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@sj storm then maybe fix it? lol, like i said there is no problem in Vstancer, it only shows main problem - Car isn't centered by you.
@sj storm and i don't think so at all, problem isn't in Vstancer, your entire car isn't centred in zmodeler.
@Staff93krd >Dazu, like u already said, main problem of his models isn't textures, it's main execution in every single aspect. Personally i'm fixing every single car which i download by myself, cuz they all have something, what i don't like, or u can't use them like they are made. (Huge YTD)
@2010prado another excuse to bad/not that great execution? If paid model has 30MB YTD, 2k textures and all in RGB, and even bugs in models - You just stimulate more and more bad execution from authors.
>P.S. if you lose textures in the game, then buy a more powerful computer
Don't say such excuses to badly optimised YTD.
>you don’t know why green or purple or some other colored spots appear?
What sentence even make u think so, lol.
>These spots appear due to the fact that the .png file (texture) is added in DXT5 compression and in the game you get green spots or other shades. But if you add a .png file (texture) in A8R8G8B8 compression, then you won’t have any spots.
Read what i already told, you literally didn't get main point what i was saying.
>The problem with spots will not disappear even if the DXT5 texture is recompressed into A8R8G8B8.
Why u telling me what i already said to you?
>The problem is solved by replacing the desired texture in the A8R8G8B8 compression.
Again, read what i told already, u didn't get main point what exactly made texture bad, even they was RGB.
>Yes, it increases the size of the .ytd file, but it's worth it.
Yeah, yeah, i get it, texture loss is fun too. And 15-30 mb YTD is fun too.
>It's better to drive a quality car than such crap.
Yeah, sure better drive on car, which has RGB on texture interior, which already was compressed, cuz it was DXT5 in first place and RGB didn't change anything, besides increasing its weight in 4 times.
Why u even bring as argument just bad car model with bad textures. Your "argument" doesn't deny main issues about topic we speaking here.
@ElioMinati u still should redo them, if they were DXT5, cuz like i said - Just making DXT5, compressed texture into RGB - Won't fix it, cuz it's already compressed.
DXT5 into RGB - It still has compression from DXT5 (Green pixels) and x4 size of RGB
Original texture, which was RGB -
And if you "fix" DXT5 compression and make it RGB
How exactly u can fix compression issue:
Now think what will happen, if YTD on most of vehicles will be in general 10-30 mb.
On screenshot you can see ~4-8 mb.
A bit more cars, and even worse results.
@Staff93krd if someone does this, it doesn't mean its a good decision. Just take a few his cars, spawn them and get texture and LoD decrease.
With normal textures, not 10-30 mb of ytd - You can spawn a lot cars and nothing will happen with textures and LoD
But if you have that 10-30 mb ytd cars, you will get texture loss after a small amount of such cars. Amount of cars depends on how bad is YTD (YTD has more weight - Sooner and quicker u will get textures and LoD issue)
>regarding the addition of textures, where do you see that I wrote that existing textures need to be replanted???
U said he needs to use RGB, so texture won't be so bad, problem is - He may already have compressed textures, so changing them to RGB - Won't help. U must fix them, and only then make them RGB.
@Staff93krd bad advice, without mentioning, that he firstly should fix green/purple compression on texture before make it A8R8G8B8. A8R8G8B8 itself won't fix compressed texture, so u need fix it and then make it A8R8G8B8 even so, u should not spam every single texture with that type of texture, cuz otherwise textures will weight innormous amount and textures under load will dissapear.
@Zeuserx it is so, because car exceeded games vertex/polygon limits, so game will crash if you spawn everything on car.
Long story short - Bad optimised model (Because it's from Hum3d) and you should not use it at all.