Six stars army 0.3
39.560
204
39.560
204
The six stars army v0.3
CHANGELOG v0.3
-Random models and weapons for each soldier, now any marine model can spawn in any vehicle with any weapon.
-Added the "limo2" (Armored limo) in the armored cars variant
CHANGELOG v0.23
-New and better "Wanted points" system. They appear in the screen and when you reach 1000 wanted points the army will come for you.
-Fixed bug that the "before wanted points" increased repeatedly doing nothing.
CHANGELOG v0.22
-Aparentlly it has fixed the bugs in v0.2
-New variant, armored vehicles, the army can spawn in armored kurumas, xls, dukes, etc.
CHANGELOG v0.21
-Version 0.2 has some troubles that sometimes (and i tested well today, so it is almost allways), the sixth star does not spawn and the script crashes. So I included the previous version in the .rar until i find a fix. I am going to try fixing it in the weekend.
CHANGELOG v0.2(unstable)
-Partially fixed the "spawn if front" bug, it means that the army vehicles spawn with less frequency in front of the player
-Rhino(tank) and APC (IVpack only) added. If you do not own IVpack use the army(no ivpack).vb
This script spawns army vehicles when you have 5 stars and have commited more crimes, something like a six stars wanted level. The sixth star is not equal as the others, it is a bit smaller. I couldn t fix that. You can edit the vehicles and weapons in the source code of the script
HOW TO INSTALL: 1-Put army.vb and "army" folder into the scripts folder. Remember that requires scripthookVdotnet, there are three variants of this mod, the IVpack compatible(the APC spawns), the "no ivpack"(for those that do not own ivpack), and the armored cars version(in this one the army uses army cars like crusaders and barracks, and also, armored vehicles like kurumas, schafters, etc)
2-(Optional) Put vehicles.meta in update.rpf/dlc_patch/mpheist/common/data/levels (Replace the existing one, suggest to make a backup). This is for preventing the military vehicles(Barracks 3 and insurgent) from spawning in regular traffic with civilians during the military pursuits.
FAQ:
¿How can I modify the difficulty to reach the sixth star?
Search for this line: "If crimes > 1000" Then // and change the 1000 to another number, higher numbers, higher difficulty.
You can also decrease the lines crimes += 5 , crimes += 10 or crimes += 2 to increase the difficulty.
¿Military cars spawn with fast\slow frequency?
Change "Me.Interval=10000" increase the number to make them spawn slowly or if you want tons of military cars, lower it.
¿Sometimes vehicles spawn in front of me?
That is a bug that I have to fix, any help is welcome, however it was partially fixed in v0.2.
NOTE:This mod is free source, so it means that YOU ARE FREE TO MODIFY this script. And I invite to all modders to release the source code of their scripts because it is a way to keep the modding community growing up. I looked a lot to other source codes from other scripts and that helped me a lot. The only condition to modify and upload a modded version of this script is that you release the source code of the modified ones.
Special thanks to: JulioNIB for his scripting tutorials and to everyone that released the source of their scripts. FREE SOURCE 4 LIFE
CHANGELOG v0.3
-Random models and weapons for each soldier, now any marine model can spawn in any vehicle with any weapon.
-Added the "limo2" (Armored limo) in the armored cars variant
CHANGELOG v0.23
-New and better "Wanted points" system. They appear in the screen and when you reach 1000 wanted points the army will come for you.
-Fixed bug that the "before wanted points" increased repeatedly doing nothing.
CHANGELOG v0.22
-Aparentlly it has fixed the bugs in v0.2
-New variant, armored vehicles, the army can spawn in armored kurumas, xls, dukes, etc.
CHANGELOG v0.21
-Version 0.2 has some troubles that sometimes (and i tested well today, so it is almost allways), the sixth star does not spawn and the script crashes. So I included the previous version in the .rar until i find a fix. I am going to try fixing it in the weekend.
CHANGELOG v0.2(unstable)
-Partially fixed the "spawn if front" bug, it means that the army vehicles spawn with less frequency in front of the player
-Rhino(tank) and APC (IVpack only) added. If you do not own IVpack use the army(no ivpack).vb
This script spawns army vehicles when you have 5 stars and have commited more crimes, something like a six stars wanted level. The sixth star is not equal as the others, it is a bit smaller. I couldn t fix that. You can edit the vehicles and weapons in the source code of the script
HOW TO INSTALL: 1-Put army.vb and "army" folder into the scripts folder. Remember that requires scripthookVdotnet, there are three variants of this mod, the IVpack compatible(the APC spawns), the "no ivpack"(for those that do not own ivpack), and the armored cars version(in this one the army uses army cars like crusaders and barracks, and also, armored vehicles like kurumas, schafters, etc)
2-(Optional) Put vehicles.meta in update.rpf/dlc_patch/mpheist/common/data/levels (Replace the existing one, suggest to make a backup). This is for preventing the military vehicles(Barracks 3 and insurgent) from spawning in regular traffic with civilians during the military pursuits.
FAQ:
¿How can I modify the difficulty to reach the sixth star?
Search for this line: "If crimes > 1000" Then // and change the 1000 to another number, higher numbers, higher difficulty.
