0 bestanden geliket
21 reacties
0 filmpjes
1 upload
0 volgers
557 downloads
Hello, I looked into the source and could not find the procedure to attach "gore_torso" to a ped: Why is it excluded? Best regards.
@WOLFstudio1 Thanks ( = _
@odpal8 ( =
@odpal8 The problem is that scripthookvdotnet and possibly gta5 does not provide many options to draw to minimap as far as I know.
The only way to illustrate is using blips.
An outline would be nice, but this is also only possible by using blips.
That would be just a ray with point (0,0) and t = radius ..Same problem here: After "freeing" exempli gratia the airfield the game would be very buggy.
Someone has to develop a "hack" which allows drawing on minimap.
_
@odpal8 But another problem results by implementing it like this: GTA 5 is buggy with many blimps... nonsens. It does not lag or something but the world flackers while driving , the lights are buggy et cetera haha _
@odpal8 _Worked__!!
See:
https://ibb.co/gkqomG
https://ibb.co/h0Sq0b
@odpal8 Good news : I have_ written a flood fill algorithm which is pretty fast: Result:
https://ibb.co/eE3PRG
Now instead of using rectangles in GTA5 it will use blimps_... let's see_
@odpal8 Can you tell me how or with which mod you have achieved this?
@defiant Ahh, okay ^^+ haha
@odpal8 It is possible for circle-no go zones( just a blip).
It would be also possible for polygon-no go zones.
But I assume that GTA5 does not provide polygonal blips.
(Probably I could _ "approximate" polygons with a bunch of blips hmm)