6.661
170
6.661
170
A mod to give you more missions to do once you've finished the game (Based on Guadmaz's NOoSE mod)
Now includes a new way to create missions. See HowToMakeMissions.rtf in the download.
REQUIREMENTS (Get the latest version of all of them)
⦁ ScriptHookV and ScriptHookV.NET
⦁ Native UI
⦁ Map Editor
INSTALLATION
Copy all the files and folders inside the \bin directory to \Grand Theft Auto V\scripts
If you see HEMM.dll or libHEMM.dll in your scripts folder, remove them, as they are old versions of this script and will interfere with each other.
check out GaryOldman68's Expansion Pack
Default Controls:
F12 - Open mission selector
End - Leave Mission
GTA Context Button (usually E) - Start mission when near a mission's StartPoint (A brown pistol on the map indicates a point where you can start a mission)
Based on Guadmaz's NOoSE mod, and as such is also under the MIT license; Source code is included in the zip.
Requires ScriptHookV, ScriptHookVDotNet, and NativeUI. Having EnhancedNativeTrainer installed is recommended, to prevent a bug. (See notes, 1)
CHANGELOG
* 0.3 - Map Editor Support
New mission format to support Map Editor maps
Compatibility with old mission formats retained
Somewhat sketchy mission editor added, bugfixes and improvements to come
Some customizations available at play-time via a secondary screen in the Mission Selector
Added option to replay failed missions
* 0.2u - Just a bad release, if you have it get rid of it
* 0.1.95 - your team should now follow you if you go too far... finally found a workaround for that
* 0.1.9 New features - try the dope robbery mission
Added collectible objects and a way to base a mission around them
Added health and weapon pickup support, still need to add some to other missions
Changed the way it tells if you've won a mission
Minor bugfixes & code optimization
* 0.1.5 Minor Update
Added screen effects to mission won and lost screens
Smoother transition on aborting mission
Added mission failed screen *see notes, 1
Added a way to change how enemies act, see MakingYourOwnMission.txt
Small bugfixes
Cleaned up source code for easier navigability
* 0.1 - Initial Release
Notes:
Now includes a new way to create missions. See HowToMakeMissions.rtf in the download.
REQUIREMENTS (Get the latest version of all of them)
⦁ ScriptHookV and ScriptHookV.NET
⦁ Native UI
⦁ Map Editor
INSTALLATION
Copy all the files and folders inside the \bin directory to \Grand Theft Auto V\scripts
If you see HEMM.dll or libHEMM.dll in your scripts folder, remove them, as they are old versions of this script and will interfere with each other.
check out GaryOldman68's Expansion Pack
Default Controls:
F12 - Open mission selector
End - Leave Mission
GTA Context Button (usually E) - Start mission when near a mission's StartPoint (A brown pistol on the map indicates a point where you can start a mission)
Based on Guadmaz's NOoSE mod, and as such is also under the MIT license; Source code is included in the zip.
Requires ScriptHookV, ScriptHookVDotNet, and NativeUI. Having EnhancedNativeTrainer installed is recommended, to prevent a bug. (See notes, 1)
CHANGELOG
* 0.3 - Map Editor Support
New mission format to support Map Editor maps
Compatibility with old mission formats retained
Somewhat sketchy mission editor added, bugfixes and improvements to come
Some customizations available at play-time via a secondary screen in the Mission Selector
Added option to replay failed missions
* 0.2u - Just a bad release, if you have it get rid of it
* 0.1.95 - your team should now follow you if you go too far... finally found a workaround for that
* 0.1.9 New features - try the dope robbery mission
Added collectible objects and a way to base a mission around them
Added health and weapon pickup support, still need to add some to other missions
Changed the way it tells if you've won a mission
Minor bugfixes & code optimization
* 0.1.5 Minor Update
Added screen effects to mission won and lost screens
Smoother transition on aborting mission
Added mission failed screen *see notes, 1
Added a way to change how enemies act, see MakingYourOwnMission.txt
Small bugfixes
Cleaned up source code for easier navigability
* 0.1 - Initial Release
Notes:
- The way the script determines if you've lost is by your character skin being reset when you run out of health. I believe it is EnhancedNativeTrainer that resets the skin when you die, because otherwise it fucks up hard.
- If you press the Insert key to make ScriptHookVDotNet dump and reload all the scripts, the blips for StartPoints won't be disposed, and when the script is loaded again, more blips will be placed over the old one. It doesn't really affect anything, but if anyone knows how to deal with it, let me know
Eerste Upload: 21 augustus 2015
Laatst bijgewerkt: 1 september 2015
Laatst Gedownload: 4 dagen geleden
80 Reacties
A mod to give you more missions to do once you've finished the game (Based on Guadmaz's NOoSE mod)
Now includes a new way to create missions. See HowToMakeMissions.rtf in the download.
REQUIREMENTS (Get the latest version of all of them)
⦁ ScriptHookV and ScriptHookV.NET
⦁ Native UI
⦁ Map Editor
INSTALLATION
Copy all the files and folders inside the \bin directory to \Grand Theft Auto V\scripts
If you see HEMM.dll or libHEMM.dll in your scripts folder, remove them, as they are old versions of this script and will interfere with each other.
check out GaryOldman68's Expansion Pack
Default Controls:
F12 - Open mission selector
End - Leave Mission
GTA Context Button (usually E) - Start mission when near a mission's StartPoint (A brown pistol on the map indicates a point where you can start a mission)
Based on Guadmaz's NOoSE mod, and as such is also under the MIT license; Source code is included in the zip.