You can also decrease the lines crimes += 5 , crimes += 10 or crimes += 2 to increase the difficulty.
¿Military cars spawn with fast\slow frequency?
Change "Me.Interval=10000" increase the number to make them spawn slowly or if you want tons of military cars, lower it.
¿Sometimes vehicles spawn in front of me?
That is a bug that I have to fix, any help is welcome, however it was partially fixed in v0.2.
NOTE:This mod is free source, so it means that YOU ARE FREE TO MODIFY this script. And I invite to all modders to release the source code of their scripts because it is a way to keep the modding community growing up. I looked a lot to other source codes from other scripts and that helped me a lot. The only condition to modify and upload a modded version of this script is that you release the source code of the modified ones.
Special thanks to: JulioNIB for his scripting tutorials and to everyone that released the source of their scripts. FREE SOURCE 4 LIFE
Eerste Upload: 27 januari 2016
Laatst bijgewerkt: 21 maart 2017
Laatst Gedownload: 3 uur geleden
132 Reacties
More mods by 5mith:
The six stars army v0.3
CHANGELOG v0.3
-Random models and weapons for each soldier, now any marine model can spawn in any vehicle with any weapon.
-Added the "limo2" (Armored limo) in the armored cars variant
CHANGELOG v0.23
-New and better "Wanted points" system. They appear in the screen and when you reach 1000 wanted points the army will come for you.
-Fixed bug that the "before wanted points" increased repeatedly doing nothing.
CHANGELOG v0.22
-Aparentlly it has fixed the bugs in v0.2
-New variant, armored vehicles, the army can spawn in armored kurumas, xls, dukes, etc.
CHANGELOG v0.21
-Version 0.2 has some troubles that sometimes (and i tested well today, so it is almost allways), the sixth star does not spawn and the script crashes. So I included the previous version in the .rar until i find a fix. I am going to try fixing it in the weekend.
CHANGELOG v0.2(unstable)
-Partially fixed the "spawn if front" bug, it means that the army vehicles spawn with less frequency in front of the player
-Rhino(tank) and APC (IVpack only) added. If you do not own IVpack use the army(no ivpack).vb
This script spawns army vehicles when you have 5 stars and have commited more crimes, something like a six stars wanted level. The sixth star is not equal as the others, it is a bit smaller. I couldn t fix that. You can edit the vehicles and weapons in the source code of the script
HOW TO INSTALL: 1-Put army.vb and "army" folder into the scripts folder. Remember that requires scripthookVdotnet, there are three variants of this mod, the IVpack compatible(the APC spawns), the "no ivpack"(for those that do not own ivpack), and the armored cars version(in this one the army uses army cars like crusaders and barracks, and also, armored vehicles like kurumas, schafters, etc)
2-(Optional) Put vehicles.meta in update.rpf/dlc_patch/mpheist/common/data/levels (Replace the existing one, suggest to make a backup). This is for preventing the military vehicles(Barracks 3 and insurgent) from spawning in regular traffic with civilians during the military pursuits.
FAQ:
¿How can I modify the difficulty to reach the sixth star?
Search for this line: "If crimes > 1000" Then // and change the 1000 to another number, higher numbers, higher difficulty.
You can also decrease the lines crimes += 5 , crimes += 10 or crimes += 2 to increase the difficulty.
¿Military cars spawn with fast\slow frequency?
Change "Me.Interval=10000" increase the number to make them spawn slowly or if you want tons of military cars, lower it.
¿Sometimes vehicles spawn in front of me?
That is a bug that I have to fix, any help is welcome, however it was partially fixed in v0.2.
NOTE:This mod is free source, so it means that YOU ARE FREE TO MODIFY this script. And I invite to all modders to release the source code of their scripts because it is a way to keep the modding community growing up. I looked a lot to other source codes from other scripts and that helped me a lot. The only condition to modify and upload a modded version of this script is that you release the source code of the modified ones.
Special thanks to: JulioNIB for his scripting tutorials and to everyone that released the source of their scripts. FREE SOURCE 4 LIFE
CHANGELOG v0.3
-Random models and weapons for each soldier, now any marine model can spawn in any vehicle with any weapon.
-Added the "limo2" (Armored limo) in the armored cars variant
CHANGELOG v0.23
-New and better "Wanted points" system. They appear in the screen and when you reach 1000 wanted points the army will come for you.
-Fixed bug that the "before wanted points" increased repeatedly doing nothing.
CHANGELOG v0.22
-Aparentlly it has fixed the bugs in v0.2
-New variant, armored vehicles, the army can spawn in armored kurumas, xls, dukes, etc.
CHANGELOG v0.21
-Version 0.2 has some troubles that sometimes (and i tested well today, so it is almost allways), the sixth star does not spawn and the script crashes. So I included the previous version in the .rar until i find a fix. I am going to try fixing it in the weekend.
