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JZersche
Baltimore, MD
701 bestanden geliket
175 reacties
0 filmpjes
4 uploads
5 volgers
8.897 downloads

Laatste Reacties

  • E7af23 00001 s

    @jinjie, Oh Okay. rating adjusted then

    1 dag geleden
  • E7af23 00001 s

    also, I started working on a 2.5 version but it was taking up too much of my time, it'll never be released likely so just roll with it lol

    17 juni 2018
  • E7af23 00001 s

    @hyperspacedude as stated in the description, it requires reshade 3. the enb files go where enb is, the reshade ini goes in the root dir where reshades are supposed to be, and visual settings is self-explanitory

    This works with Reshade 3, the 'Realistic Emergency Lighting V2.0' goes in the root folder, and is for Reshade 3, I've been wanting to update this mod, but have been too busy. Nevertheless, it works as it is now. When I update it, I will include better instructions

    17 juni 2018
  • E7af23 00001 s

    Maybe you shouldn't exclude electric vehicles, because they have a charge capacity.. But recognize them and use the term 'Charge' instead of 'Consumption'...

    30 maart 2018
  • E7af23 00001 s

    @mintyadl Message me, I'll see about giving you access to the source code.

    22 februari 2018
  • E7af23 00001 s

    @JonaQ This has to do with the distance in which the vehicles spawn. The vehicles are set so that they only spawn once the player is within a certain distance. If AHK responds, he'll better be able to think of a solution. One way would be to add an option for spawn distances in a value of 1 - 5.

    Another solution might be to have a setting to adjust whether a vehicle despawns or not after the player is out of range of the spawn position.

    11 december 2017
  • E7af23 00001 s

    @electricgamers just delete the hot key to open the menu via ini file

    10 november 2017
  • E7af23 00001 s

    @AHK1221

    Nothing wrong with creating another variation of the mod, there are many different types of wheels and not all of them perform to the same standards.

    20 september 2017
  • E7af23 00001 s

    What I described above can already be done, by just setting all the vehicles to spawn for that location. So the R feature wouldn't pull the vehicles from a list but would spawn any vehicle in the game from a pre-configured list.

    Random.INI
    Vacca
    Comet
    Cognos
    Whatever
    Infernus
    Baller
    Adder
    Etc.

    20 september 2017
  • E7af23 00001 s

    @AHK1221, A 'R' random vehicle option would be a nice feature. It would just extract the vehicles that are in each group, and use those. Example, If you had a group named, 'Group 1' with 10 vehicles and maybe 3 locations. The ability to specify 'Random' as the 11th vehicle in the group, would mean a random vehicle is chosen from the already existing vehicles in the group, and then you add locations for that random vehicle, or add that random vehicle to an already existing group with already existing locations.

    A configurable hotkey to quick save a vehicle to either the last group used, or a menu for Quicksave Settings, where options to configure which group the hot-key saves to, with what settings and so forth.

    What do you think @AHK1221? Is it worth the time an effort? Has anyone donated or support you on patron? Would you consider implementing this feature if you got more support?

    12 september 2017