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  • Default

    You *pinned* that comment? Wow.

    26 oktober 2016
  • Default

    Just loaded this up and checking my ScriptHookVDotNet log shows this error:
    [21:25:27] [ERROR] Caught fatal unhandled exception:
    System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
    at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
    at System.Collections.Generic.List`1.get_Item(Int32 index)
    at MoreCrimeMod.REMOVE_ALL_ATTACK_CASOMERIC()
    at MoreCrimeMod.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [21:25:32] [ERROR] Script 'MoreCrimeMod' is not responding! Aborting ...
    [21:25:32] [DEBUG] Aborted script 'MoreCrimeMod'.

    I do have quite a number of other mods so maybe it's some weird interaction going on

    8 oktober 2016
  • Default

    Hello. Just loaded this up for the first time and checking my ScriptHookVDotNet log I see an error:
    [20:58:40] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.Ped.IsInVehicle(Vehicle vehicle)
    at BaitCar.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()
    [20:58:45] [ERROR] Script 'BaitCar' is not responding! Aborting ...
    [20:58:45] [DEBUG] Aborted script 'BaitCar'.

    I do have quite a number of other mods running so maybe it's some weird interaction going on.

    8 oktober 2016
  • Default

    Fantastic. Thanks for all your hard work on this, RM76. It's improved my game no end.

    8 oktober 2015
  • Default

    Fantastic. Thank you _so_ much for updating this.

    8 september 2015
  • Default

    Just on this:
    "Known bugs:
    - The route to a marker on the map might sometimes disappear. This is a common bug, not related to my mod. The marker will still be visible even after the route is gone."

    Enhanced Taxi Missions by LCBuffalo maybe worth a look (.vb file). In that mod the route is refreshed every few seconds, whilst it means that the route isn't always visible it never permanently disappears. It's not been updated in a while so the functions used in the code may not be compatible with latest .Net (wish it'd be updated but hey ho). Linkie:
    https://www.gta5-mods.com/scripts/enhanced-taxi-missions

    27 augustus 2015
  • Default

    Wow.

    Another fantastic mod, and if it's expandable too. Er... Double wow.

    4 augustus 2015
  • Default

    What an excellent idea.
    No idea if this is possible but could one identify the % damage on the vehicle and then do a calculation like
    $1000 * % damage = repair cost
    ?

    Regardless, thanks for the mod.

    4 augustus 2015
  • Default

    Just had an error message box, ScriptHookV.log:
    [23:47:43] CORE: An exception occurred while executing 'RareWeps.asi' (0x000007FEF00427D0), id 36

    I originally thought that would be more useful than it is as I think both numbers are just IDs assigned by ScriptHookV rather than any indicators as to what the error was. I was driving down one of the concreted river beds near the airport if that's any use whatsoever.

    Here's the adjacent entries from the OpenIV.log, do these give any indication of location?
    23/07/2015 23:47:40.848 [3356] TRACE: [fiPackfile::openArchive] 'platform:/levels/gta5/_citye/downtown_01/DT1_24.rpf'
    23/07/2015 23:47:41.567 [3356] TRACE: [fiPackfile::openArchive] 'platform:/levels/gta5/_citye/indust_01/id1_13.rpf'
    23/07/2015 23:47:42.580 [3356] TRACE: [fiPackfile::openArchive] 'platform:/levels/gta5/_citye/indust_01/id1_04.rpf'
    23/07/2015 23:47:43.246 [3356] TRACE: [fiPackfile::openArchive] 'platform:/levels/gta5/_citye/downtown_01/DT1_23.rpf'
    23/07/2015 23:47:43.279 [3356] TRACE: [fiPackfile::openArchive] 'platform:/levels/gta5/_citye/indust_01/id1_11.rpf'
    23/07/2015 23:47:43.349 [3356] TRACE: [fiPackfile::openArchive] 'platform:/levels/gta5/interiors/v_int_20.rpf'
    23/07/2015 23:48:00.442 [3356] TRACE: [fiPackfile::openArchive] 'platform:/levels/gta5/_citye/indust_01/id1_00.rpf'

    Thanks for the mod though :)

    23 juli 2015
  • Default

    @Prof_Farnsworth - Ooooh. I thought "carjack_Chance" was a percentage (0 - 100), perhaps (if this gets an update change the line in the INI from:
    ";Change this value to determine how often the crew will jack random cars. Does not affect recovery of abandoned vehicles."
    to:
    ";Change this value to determine how often the crew will jack random cars. Does not affect recovery of abandoned vehicles. Lower values mean the crew spawn more quickly."
    For dense people like me.

    2 juli 2015