CHANGELOG v0.2(unstable)
-Partially fixed the "spawn if front" bug, it means that the army vehicles spawn with less frequency in front of the player
-Rhino(tank) and APC (IVpack only) added. If you do not own IVpack use the army(no ivpack).vb
This script spawns army vehicles when you have 5 stars and have commited more crimes, something like a six stars wanted level. The sixth star is not equal as the others, it is a bit smaller. I couldn t fix that. You can edit the vehicles and weapons in the source code of the script
HOW TO INSTALL: 1-Put army.vb and "army" folder into the scripts folder. Remember that requires scripthookVdotnet, there are three variants of this mod, the IVpack compatible(the APC spawns), the "no ivpack"(for those that do not own ivpack), and the armored cars version(in this one the army uses army cars like crusaders and barracks, and also, armored vehicles like kurumas, schafters, etc)
2-(Optional) Put vehicles.meta in update.rpf/dlc_patch/mpheist/common/data/levels (Replace the existing one, suggest to make a backup). This is for preventing the military vehicles(Barracks 3 and insurgent) from spawning in regular traffic with civilians during the military pursuits.
FAQ:
¿How can I modify the difficulty to reach the sixth star?
Search for this line: "If crimes > 1000" Then // and change the 1000 to another number, higher numbers, higher difficulty.
You can also decrease the lines crimes += 5 , crimes += 10 or crimes += 2 to increase the difficulty.
¿Military cars spawn with fast\slow frequency?
Change "Me.Interval=10000" increase the number to make them spawn slowly or if you want tons of military cars, lower it.
¿Sometimes vehicles spawn in front of me?
That is a bug that I have to fix, any help is welcome, however it was partially fixed in v0.2.
NOTE:This mod is free source, so it means that YOU ARE FREE TO MODIFY this script. And I invite to all modders to release the source code of their scripts because it is a way to keep the modding community growing up. I looked a lot to other source codes from other scripts and that helped me a lot. The only condition to modify and upload a modded version of this script is that you release the source code of the modified ones.
Special thanks to: JulioNIB for his scripting tutorials and to everyone that released the source of their scripts. FREE SOURCE 4 LIFE
Eerste Upload: 27 januari 2016
Laatst bijgewerkt: 21 maart 2017
Laatst Gedownload: 3 uur geleden
@briancatmaster Noo mate this is not competition, just highlighting some advantages I've seen with the other mod. Yours still the next runner up. Nevertheless its enhanced Dispatch mods like these and yours, that make GTAV a whole other beast compared to R* stock design.
So Thanks for taking that leap Bro & continue improving!
@nj5050 Alright man
@5mith Hey there, would you be able to point me in the right direction, in how to fix that constant close proximity spawning?
Lastly, I was able to stabilize this script quite well as of late, managed to modify and add my own army Vehicle models, but not able to change army Peds as of yet. However I'm only able to do so using the same line of code from the original script lines that I simply overwrote on. I wish to now expand this list of army Peds & vehicles from its current restriction, but need to know how to start a new vehicle and army Ped script line.
I am glad to reveal, very soon they will be another release of an updated "Six Stars Army Mod", by none other than myself.
Much will have been improved on, including that weird positioned Star:)
Is there a way to change which ped spawns? I can change vehicles but can't see what to chnage for peds
@shiraiko To change Peds by adding them maybe a little more difficult though, however it can be done. Depending what type of Ped you're adding, you'll simply insert the DLC or stock version Ped with a "......", double quotation mark in the beginning and end of the ped dlc name.
Now the part that gets difficult is depending on the Ped you're inserting, you have to take into account there Relationship Group & status (like are they a Cop, Swat, Army or Civilian). DLC's peds have to be manually scripted for this feature to work, otherwise the Dlc peds will be shot at by accompanying Army Peds & Cops alike.
P.S. I'm currently working on upgrading this mod entirely with far more features then current, and will plan on releasing Two versions (Vanilla Stock & DLC add-ons for complete Immersive experience) pretty soon, so checkout my page for more details.
@nj5050 Can't wait for it (づ ̄ 3 ̄)づ
@Shark_boy_Anil Here is a short showcase of it in action.
https://youtu.be/g4TS-2O7VxA
https://youtu.be/MlGPm8sjOUY
https://youtu.be/tdtiWoGmx1I
@nj5050 Bro it's so cool,the Humvees, APCs and a Fighter Jet! and I also like the concept of the 6th Star coloured as gold
Can't wait to play it (ノ◕ヮ◕)ノ*:・゚✧
@Shark_boy_Anil And don't forget the Subs & Battleships. Also thinking about Paratroopers too:)
@nj5050 OMG! everything looks amazing cant wait!
@nj5050 😅 Paratroopers? That'll be dope
@Shark_boy_Anil Not guaranteed at the moment, still much focused on bringing in a real-time gameplay Live News UI element, similar to what RDE (Realism Dispatch) did with player vehicle identifications when fleeing, but with an added Breaking News declarations from various agencies & soundbites to go along, for better immersion effect.
@GtaSurviver Wait till you see my release!
where da script folder at
@D0DAD You make one. Go to the directory and create a scripts folder. Then drop your script mods in there. Be sure to have all the scripthooks tho.
Can't wait to try this out!
@MrBene its functional?
do i need to put both army and armored cars folders in the scripts folder?
the sixth star appears all stretched and far from the rest, is there a way to fix that?