570 bestanden geliket
48 reacties
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2 uploads
1 volger
3.635 downloads
@F7YO what did you edit in the gameconfig to make it limitless. I made my own a year ago and it made my game actually have unlimited RPFs but I cant remember what it was. I have 10 extra RPFs but its still crashing even with the pack file and heap adjusters
Got it to work. Great mod! Thank you!
@ImNotMentaL Script hook is not loading the mod. Is this something I can gix, or did the new script hook update break something?
@LtFlash I see. I just had "NativeUI" not "RAGENatativeUI" Thank you!
@LtFlash
[12/22/2018 2:42:11 PM.953] Started new log on 12/22/2018 2:42:11 PM.952
[12/22/2018 2:42:11 PM.956] ====================================================================================================
[12/22/2018 2:42:11 PM.950] Log path: D:\steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[12/22/2018 2:42:11 PM.956] Log verbosity: Trivial
[12/22/2018 2:42:11 PM.957] Initializing input system
[12/22/2018 2:42:11 PM.960] Initializing game console
[12/22/2018 2:42:11 PM.966] Console key has been set to F4 (key code: 115)
[12/22/2018 2:42:12 PM.018] Initializing console variable "ConsoleScrollAmount".
[12/22/2018 2:42:12 PM.018] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[12/22/2018 2:42:12 PM.031] Read value: <null>
[12/22/2018 2:42:12 PM.031] Initializing console variable "DisableRenderVersionText".
[12/22/2018 2:42:12 PM.031] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[12/22/2018 2:42:12 PM.034] Read value: False
[12/22/2018 2:42:12 PM.034] Setting value of console variable "DisableRenderVersionText" to stored value.
[12/22/2018 2:42:12 PM.034] Initializing console variable "ConsoleKey".
[12/22/2018 2:42:12 PM.034] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[12/22/2018 2:42:12 PM.034] Read value: <null>
[12/22/2018 2:42:12 PM.034] Initializing console variable "PluginTimeoutThreshold".
[12/22/2018 2:42:12 PM.034] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[12/22/2018 2:42:12 PM.034] Read value: 10000
[12/22/2018 2:42:12 PM.034] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[12/22/2018 2:42:12 PM.034] Initializing console variable "AlwaysShowConsoleOutput".
[12/22/2018 2:42:12 PM.034] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[12/22/2018 2:42:12 PM.035] Read value: <null>
[12/22/2018 2:42:12 PM.035] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[12/22/2018 2:42:12 PM.035] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[12/22/2018 2:42:12 PM.035] Read value: <null>
[12/22/2018 2:42:12 PM.035] Initializing console variable "ShowOnScreenWarnings".
[12/22/2018 2:42:12 PM.035] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[12/22/2018 2:42:12 PM.035] Read value: <null>
[12/22/2018 2:42:12 PM.035] Console initialized
[12/22/2018 2:42:12 PM.035] Initializing forms manager
[12/22/2018 2:42:12 PM.036] Cleaning temp folder
[12/22/2018 2:42:12 PM.037] Version: RAGE Plugin Hook v0.64.1234.15464 PUBLIC ALPHA for Grand Theft Auto V
[12/22/2018 2:42:12 PM.041] ================ RAGE Plugin Hook ================
[12/22/2018 2:42:12 PM.047] Detected Windows 10 Home (64-bit) (10.0.17134.0)!
