The Remnants Wasteland 3.2B
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866
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The Remnants: Wasteland
OVERVIEW
The world didn't fall to a plague—it fell to chaos.
The Remnants: Wasteland is a comprehensive AI overhaul that transforms San Andreas into a high-stakes tactical warzone. In a world where law and order have vanished, heavily armed factions have risen to claim territory, turning the state into a relentless battlefield for resources and power.
This mod completely replaces standard NPC behavior with professional combat logic. Enemies no longer stand in the open; they flank, suppress, and utilize cover with lethal efficiency. Every street corner is a potential ambush, and every encounter is a high-stakes fight for survival where only the most tactical will prevail.
KEY FEATURES
Tactical Combat AI: Experience a complete AI rebuild. NPCs utilize "Fire & Move" tactics, seek dynamic cover, and actively attempt to outmaneuver the player.
Three-Way Faction Warfare: A fully integrated relationship system creates a living world where factions fight each other for dominance:
The Militia: Elite, heavily armed, and highly organized.
Raiders: Aggressive, unpredictable, and hostile.
Motorized Patrols: Armed squads now patrol the wasteland in SUVs and off-road vehicles, ready to intercept any threat.
Dynamic Map Presence: The conflict spans the entire map, from urban Los Santos to the desolate peaks of Mount Chiliad.
CHANGELOG (v3.2 Beta)
FIXED: Engine Compatibility – Full support for the latest GTA V Game Build (3788+) and ScriptHookV updates by removing unstable/deprecated Native-Call experiments.
FIXED: Fatal Hash Error – Resolved the FATAL: Can't find native crash by replacing broken Hex-IDs with verified Legacy-Natives for maximum stability.
UPDATED: SHVDN 3.7.0 Integration – Fully optimized for the latest ScriptHookVDotNet version to ensure seamless background execution and prevent script-hangs.
IMPROVED: Alliance Forgiveness System – Refined the "LIKE" relationship logic; allied NPCs now automatically abort combat (Task.ClearAll) and reset to patrol if accidentally provoked by the player.
ADDED: Air-Spawn Redeploy – Integrated a 5-second Skydive-Respawn system (including parachute) to prevent infinite loading screens and keep the action flowing after player death.
IMPROVED: Squad Intelligence – Enhanced "Call-for-Help" logic; NPCs within the same faction now act as a coordinated team when engaging enemies.
CLEANUP: Performance Optimization – Refined the core tick logic and the 500m auto-despawn system to maintain high FPS, even with high NPC limits (up to 80).
MAINTENANCE: Code Refactoring – Internal cleanup for better compatibility with heavy combat mods like GunshotWound2 and PrivateSecurityService.
INSTALLATION
Ensure you have the latest version of ScriptHookV and ScriptHookVDotNet 3 installed.
Drag and drop TheRemnants.dll and TheRemnants.ini into your /scripts/ folder.
Customize your experience via the .ini file.
Compatibility: Works perfectly with NVE, QuantV, and GSW2.
CREDITS
Developed by: VelyXCore
OVERVIEW
The world didn't fall to a plague—it fell to chaos.
The Remnants: Wasteland is a comprehensive AI overhaul that transforms San Andreas into a high-stakes tactical warzone. In a world where law and order have vanished, heavily armed factions have risen to claim territory, turning the state into a relentless battlefield for resources and power.
This mod completely replaces standard NPC behavior with professional combat logic. Enemies no longer stand in the open; they flank, suppress, and utilize cover with lethal efficiency. Every street corner is a potential ambush, and every encounter is a high-stakes fight for survival where only the most tactical will prevail.
KEY FEATURES
Tactical Combat AI: Experience a complete AI rebuild. NPCs utilize "Fire & Move" tactics, seek dynamic cover, and actively attempt to outmaneuver the player.
Three-Way Faction Warfare: A fully integrated relationship system creates a living world where factions fight each other for dominance:
The Militia: Elite, heavily armed, and highly organized.
Raiders: Aggressive, unpredictable, and hostile.
Motorized Patrols: Armed squads now patrol the wasteland in SUVs and off-road vehicles, ready to intercept any threat.