Requires ScriptHookV, ScriptHookVDotNet, and NativeUI. Having EnhancedNativeTrainer installed is recommended, to prevent a bug. (See notes, 1)
CHANGELOG
* 0.3 - Map Editor Support
New mission format to support Map Editor maps
Compatibility with old mission formats retained
Somewhat sketchy mission editor added, bugfixes and improvements to come
Some customizations available at play-time via a secondary screen in the Mission Selector
Added option to replay failed missions
* 0.2u - Just a bad release, if you have it get rid of it
* 0.1.95 - your team should now follow you if you go too far... finally found a workaround for that
* 0.1.9 New features - try the dope robbery mission
Added collectible objects and a way to base a mission around them
Added health and weapon pickup support, still need to add some to other missions
Changed the way it tells if you've won a mission
Minor bugfixes & code optimization
* 0.1.5 Minor Update
Added screen effects to mission won and lost screens
Smoother transition on aborting mission
Added mission failed screen *see notes, 1
Added a way to change how enemies act, see MakingYourOwnMission.txt
Small bugfixes
Cleaned up source code for easier navigability
* 0.1 - Initial Release
Notes:
Now includes a new way to create missions. See HowToMakeMissions.rtf in the download.
REQUIREMENTS (Get the latest version of all of them)
⦁ ScriptHookV and ScriptHookV.NET
⦁ Native UI
⦁ Map Editor
INSTALLATION
Copy all the files and folders inside the \bin directory to \Grand Theft Auto V\scripts
If you see HEMM.dll or libHEMM.dll in your scripts folder, remove them, as they are old versions of this script and will interfere with each other.
check out GaryOldman68's Expansion Pack
Default Controls:
F12 - Open mission selector
End - Leave Mission
GTA Context Button (usually E) - Start mission when near a mission's StartPoint (A brown pistol on the map indicates a point where you can start a mission)
Based on Guadmaz's NOoSE mod, and as such is also under the MIT license; Source code is included in the zip.
Requires ScriptHookV, ScriptHookVDotNet, and NativeUI. Having EnhancedNativeTrainer installed is recommended, to prevent a bug. (See notes, 1)
CHANGELOG
* 0.3 - Map Editor Support
New mission format to support Map Editor maps
Compatibility with old mission formats retained
Somewhat sketchy mission editor added, bugfixes and improvements to come
Some customizations available at play-time via a secondary screen in the Mission Selector
Added option to replay failed missions
* 0.2u - Just a bad release, if you have it get rid of it
* 0.1.95 - your team should now follow you if you go too far... finally found a workaround for that
* 0.1.9 New features - try the dope robbery mission
Added collectible objects and a way to base a mission around them
Added health and weapon pickup support, still need to add some to other missions
Changed the way it tells if you've won a mission
Minor bugfixes & code optimization
* 0.1.5 Minor Update
Added screen effects to mission won and lost screens
Smoother transition on aborting mission
Added mission failed screen *see notes, 1
Added a way to change how enemies act, see MakingYourOwnMission.txt
Small bugfixes
Cleaned up source code for easier navigability
* 0.1 - Initial Release
Notes:
- The way the script determines if you've lost is by your character skin being reset when you run out of health. I believe it is EnhancedNativeTrainer that resets the skin when you die, because otherwise it fucks up hard.
- If you press the Insert key to make ScriptHookVDotNet dump and reload all the scripts, the blips for StartPoints won't be disposed, and when the script is loaded again, more blips will be placed over the old one. It doesn't really affect anything, but if anyone knows how to deal with it, let me know
Eerste Upload: 21 augustus 2015
Laatst bijgewerkt: 1 september 2015
Laatst Gedownload: 4 dagen geleden
@EnforcerZhukov i still think of allies as .. PEDs i dont go deep into how they look.. i still might think of getting this mod when its done
@HerbsmanHerbsman Great stuff man, thanks. Looking fwd to the editor so we can maybe get a map database going somewhere :)
game frezze :( and say Hahahahha
Just uploaded a new version, test it out when it goes up, let me know what you think. I haven't had as much time to work on this lately but I'll try to keep working on it
mmmm well im just thinking.. we should speak to the site owner to get some forums running. so you guys could link in MAPS for these mods (and for the racing mods and the Noose mod)
Im out of juice but an apple a day keeps a doctor away so listen to some russian songs to go to machete shop ((nvm im being a retard again)
Why do i always start in a parachute? Always jumps to MISSION PASSED/you died whenever i start the mission. Please help!
@yumcha yeah same happens to me except it crashes afterwards so i gave up on it...
Can I get a link to the Native UI please, thanks.
@reKall NativeUI comes with Map Editor.
Found on another mod-site: http://gtaforums.com/topic/809284-net-nativeui/
@HerbsmanHerbsman Whenever I start a mission my character is falling from the skyies with a parachute and it says mission failed.Any solution to fix it??
Hmmm, I'm not sure what's causing your exact problem but I have had issues with certain EnhancedNativeTrainer settings turned on, specifically the Police Ignore You and Everyone Ignores You settings. Try messing around with some stuff, idk, I haven't really had time to work on this lately.
@HerbsmanHerbsman stopped updating this mod??why add more objectives...it would be nice!!u will get more likes downloads.
@HerbsmanHerbsman I know it's been awhile. I tried the recent update of this mod and had issues, however I still have a previous update of your mod that works fine with this current gta update. Would you like me to send them to you in case you no longer have them? This is still a great mod that can be pushed further.
@HerbsmanHerbsman If you're interested in paid project, please contact me on "cindrt@gmail.com". Our offer is 350 GBP for one mission. Details via the email
@EL_Greco I have the same problem please help!
@Dario70436 you need the native ui in your scripts folder and the map editor mod
Do you think making new missions
@HerbsmanHerbsman F12 conflicts with the Steam screenshot button. I change open menu key to F11 in the config.xml file, but it is still F12 in-game.....why?