[12/22/2018 2:42:12 PM.048] Checking game support
[12/22/2018 2:42:12 PM.148] Product name: Grand Theft Auto V
[12/22/2018 2:42:12 PM.148] Product version: 1.0.1604.0
[12/22/2018 2:42:12 PM.148] Is steam version: True
[12/22/2018 2:42:12 PM.149] Initializing DirectX
[12/22/2018 2:42:12 PM.150] Initializing Direct3D
[12/22/2018 2:42:12 PM.150] Loading C:\WINDOWS\system32\d3d11.dll
[12/22/2018 2:42:12 PM.150] Loaded at 0x7FFE649E0000
[12/22/2018 2:42:12 PM.150] D3D11CreateDeviceAndSwapChain at 0x7FFE649F5950
[12/22/2018 2:42:12 PM.150] Creating Direct3D 11 device and swap chain
[12/22/2018 2:42:12 PM.188] Swap Chain created: 0x14864955790
[12/22/2018 2:42:12 PM.188] Swap Chain VTable: 0x14864955790
[12/22/2018 2:42:12 PM.188] Swap Chain VTable_2: 0x7FFE66A0EC80
[12/22/2018 2:42:12 PM.188] 0x748948DF37BE99E9;0x8D48564157552024;0x170EC814890246C
[12/22/2018 2:42:12 PM.188] D3D11Present: 0x7FFE669A5070
[12/22/2018 2:42:12 PM.188] D3D11ResizeBuffers: 0x7FFE669B9E60
[12/22/2018 2:42:12 PM.188] D3D11ResizeTarget: 0x7FFE66A02600
[12/22/2018 2:42:12 PM.188] D3D11SetFullscreenState: 0x7FFE669C2460
[12/22/2018 2:42:12 PM.199] Direct3D initialized
[12/22/2018 2:42:12 PM.199] Initialized DirectX
[12/22/2018 2:42:12 PM.200] Direct3D watcher thread spawned
[12/22/2018 2:42:12 PM.445] Getting device
[12/22/2018 2:42:12 PM.445] Retrieved device
[12/22/2018 2:42:12 PM.445] Creating wrapper
[12/22/2018 2:42:12 PM.510] Wrapper created
[12/22/2018 2:42:12 PM.516] Effect created
[12/22/2018 2:42:12 PM.516] Creating buffer
[12/22/2018 2:42:12 PM.516] Created buffer
[12/22/2018 2:42:12 PM.516] Creating blend state
[12/22/2018 2:42:12 PM.516] Created blend state
[12/22/2018 2:42:12 PM.516] Done with creation
[12/22/2018 2:42:13 PM.667] Initializing texture system.
[12/22/2018 2:42:13 PM.667] Initializing texture system; phase 1
[12/22/2018 2:42:13 PM.667] Initializing texture system; phase 2
[12/22/2018 2:42:13 PM.672] Initializing texture system; phase 3
[12/22/2018 2:42:13 PM.673] Initializing texture system; phase 4
[12/22/2018 2:42:13 PM.683] Initializing texture system; phase 5
[12/22/2018 2:42:13 PM.685] Initializing texture system; phase 6
[12/22/2018 2:42:13 PM.686] Initializing texture system; phase 7
[12/22/2018 2:42:13 PM.688] Initializing texture system; phase 8
[12/22/2018 2:42:13 PM.690] Initializing texture system; phase 9
[12/22/2018 2:42:13 PM.691] Initializing texture system; phase 10
[12/22/2018 2:42:13 PM.694] Initializing texture system; phase 11
[12/22/2018 2:42:13 PM.694] Initializing texture system; phase 12
[12/22/2018 2:42:13 PM.695] Initializing texture system; phase 13
[12/22/2018 2:42:13 PM.695] Initializing texture system; phase 14
[12/22/2018 2:42:17 PM.201] Direct3D watcher thread ended
[12/22/2018 2:42:45 PM.343] LoadingScreenMsg: Initializing game support
[12/22/2018 2:42:45 PM.594] Initializing game support
[12/22/2018 2:42:46 PM.086] LoadingScreenMsg: Velocity limit removed
[12/22/2018 2:42:46 PM.395] Compatibility level: 0
[12/22/2018 2:42:46 PM.395] Supported version detected
[12/22/2018 2:42:46 PM.395] ==================================================
[12/22/2018 2:42:46 PM.395] LoadingScreenMsg: Patching code
[12/22/2018 2:42:46 PM.646] LoadingScreenMsg: Waiting for game initialization
[12/22/2018 2:42:46 PM.897] Waiting for game initialization
[12/22/2018 2:42:46 PM.998] LoadingScreenMsg: Initializing core
[12/22/2018 2:42:47 PM.248] Initializing hook
[12/22/2018 2:42:52 PM.253] LoadingScreenMsg: Completing interoperability
[12/22/2018 2:42:52 PM.504] Completing interoperability
[12/22/2018 2:42:52 PM.504] Initialization code 1.
