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PedToObjectTransformByWeapon 1.0

60

PedToObjectTransformByWeapon is a fun and chaotic GTA V script that lets you turn any street ped (NPC) into random world objects the moment you shoot or hit them.

Every weapon type transforms NPCs into a different category of props - from small everyday items to massive industrial objects. Watch the streets of Los Santos come alive with unpredictable transformations as you cause mayhem!

It’s a light-hearted, physics-driven mod that adds a surreal twist to ordinary gunfights.

Features

Peds transform instantly into random objects when shot or attacked

Different weapon classes produce different types of props

Dynamic physics: objects react naturally and can be moved or hit

Works with all standard GTA V weapons (melee, firearms, explosives)

Optimized: safely clears processed NPCs to prevent lag

Custom notification on load

Compatible with other single-player mods

Installation

Prerequisites
Before installing, make sure you have:

Script Hook V

Script Hook V .NET

NativeUI.dll (optional, but useful for future UI-based updates)

A "scripts" folder inside your GTA V directory (if you don’t have one, create it manually)

Installation Steps

Compile the provided .cs file to .dll using Visual Studio or download the compiled version.

Place PedToObjectTransformByWeapon.dll into:
Grand Theft Auto V/scripts/

Launch the game. You will see this notification in the top left:
Ped to Object by Weapon Script Loaded!

How to Use In-Game

Just play normally!

Whenever you shoot, hit, or damage a nearby NPC:

The ped will instantly vanish.

A random in-game object (prop) will appear in their place.

The object behaves physically — you can collide or push it.

A small flare explosion effect occurs for a visual pop.

Examples:

Shoot a ped with a pistol: they might turn into a flower pot or beach ball.

Hit a ped with a bat: turns into a chair or traffic cone.

Use an RPG: transforms them into a shipping container or satellite dish.

Every weapon class creates a unique set of transformation effects!

Technical Details

Checks all nearby NPCs within a 200-unit radius every 0.5 seconds.

Ignores player peds and already-processed NPCs.

Clears memory automatically after 500 entries.

Uses safe model requests and prop creation.

Recommended For

Fun chaos gameplay

Sandbox testing

Funny video edits or cinematic effects

Experimenting with random prop physics

Credits

Script created by: jamalrodney
Tested and debugged with: ScriptHookVDotNet v3.6
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Eerste Upload: 1 dag geleden
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All Versions

 1.1

0 downloads , 42 KB
2 uur geleden

  1.0 (current)

60 downloads , 39 KB
1 dag geleden

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