Laden...
Hycade
New York
18 bestanden geliket
22 reacties
0 filmpjes
0 uploads
0 volgers
  • 672b1b gta vi logo 3840x2160

    Finally, a high-quality model and convert of this, amazing!! Also, how do u operate the trailer, and where's the different liveries for it like shown in the thumbnails?

    24 augustus 2024
  • 672b1b gta vi logo 3840x2160

    Finally, someone converts this. Surprised it took this long

    12 juli 2024
  • 672b1b gta vi logo 3840x2160

    To think I was literally about to do this conversion myself, downloaded the same model and all. XD Thanks for saving me time, ill just edit/modify this one to my liking.

    16 april 2024
  • 672b1b gta vi logo 3840x2160

    @SuleMareVientu Its a vanilla game mechanic, if the tires skid too much, they'll eventually catch on fire from it. They burst afterwards lol. It's usually from excessive handbraking, locking up the back tires too much.

    9 april 2024
  • 672b1b gta vi logo 3840x2160

    @SuleMareVientu Lovely jubly, however there's an issue I forgot to mention before, for some reason it seems that this mod changes the threshold for tires catching fire from excessive skidding, but it always seems to be the rear left tire that catches first, and this ignites the fuel tank instantly, which pretty much negates the whole point of the engine damage options. Any chance you could add an option to disable tires from catching on fire, this seems like the simplest fix for this, and a general quality of gameplay thing.

    7 april 2024
  • 672b1b gta vi logo 3840x2160
  • 672b1b gta vi logo 3840x2160

    @andre500 just realized I had put the mod in the game folder. I put it in the scripts folder and the game now crashes right after the loading screen finishes. These are the debug entries in the log file. No errors it seems, and yes i do have the chop shop game build so that shouldn't be the issue.
    [01:44:52] [DEBUG] Loading assembly Entrance Trains.dll ...
    [01:44:52] [INFO] Found 1 script(s) in Entrance Trains.dll resolved to API 3.6.0.
    [01:44:54] [DEBUG] Instantiating script EntranceTrains.EntranceTrains ...
    [01:44:54] [INFO] Started script EntranceTrains.EntranceTrains.

    5 april 2024
  • 672b1b gta vi logo 3840x2160

    For some reason this script doesnt seem to work for me, ive installed the train.xml file and the dll is loaded but the train still has vanilla behavior. Shooting the driver does nothing, standing in front of the train does nothing either, tring to enter it doesnt work either. 🤷‍♂️

    4 april 2024
  • 672b1b gta vi logo 3840x2160

    Lovely, but I actually just discovered a new issue, when the wheel closest to the fuel tank catches on fire, or the tank is exposed to fire it can drop below 700 and ignite, and car explodes as a result. You've also left the engine health debug enabled lol (bottom-middle of the screen), forgot to thank you for the cherry on top with the DisableRecording option, didn't think i needed that till now XD

    Also a few more suggestions you could consider for future updates:
    DisableStuntJumps
    DisableMobilePhone
    MaterialBasedSpeedLimit = false or true

    2 februari 2024
  • 672b1b gta vi logo 3840x2160

    Also, would it be possible to unlock the vehicle speed limit through your current patching method? There are other mods that do this but as soon as you respawn the vehicle, the limit reapplies. Not sure if it would require memory patching to fix that issue. Zolika Menu was the only one to bypass this issue.

    2 februari 2024