Dynamic Map Presence: The conflict spans the entire map, from urban Los Santos to the desolate peaks of Mount Chiliad.
CHANGELOG (v3.2 Beta)
FIXED: Engine Compatibility – Full support for the latest GTA V Game Build (3788+) and ScriptHookV updates by removing unstable/deprecated Native-Call experiments.
FIXED: Fatal Hash Error – Resolved the FATAL: Can't find native crash by replacing broken Hex-IDs with verified Legacy-Natives for maximum stability.
UPDATED: SHVDN 3.7.0 Integration – Fully optimized for the latest ScriptHookVDotNet version to ensure seamless background execution and prevent script-hangs.
IMPROVED: Alliance Forgiveness System – Refined the "LIKE" relationship logic; allied NPCs now automatically abort combat (Task.ClearAll) and reset to patrol if accidentally provoked by the player.
ADDED: Air-Spawn Redeploy – Integrated a 5-second Skydive-Respawn system (including parachute) to prevent infinite loading screens and keep the action flowing after player death.
IMPROVED: Squad Intelligence – Enhanced "Call-for-Help" logic; NPCs within the same faction now act as a coordinated team when engaging enemies.
CLEANUP: Performance Optimization – Refined the core tick logic and the 500m auto-despawn system to maintain high FPS, even with high NPC limits (up to 80).
MAINTENANCE: Code Refactoring – Internal cleanup for better compatibility with heavy combat mods like GunshotWound2 and PrivateSecurityService.
INSTALLATION
Ensure you have the latest version of ScriptHookV and ScriptHookVDotNet 3 installed.
Drag and drop TheRemnants.dll and TheRemnants.ini into your /scripts/ folder.
Customize your experience via the .ini file.
Compatibility: Works perfectly with NVE, QuantV, and GSW2.
CREDITS
Developed by: VelyXCore
Eerste Upload: 15 februari 2026
Laatst bijgewerkt: 4 dagen geleden
Laatst Gedownload: 2 uur geleden
22 Reacties
More mods by VelyXCore:
The Remnants: Wasteland
OVERVIEW
The world didn't fall to a plague—it fell to chaos.
The Remnants: Wasteland is a comprehensive AI overhaul that transforms San Andreas into a high-stakes tactical warzone. In a world where law and order have vanished, heavily armed factions have risen to claim territory, turning the state into a relentless battlefield for resources and power.
This mod completely replaces standard NPC behavior with professional combat logic. Enemies no longer stand in the open; they flank, suppress, and utilize cover with lethal efficiency. Every street corner is a potential ambush, and every encounter is a high-stakes fight for survival where only the most tactical will prevail.
KEY FEATURES
Tactical Combat AI: Experience a complete AI rebuild. NPCs utilize "Fire & Move" tactics, seek dynamic cover, and actively attempt to outmaneuver the player.
Three-Way Faction Warfare: A fully integrated relationship system creates a living world where factions fight each other for dominance:
The Militia: Elite, heavily armed, and highly organized.
Raiders: Aggressive, unpredictable, and hostile.
Motorized Patrols: Armed squads now patrol the wasteland in SUVs and off-road vehicles, ready to intercept any threat.
Dynamic Map Presence: The conflict spans the entire map, from urban Los Santos to the desolate peaks of Mount Chiliad.
CHANGELOG (v3.2 Beta)
FIXED: Engine Compatibility – Full support for the latest GTA V Game Build (3788+) and ScriptHookV updates by removing unstable/deprecated Native-Call experiments.
FIXED: Fatal Hash Error – Resolved the FATAL: Can't find native crash by replacing broken Hex-IDs with verified Legacy-Natives for maximum stability.
UPDATED: SHVDN 3.7.0 Integration – Fully optimized for the latest ScriptHookVDotNet version to ensure seamless background execution and prevent script-hangs.
IMPROVED: Alliance Forgiveness System – Refined the "LIKE" relationship logic; allied NPCs now automatically abort combat (Task.ClearAll) and reset to patrol if accidentally provoked by the player.
ADDED: Air-Spawn Redeploy – Integrated a 5-second Skydive-Respawn system (including parachute) to prevent infinite loading screens and keep the action flowing after player death.
