHandler.Invoke(Object sender, KeyEventArgs e)
at SHVDN.Script.MainLoop()
[20:50:40] [ERROR] The exception was thrown while executing the script ForceUnlimited.
[20:50:42] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.Menu.OnChangeSelection(Int32 newIndex)
at GTA.Script.<get_View>b__30_1(Object sender, KeyEventArgs e)
at System.Windows.Forms.KeyEventHandler.Invoke(Object sender, KeyEventArgs e)
at SHVDN.Script.MainLoop()
[20:50:42] [ERROR] The exception was thrown while executing the script ForceUnlimited.
[20:50:42] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.Menu.OnChangeSelection(Int32 newIndex)
at GTA.Script.<get_View>b__30_1(Object sender, KeyEventArgs e)
at System.Windows.Forms.KeyEventHandler.Invoke(Object sender, KeyEventArgs e)
at SHVDN.Script.MainLoop()
[20:50:42] [ERROR] The exception was thrown while executing the script ForceUnlimited.
[20:50:42] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.Menu.OnChangeSelection(Int32 newIndex)
at GTA.Script.<get_View>b__30_1(Object sender, KeyEventArgs e)
at System.Windows.Forms.KeyEventHandler.Invoke(Object sender, KeyEventArgs e)
at SHVDN.Script.MainLoop()
[20:50:42] [ERROR] The exception was thrown while executing the script ForceUnlimited.
[20:51:06] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.Menu.OnChangeSelection(Int32 newIndex)
at GTA.Script.<get_View>b__30_1(Object sender, KeyEventArgs e)
at System.Windows.Forms.KeyEventHandler.Invoke(Object sender, KeyEventArgs e)
at SHVDN.Script.MainLoop()
[20:51:06] [ERROR] The exception was thrown while executing the script ForceUnlimited.
do you know what i could be doing wrong?
[21:59:59] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[21:59:59] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[21:59:59] [DEBUG] Loading scripts from D:\Steam\steamapps\common\Grand Theft Auto V\scripts ...
[22:00:00] [DEBUG] Successfully compiled ForceUnlimited.cs.
[22:00:00] [INFO] Found 1 script(s) in ForceUnlimited.cs resolved to API 2.10.13.
[22:00:00] [DEBUG] Instantiating script ForceUnlimited ...
[22:00:01] [INFO] Started script ForceUnlimited.
at line 53: 'GTA.MenuButton' no contiene un constructor que tome 3 argumentos
at line 50: La mejor coincidencia de método sobrecargado para 'GTA.Menu.Menu(string, GTA.IMenuItem[])' tiene algunos argumentos no válidos
at line 50: Argumento 2: no se puede convertir de 'MenuItem[]' a 'GTA.IMenuItem[]'
at line 76: El tipo o el nombre del espacio de nombres 'MenuItem' no existe en el espacio de nombres 'GTA' (¿falta una referencia de ensamblado?)
at line 77: 'GTA.MenuButton' está obsoleto: 'The built-in menu implementation is obsolete. Please consider using external alternatives instead.'
at line 77: 'GTA.MenuButton' no contiene un constructor que tome 3 argumentos
at line 78: 'GTA.MenuButton' está obsoleto: 'The built-in menu implementation is obsolete. Please consider using external alternatives instead.'
at line 78: 'GTA.MenuButton' no contiene un constructor que tome 3 argumentos
at line 79: 'GTA.MenuButton' está obsoleto: 'The built-in menu implementation is obsolete. Please consider using external alternatives instead.'
at line 79: 'GTA.MenuButton' no contiene un constructor que tome 3 argumentos
at line 80: 'GTA.MenuButton' está obsoleto: 'The built-in menu implementation is obsolete. Please consider using external alternatives instead.'
at line 80: 'GTA.MenuButton' no contiene un constructor que tome 3 argumentos
at line 81: 'GTA.MenuButton' está obsoleto: 'The built-in menu implementation is obsolete. Please consider using external alternatives instead.'
at line 81: 'GTA.MenuButton' no contiene un constructor que tome 3 argumentos
at line 82: 'GTA.MenuButton' está obsoleto: 'The built-in menu implementation is obsolete. Please consider using external alternatives instead.'
at line 82: 'GTA.MenuButton' no contiene un constructor que tome 3 argumentos
at line 83: 'GTA.MenuButton' está obsoleto: 'The built-in menu implementation is obsolete. Please consider using external alternatives instead.'
at line 83: 'GTA.MenuButton' no contiene un constructor que tome 3 argumentos
at line 84: 'GTA.MenuButton' está obsoleto: 'The built-in menu implementation is obsolete. Please consider using external alternatives instead.'
at line 84: 'GTA.MenuButton' no contiene un constructor que tome 3 argumentos
at line 85: 'GTA.MenuButton' está obsoleto: 'The built-in menu implementation is obsolete. Please consider using external alternatives instead.'
