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    I listed a tutorial where it is explained in a 1minute 30 seconds video, how to change any sound if anybody was interested as I am recently busy with other stuff, I also provided GitHub library with empty sounds and its location in the directories hierarchy, such files can be easily merely dragged into the corresponding folder of the RPF file via OpenIV editor once clicking on the edit button.

    I understand it would best fit some versatile approach like having a mod trainer menu with the ability to disable any sounds if possible, but firstly I am not convinced it is possible yet and not that far into gta 5 modding so far, so currently sounds cannot be disabled via any game menu, and every sound must be located and overwritten with an empty sound, probably its needs to be amended to be the same length sound like the original though if the length differs from the provided ambient sound length.

    4 mei 2020
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    @Mischa ok I might check it, no need to find or redownload, I have not changed those sounds in my mod, and I have fast internet if I find time for that, though If you would be to check that via openIV tool. It's not difficult, it's just like a regular file browser to find and play actually.

    13 maart 2020
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    @autosh0t it is possible to find out which file is which music in the mod by trial and error trying one after another. If you mean, to find out at which places on map plays which ambient, my experience was such, even after restarting the game, that a specific house had the exact music all the time, and due to ambient files not being many, maybe 20, I think of course, some houses re-use it, and at the same time I think that specific parts of map=style of houses, have specific ambient music, but did not test it trohougtly

    13 maart 2020
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    or there is another method, to let people to populate such a file themselves with provided replacements, but it is a little bit more difficult approach for normal users, as far as I know to that is no any simplifying tool aside from common openIV

    11 maart 2020
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    @Mischa I would like to take a look at that, but I think that "Yo mah dude" sounds only when you speak first to that person no? Grove street I would have to check and find too. The thing is, I should make a separate mod for it in case other people would not be interested in that change and wanted to have it separately, another issue is, that this way format via a single file which contains hundreds of sounds, one might override other sound mod by using another, and it should be merged somehow, or creating some graphical interface,
    otherwise, people won't be able to use multiple sound mods regarding the same music file, eg. sounds coming from - 'STREAMED_AMBIENCE.rpf'

    11 maart 2020
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    @Tennplugg ah you mean generally honking, that might be disabled in a plugin https://www.gta5-mods.com/misc/no-distant-car-sounds , or I might try to change it, or create a manual how to, but it is not difficult, there is a youtube video about it https://www.youtube.com/watch?v=ymLrNTjGBXA "How to edit GTA V audio files in OpenIV (.awc)" , and I got idea, recording, replacing the wav files with unplugged microphone recorded therefore silent wav files in Windows Mic Recorder, although it needs a little computer savvy skillfullness.

    11 maart 2020
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    Thanks, that would be interesting I also had a similar idea, but it looks like the particular music sounds are bound to specific houses, so I considered to keep only a few and that would effectively play only at some places or replacing with own songs eg Eminem etc. Otherwise I am yet rather a very beginner modder if at all yet, and such a change might not be easy accomplish-able for me if at all and worth the effort currently.

    10 maart 2020
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    Thansk for open window, but maybe it is intended drawback of an open window, but rains falls through the roof when is rain or storm, and I cannot sit on any chair, with sitting mod otherwise I can on benches/chairs in park etc

    23 april 2019