1 bestand geliket
24 reacties
0 filmpjes
0 uploads
0 volgers
@AGModsTeam Hi, What I mean is walking/driving inside the box like the Benson you see ? Not seating in the back. As you mentionned, you can't do that with the Pounder but with the Benson or some trailers you can, which is more realistic especially for the brickadebr
As already commented, there is a problem with some handlings. Just change values for fRollCentreHeightFront and fRollCentreHeightRear to 0.47 resolve the problem. But there is a collision problem to get into the box (both models with and whithout ramp)
@DinopopsxD Simply go to tanker's vehicles.meta and add FLAG_HAS_LIVERY
Does it still have the problem with rear lights?
@EdibleKetchup It's not about gameconfig or carcols or carvariations, it's about layouts. You must surely have another car with same layouts name LAYOUT_STD_rhd
Again??... Half star just for the work, but we already have others...
Nice work !! Can you do a Opel Manta + Manta 400 maybe?
@Lex-LGS Si c'est sur fivem, il faut simplement mettre ceci dans un client : local expandWorldLimits = true
CreateThread(function()
if expandWorldLimits then
ExtendWorldBoundaryForPlayer(-100000000000000000000000.0, -100000000000000000000000.0, 100000000000000000000000.0)
ExtendWorldBoundaryForPlayer(100000000000000000000000.0, 100000000000000000000000.0, 100000000000000000000000.0)
end
end)
@Lex-LGS C'est expliqué pourtant, il te faut ce script pour supprimer ou agrandir les limites de la map https://www.gta5-mods.com/scripts/no-boundary-limits-unknown-modder
@CMFarms and other FiveM users : Maybe not the best solution but at least, it works : In es_extended/client/main.lua, search for esx:spawnvehicle and add this to make the trailer and all other vehicles who spawn upside-down on their wheels : if not IsVehicleOnAllWheels(vehicle) then
local carCoords = GetEntityRotation(vehicle, 2)
Citizen.Wait(500)
SetEntityRotation(vehicle, carCoords[1], 0, carCoords[3], 2, true)
end