at line 85: 'GTA.MenuButton' no contiene un constructor que tome 3 argumentos
at line 76: La mejor coincidencia de método sobrecargado para 'GTA.Menu.Menu(string, GTA.IMenuItem[])' tiene algunos argumentos no válidos
at line 76: Argumento 2: no se puede convertir de 'MenuItem[]' a 'GTA.IMenuItem[]'
at line 108: El tipo o el nombre del espacio de nombres 'MenuItem' no existe en el espacio de nombres 'GTA' (¿falta una referencia de ensamblado?)
at line 109: 'GTA.MenuButton' está obsoleto: 'The built-in menu implementation is obsolete. Please consider using external alternatives instead.'
at line 109: 'GTA.MenuButton' no contiene un constructor que tome 3 argumentos
at line 110: 'GTA.MenuButton' está obsoleto: 'The built-in menu implementation is obsolete. Please consider using external alternatives instead.'
at line 110: 'GTA.MenuButton' no contiene un constructor que tome 3 argumentos
at line 111: 'GTA.MenuButton' está obsoleto: 'The built-in menu implementation is obsolete. Please consider using external alternatives instead.'
at line 111: 'GTA.MenuButton' no contiene un constructor que tome 3 argumentos
at line 108: La mejor coincidencia de método sobrecargado para 'GTA.Menu.Menu(string, GTA.IMenuItem[])' tiene algunos argumentos no válidos
at line 108: Argumento 2: no se puede convertir de 'MenuItem[]' a 'GTA.IMenuItem[]'
[22:57:59] [DEBUG] Instantiating script ForceUnlimited ...
[22:58:00] [INFO] Started script ForceUnlimited.
can anyone help me???
@dihondia this mod is really old and outdated so it wont work
Hey man, It's kinda late but I wanted to say this is the most fun I've had from a gta mod in quite some time. And I think you should market this thing as one punch man mod. (you know ,that anime) Because that's what I was searching for when I find this.
Is this mode not compatible now?
I pressed the number pad, but the mod menu isn't working.
@will17594 I'm getting the same errors. It works for me however. Version 2245
It's an amazing mod that I spend hours playing without getting bored, but unfortunately the "kill cam" mod closes or Force Unlimited stops working, could you please help me?
Will this conflict with the Trainer V mod? This mod has super run, jump & swim
@iwilldownloadyourmod It still works just do everything right
[10:06:29] [ERROR] Failed to compile ForceUnlimited.cs using API version 3.6.0 with 132 error(s):
at line 70: 'ForceUnlimited' does not contain a definition for 'View' and no extension method 'View' accepting a first argument of type 'ForceUnlimited' could be found (are you missing a using directive or an assembly reference?)
at line 83: The type or namespace name 'ShowSubtitle' does not exist in the namespace 'GTA.UI' (are you missing an assembly reference?)
at line 88: The type or namespace name 'ShowSubtitle' does not exist in the namespace 'GTA.UI' (are you missing an assembly reference?)
at line 105: 'System.Windows.Forms.View' does not contain a definition for 'CloseAllMenus'
at line 113: The type or namespace name 'IMenuItem' could not be found (are you missing a using directive or an assembly reference?)
at line 113: The type or namespace name 'IMenuItem' could not be found (are you missing a using directive or an assembly reference?)
at line 115: The type or namespace name 'MenuButton' could not be found (are you missing a using directive or an assembly reference?)
at line 115: The type or namespace name 'MenuButton' could not be found (are you missing a using directive or an assembly reference?)
at line 119: The type or namespace name 'MenuButton' could not be found (are you missing a using directive or an assembly reference?)
at line 123: The type or namespace name 'MenuButton' could not be found (are you missing a using directive or an assembly reference?)
at line 127: The type or namespace name 'MenuButton' could not be found (are you missing a using directive or an assembly reference?)
at line 131: The type or namespace name 'MenuButton' could not be found (are you missing a using directive or an assembly reference?)
at line 135: The type or namespace name 'MenuButton' could not be found (are you missing a using directive or an assembly reference?)
at line 139: The type or namespace name 'Menu' does not exist in the namespace 'GTA' (are you missing an assembly reference?)
at line 139: The type or namespace name 'Menu' does not exist in the namespace 'GTA' (are you missing an assembly reference?)
at line 156: 'ForceUnlimited' does not contain a definition for 'View' and no extension method 'View' accepting a first argument of type 'ForceUnlimited' could be found (are you missing a using directive or an assembly reference?)
at line 163: The type or namespace name 'IMenuItem' could not be found (are you missing a using directive or an assembly reference?)
at line 163: The type or namespace name 'IMenuItem' could not be found (are you missing a using directive or an assembly reference?)
at line 165: The type or namespace name 'MenuButton' could not be found (are you missing a using directive or an assembly reference?)
at line 165: The type or namespace name 'MenuButton' could not be found (are you missing a using directive or an assembly reference?)