[12/22/2018 2:42:52 PM.504] Initialization code 2.
[12/22/2018 2:42:52 PM.504] Initialization code 3.
[12/22/2018 2:42:52 PM.511] 1 Address: 0x00007FF65AB0DB0C
[12/22/2018 2:42:52 PM.511] Calling func 1
[12/22/2018 2:42:52 PM.527] 2 Address: 0x00007FF65B66D45E
[12/22/2018 2:42:52 PM.528] 3 Address: 0x00007FF65A105F56
[12/22/2018 2:42:52 PM.553] Address: 0x00007FF65B66D408
[12/22/2018 2:42:52 PM.553] Unknown var: 0x00007FF65C684B80
[12/22/2018 2:42:52 PM.553] Initialization code 4.
[12/22/2018 2:42:52 PM.553] Initialization code 5.
[12/22/2018 2:42:52 PM.553] Completing interoperability, phase 1
[12/22/2018 2:42:52 PM.553] Completing interoperability, phase 2
[12/22/2018 2:42:52 PM.553] Completing interoperability, phase 3
[12/22/2018 2:42:52 PM.553] Completing interoperability, phase 4
[12/22/2018 2:42:52 PM.553] Completing interoperability, phase 5
[12/22/2018 2:42:52 PM.553] Completing interoperability, phase 6
[12/22/2018 2:42:52 PM.553] Completing interoperability, phase 7
[12/22/2018 2:42:52 PM.553] LoadingScreenMsg:
[12/22/2018 2:42:52 PM.804] LoadingScreenMsg: Loading Story Mode
[12/22/2018 2:43:22 PM.053] LoadingScreenMsg: Loading and Populating Game World
[12/22/2018 2:43:22 PM.303] LoadingScreenMsg:
[12/22/2018 2:43:44 PM.310] Initializing console variable "IsDeveloperModeEnabled".
[12/22/2018 2:43:44 PM.310] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[12/22/2018 2:43:44 PM.310] Read value: <null>
[12/22/2018 2:43:44 PM.310] Initializing console variable "TimeScale".
[12/22/2018 2:43:44 PM.310] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[12/22/2018 2:43:44 PM.311] Read value: <null>
[12/22/2018 2:44:24 PM.582] Loading plugin from path: D:\steam\steamapps\common\Grand Theft Auto V\Plugins\RAGE_Transportation.dll
[12/22/2018 2:44:26 PM.279] <UNLOADED PLUGIN>: Initializing input system
[12/22/2018 2:44:26 PM.280] <UNLOADED PLUGIN>: Initializing game console
[12/22/2018 2:44:26 PM.281] <UNLOADED PLUGIN>: Initializing forms manager
[12/22/2018 2:44:26 PM.462] ERROR: Could not load plugin from "D:\steam\steamapps\common\Grand Theft Auto V\Plugins\RAGE_Transportation.dll". Could not load file or assembly 'RAGE_Transportation, Version=1.3.6.4, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
Is anybody else having problems? It says it can't load the ragetransportation.dll file
@Gagtin Thank you!
https://www.gta5-mods.com/misc/real-vehicle-names-for-mega-realistic-car-pack-3-2 Huge shout out to @Yoda4P for the great mod!
Very impressive. Very well textured great handling. Honestly R* should add this exact model.
Wonderful mod!!! Is there any way I can get the cars to spawn clean. They spawn dirty 8/10 times.