Melee executions 1.1 new animations +2
805
25
-
20 maart 2026
USAGE:
Approach someone while unarmed and press context, mod will work automatically.
INSTALLATION
You need scripthook and scripthookdotnet.
You need these 2 animations:
https://www.gta5-mods.com/misc/hand-to-hand-animations
https://www.gta5-mods.com/misc/counter-and-finisher-animations
Install the animations as instructed by the author
Drag and drop script files into your own scripts folder.
Eerste Upload: 18 maart 2026
Laatst bijgewerkt: 20 maart 2026
Laatst Gedownload: 4 uur geleden
32 Reacties
More mods by thalilmythos:
- .Net
- Speler
- Gameplay
- Aanbevolen
- .Net
- Gameplay
USAGE:
Approach someone while unarmed and press context, mod will work automatically.
INSTALLATION
You need scripthook and scripthookdotnet.
You need these 2 animations:
https://www.gta5-mods.com/misc/hand-to-hand-animations
https://www.gta5-mods.com/misc/counter-and-finisher-animations
Install the animations as instructed by the author
Drag and drop script files into your own scripts folder.
Eerste Upload: 18 maart 2026
Laatst bijgewerkt: 20 maart 2026
Laatst Gedownload: 4 uur geleden
-
-
@thalilmythos
Hey bro, is there any chance you could give me your Discord and help me out with a mod I'm working on? It's animated couple poses with a menu to make them easier to use in single-player mode. I see you contribute a lot to the modding community and I'd like to finish it, but I haven't been able to fix a bug.19 maart 2026 -
Ok, thanks for letting me know about the controller thing. Latest game version is going to be required, right? I’m using an older version and the mod doesn’t seem to be working, when I punch the ped it just plays the normal game animation.
19 maart 2026 -
-
aint working, probably a scripthook error though as my shii aint been working for a bit just letting you know incase
20 maart 2026 -
@MrBene @DONTCHECKIT You need to install the animations because they are not in the game, and press context (Dpad-right, E in the keyboard by default) not the punch button, and it will work, but yeah, scripthook is necessary.
20 maart 2026 -
-
@MrBene Any should work, latest nightly is problematic though, I am currently on nightly 75.
20 maart 2026 -
@MrBene Do you think you can make someone use the animation even with a melee weapon?
20 maart 2026 -
-
-
@Pehotinec_78 might be due to the music, there's this
22 maart 2026 -
@thalilmythos The mod is really cool! But there are some nuances. If an enemy is armed with a firearm, when you aim at them to perform a move, their gun shoots infinity into the ground—that's the first thing. Second, if you add an enemy through the "menyoo" and set their relationship to "enemy" or "friend" (it doesn't matter), when the move script is executed, the relationship resets to "no." And third, I guess, if possible, I'd like to have blood on the enemy when I start beating them. And if possible, I'd like NPCs to perceive this script as aggression (so they'll either fear it or attack). Thanks in advance.
22 maart 2026 -
@Pehotinec_78 Infinite shots, not something that happens to me, not something that happens at all, second, menyoo relationship doesn't matter because whoever you do this to, should die, why do you care about the relationship of a dead ped? will see what I do about the blood, will see what I do about the aggression,
22 maart 2026 -
-
-
looks good, but would you be able to add like some taekwondo martial arts that also include legs? That would be a blessing but still a great mod without it it seems ty
24 maart 2026 -
@thalilmythos Could you make a mod with these parkour animations? pleasssee https://www.gta5-mods.com/misc/parkour-animations
9 dagen geleden -
@EnchancedCap I'm avoiding that, if Franklin Michael and Trevor couldn't do it, you won't see it.
9 dagen geleden


-Added 2 new animations to the executions
-Improved the sound effects and timing in some of the already existing ones
-Removed one animation that glitched the character's face
-Made it possible to start the execution even if the target is ragdolling (they still gotta be standing though)
-Now is possible to use the running kick or running punch to get close to the targets and then start the execution when up close by pressing context, will work nicely if well timed.
-Now the target will not die if the execution is interrupted by anything and the player character will stop performing the animation, the sound effects will stop as well.
here's a video showcase: http://youtube.com/watch?v=5cpkIg1vVnc
Here's my shameless promotion, but despite how shameless, the mods are fire, check them
https://www.patreon.com/c/Thalilmythos