IMPROVED: Squad Intelligence – Enhanced "Call-for-Help" logic; NPCs within the same faction now act as a coordinated team when engaging enemies.
CLEANUP: Performance Optimization – Refined the core tick logic and the 500m auto-despawn system to maintain high FPS, even with high NPC limits (up to 80).
MAINTENANCE: Code Refactoring – Internal cleanup for better compatibility with heavy combat mods like GunshotWound2 and PrivateSecurityService.
INSTALLATION
Ensure you have the latest version of ScriptHookV and ScriptHookVDotNet 3 installed.
Drag and drop TheRemnants.dll and TheRemnants.ini into your /scripts/ folder.
Customize your experience via the .ini file.
Compatibility: Works perfectly with NVE, QuantV, and GSW2.
CREDITS
Developed by: VelyXCore
OVERVIEW
The world didn't fall to a plague—it fell to chaos.
The Remnants: Wasteland is a comprehensive AI overhaul that transforms San Andreas into a high-stakes tactical warzone. In a world where law and order have vanished, heavily armed factions have risen to claim territory, turning the state into a relentless battlefield for resources and power.
This mod completely replaces standard NPC behavior with professional combat logic. Enemies no longer stand in the open; they flank, suppress, and utilize cover with lethal efficiency. Every street corner is a potential ambush, and every encounter is a high-stakes fight for survival where only the most tactical will prevail.
KEY FEATURES
Tactical Combat AI: Experience a complete AI rebuild. NPCs utilize "Fire & Move" tactics, seek dynamic cover, and actively attempt to outmaneuver the player.
Three-Way Faction Warfare: A fully integrated relationship system creates a living world where factions fight each other for dominance:
The Militia: Elite, heavily armed, and highly organized.
Raiders: Aggressive, unpredictable, and hostile.
Motorized Patrols: Armed squads now patrol the wasteland in SUVs and off-road vehicles, ready to intercept any threat.
Dynamic Map Presence: The conflict spans the entire map, from urban Los Santos to the desolate peaks of Mount Chiliad.
CHANGELOG (v3.2 Beta)
FIXED: Engine Compatibility – Full support for the latest GTA V Game Build (3788+) and ScriptHookV updates by removing unstable/deprecated Native-Call experiments.
FIXED: Fatal Hash Error – Resolved the FATAL: Can't find native crash by replacing broken Hex-IDs with verified Legacy-Natives for maximum stability.
UPDATED: SHVDN 3.7.0 Integration – Fully optimized for the latest ScriptHookVDotNet version to ensure seamless background execution and prevent script-hangs.
IMPROVED: Alliance Forgiveness System – Refined the "LIKE" relationship logic; allied NPCs now automatically abort combat (Task.ClearAll) and reset to patrol if accidentally provoked by the player.
ADDED: Air-Spawn Redeploy – Integrated a 5-second Skydive-Respawn system (including parachute) to prevent infinite loading screens and keep the action flowing after player death.
IMPROVED: Squad Intelligence – Enhanced "Call-for-Help" logic; NPCs within the same faction now act as a coordinated team when engaging enemies.
CLEANUP: Performance Optimization – Refined the core tick logic and the 500m auto-despawn system to maintain high FPS, even with high NPC limits (up to 80).
MAINTENANCE: Code Refactoring – Internal cleanup for better compatibility with heavy combat mods like GunshotWound2 and PrivateSecurityService.
INSTALLATION
Ensure you have the latest version of ScriptHookV and ScriptHookVDotNet 3 installed.
Drag and drop TheRemnants.dll and TheRemnants.ini into your /scripts/ folder.
Customize your experience via the .ini file.
Compatibility: Works perfectly with NVE, QuantV, and GSW2.
CREDITS
Developed by: VelyXCore
Eerste Upload: 15 februari 2026
Laatst bijgewerkt: 4 dagen geleden
Laatst Gedownload: 2 uur geleden










@VelyXCore Cool. thank you
@Starfox1993 No problem! Just a heads up: I'm currently finishing v2.0+ Tactical Warfare. It will feature much smarter AI combat logic and military radio chatter. Stay tuned!"
@VelyXCore Sounds like something I played before but was called Simple Warefare and it had a dogfight mode in the air.
