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  • Heists2

    @itsyaboi0008 That did the trick! I didn't know where to look for its volume control but you are right it is literally in the same file you modified for this mod so that was fantastic to discover after all this time. For me the loading music 'volume' was set to -100 on line "1125" which indeed controls the intro menu music. I cranked it to 1500 and now finally it is at a perfect level. Thanks for pointing me in the right direction, cheers.

    8 dagen geleden
  • Heists2

    @itsyaboi0008 Really cool mod, adds a nice subtle bit of immersion that is always welcome! Thanks :)

    Also, complete side note but might be in your wheelhouse to help me; do you know if it's possible to increase the volume of the loading music "td_loading_music.awc" in the "PROLOGUE.rpf"? I have my own custom music in there, but even cranked, it seems that track is destined to play pretty softly no matter what. I wonder if this is something you might be able to help me with or advise?

    10 dagen geleden
  • Heists2

    This is a fantastic mod, thank you so much! I would love perhaps two more screens with their own bespoke video targets if that were an option to implement for extra variety down the line, nevertheless it is flawless in its current form. Thanks again!

    6 september 2025
  • Heists2

    Hi @y120x no worries, hopefully I can help.

    1. Choose either "Version 1" or "Version 2" awc files from the folders provided. Replace/overwrite the "viseris.awc" and "viseris_npc.awc" from the file path below with these new awc files - perhaps make backups of original files just in case of mistakes.

    Viseris.awc engine sound location:
    Grand Theft Auto V\Mods\update\x64\dlcpacks\mpchristmas2017\dlc.rpf\x64\audio\sfx\dlc_christmas2017\

    2. Next step is to make the Batmobile choose the newly modded "viseris" engine sound which is dictated by a command in the vehicles.meta. You can replace the Batmob's vehicles.meta with the one provided to change this.

    Location of that file is:
    Grand Theft Auto V\Mods\update\x64\dlcpacks\thebatmob\dlc.rpf\data.

    Alternatively, if you wanted to change vehicles.meta manually with an xml editor the line you want to change is the vehicles audiohash, where it says "MONSTER" change that to "VISERIS". But easiest option is to just replace the whole file with the one provided. Hope that helps, all the best.

    @MTN4456 Hey mate, I've sent through a little update with some subtle modifications on this for you plus some simplified instructions and things that I reckon might help folks with the install. Info in the chat function when you get chance :)

    2 mei 2022
  • Heists2

    @MTN4456 No worries at all, I've sent a couple bits and pieces through the chat function here, but let me know if any trouble accessing :)

    25 april 2022
  • Heists2

    @MTN4456 This is next level work guys! So incredible!

    I may have something to contribute if interested. So, I've created a sound package similar to what I did for the Tumbler mod back in the day (Batman always brings me out of retirement, hah). I can finish it up and send the awc files through to you or @kjb33? I also swapped from the Monster audiohash to using the Viseris in the vehicles.meta as the basis as it allowed for a couple nice little extra details. Just let me know and I'll get on it :)

    19 april 2022
  • Heists2

    Just wonderful, awesome work batman78 :)

    25 maart 2022
  • Heists2

    Just dropping by to say your work is exceptional, amazing stuff :)

    30 oktober 2021
  • Heists2

    @Al-Vath15 Apologies, at first glance I thought it was my work but you are 100% correct - I have a feeling we must have used similar promotional images to create the look. Keep up the great work my friend! All the best with your projects :)

    26 september 2016
  • Heists2

    @Al-Vath15 That's what I was going for when I made that skin a few years back, haha
    http://www.nexusmods.com/batmanarkhamorigins/mods/8/?

    You're totally welcome to use it though, no worries at all. If you need any of the original texture files just let me know :)

    25 september 2016