@Starfox1993 I remember Simple Warfare! While it was great for big battles, The Remnants is specifically built for the apocalypse. Our AI is hard-coded to hunt zombies and features unique faction behaviors (Military, Raiders, Survivors) that react differently to the wasteland. It's more about survival than just a sandbox war.
@VelyXCore I’m always all for zombie mods, lol.
@Starfox1993 Glad to hear that! If you like zombies, you'll love how the factions in The Remnants interact with them. It’s not just you against the dead—it's a whole war for survival. Hope you enjoy the chaos!
@VelyXCore So i just started trying it out, is there an enable button or does it start automatically?
it does start automatically
@VelyXCore Ok cool
@VelyXCore After entering the game, there is no script prompt at the upper left corner of the map.
it does not work for me. Everything is up to date
@wavyxmx hey it works great just update your ScriptHookV and ScriptHookVDotNet
How do I know which faction I belong to?
@Armouredivision "Hey! In the current version of The Remnants, you don't belong to any specific faction. You are a Lone Survivor.
Both the Military (REMN_MILITARY) and the Raiders (REMN_RAIDERS) are programmed to be hostile towards you (Relationship: Hate). This means you are essentially a third party caught in the middle of their war. You can identify them
by their gear: Marines/Soldiers vs. Black-Ops/Rebel style NPCs.
Stay tuned for future updates, as a faction alignment system might be considered!"
In your screenshots, your player is fighting alongside Army.
@Armouredivision "Good eye! Those screenshots are actually from the very first versions of the mod (v1.0 - v2.0). Back then, it was possible to fight alongside the Army, but that feature caused several bugs and stability issues, so I decided to remove it to ensure the mod runs perfectly.
However, I am considering bringing a faction/ally system back in a future update once I find a way to make it 100% stable. For now, enjoy the 'Lone Survivor' challenge!
@VelyXCore I'm pretty new to modding. I added the .ini and the .dll files into my scripts folder. I have all of the dependencies installed (scripthookv and scripthookvdotnet 3). i load into the game and nothing happens. Is it because I have other mods? I have some other files in the scripts folder if that helps
"Hey Benboclat! Welcome to the modding community. Don't worry, this happens to the best of us. If the files are in the folder but nothing happens, it usually means ScriptHookVDotNet (SHVDN) isn't 'activating' the mod.
Check these 4 things to get it running:
Unblock the Files: Windows often blocks .dll files downloaded from the internet. Go to your scripts folder, right-click TheRemnants.dll -> Properties -> Check the 'Unblock' box at the bottom -> Apply. Do the same for the .ini file.
Missing Requirements: Make sure you have Microsoft .NET Framework 4.8 and Visual C++ Redistributable 2019 (x64) installed on your PC. SHVDN needs these to read the script.
Check the Log: Go to your main GTA V folder and look for a file called ScriptHookVDotNet.log. Open it with Notepad. If you see an error related to TheRemnants, let me know what it says!
SHVDN Version: Ensure you have all three main files in your GTA V folder: ScriptHookVDotNet.asi, ScriptHookVDotNet2.dll, and ScriptHookVDotNet3.dll.
Quick Tip: Once you are in-game, press the 'Insert' key on your keyboard. This reloads all scripts. If the mod is working, you will see a notification in the corner saying: 'The Remnants 3.2 Beta
Let me know if that helps!"
@VelyXCore Why the peds not attacking constantly about 10 peds attack after that over, Whys that ?
@Chrizz07 "Hi, thanks for the feedback on the 3.2 Beta!
The reason the constant attacks might stop after ~10 peds is likely due to the Performance Optimization system. To keep your FPS stable, the mod has a hard cap on active NPCs (up to 80 total globally). If there are other faction fights happening nearby within the 500m radius, those NPCs 'fill up' the slots, and no new enemies will spawn until the old ones are dead and cleaned up by the engine.
Check your TheRemnants.ini: You can try increasing the NPC limits there if your PC can handle it. Also, make sure to clear the area; once the engine despawns the corpses, the next wave should trigger. I'm working on a more aggressive 'Reinforcement Logic' for the next update to ensure the pressure stays high!