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  • Gtav76

    @llamaxus

    Of course OpenIV can't find GTA5.exe in Enhanced for the very simple reason it doesn't exist.

    The exe is now called <b>GTA5_Enhanced.exe</b>. Open 4 looks for GTA5.exe, different name.

    If you want to view the contents of Grand Theft Auto V Enhanced, rename the folder, rename the exe and you will see everything you need to see.

    And yes, this is fact, because I already inspected it. Of course, once inspected or edited, you need to rename the file or the game won't launch.

    As for modding Enhanced? We won't know shit until Alexander Blade enables us to go further.

    4 uur geleden
  • Gtav76

    @F7YO I understand your rationale. It's hard not to be negative about Rockstar as their focus is definitely on the GTAO community (including FiveM).

    We have to ask why, after so many years, with GTA VI sucking up all their resources, R* would port over the console version so late in GTA V's life. From what I've read, the users who got the free Epic Version will not get the free update. Given the 2 versions aren't compatible online, this could be a new source of revenue for R* as Epic gamers will need to pay for the Enhanced version if they still want to play with friends on the Enhanced version. Too cynical? lol.

    Anyway, as I wrote before, I'm no longer surprised when R* breaks something in SP. I do however totally agree with you that from what we know today, it's essentially the same game, same old RAGE engine.

    4 uur geleden
  • Gtav76

    @F7YO Thank you sir and thank you for your dedication to gameconfig.xml mods for our community.

    4 uur geleden
  • Gtav76

    @F7YO We all know how to increase values from the vanilla gameconfig to a modded version. Thanks.
    Will you agree that testing a gameconfig.xml, or any script or mod for that matter, is a best practice? No? I think testing a gameconfig.xml, the primary fix for 90% of modded game crashes, is not only important, it's critical.

    Also, you're giving everyone the wrong impression that Enhanced is now moddable. It's not. As for RDR2? When did I mention that?

    As for other mods not being your concern? Yeah, try your gameconfig.xml without SH5. The fact is that the gameconfig.xml doesn't work in isolation. Sure, that's Blade's responsibility, but how about waiting and testing properly even with your 10 years of experience. Remember 2245? That was a game changer. We never know what R* has in store for us.

    As I said, although I'm reverted at 2372, your work and expertise are commendable. Leave it at that.

    7 uur geleden
  • Gtav76

    @Yusuf115 No, today March 5th 2025, you can't play GTA V Enhanced with mods or scripts.

    That was the point of my comment above. To play GTA V Enhanced we need a new version of Scripthook 5, specifically for this build. That's under the assumption that R* did not make further changes to their 15 year old outdated RAGE engine when everyone else (except UBI and a few others) are using UE5. In other words, we need to know that all the other pieces, like OpenIV.asi work as well.

    Bottom line is why release an untested version of a gameconfig.xml?

    8 uur geleden
  • Gtav76

    @F7YO Everyone appreciates the work you do for the community but honestly you claim your gameconfig is also for Enhanced?

    Some facts at time of writing,please correct me if I'm wrong:
    1. There is no version 34.5 of GTV Enhanced. This is the Legacy version.
    2. There is no proof that GTV Enhanced can be modded - not at this time. We all hope it will.
    3. There is no proof that SH5 can be ported or redone from scratch for Enhanced. Will A. Blade port it if it isn't trivial?
    4. Will Open 4 be compatible? I mean the asi itself, not the editor which can be tested today. Once more no proof.
    5. And same for Trainers, existing SHVDN, scripts etc.What about all the heap, pack, and other limit adjusters?

    It's a good idea to test something before releasing it, no? Again, I refer to the Enhanced version 1.0.811, second update.

    8 uur geleden
  • Gtav76

    @InfiniteQuestion I'll give you an example, I have a separate installation of Sunshine Dream but I link all my DLC and Scripts from the same folders, no duplication, using a simple symbolic link.

    8 uur geleden
  • Gtav76

    @InfiniteQuestion "this has saved me over 200 Gb of additional hard drive space". You can share any folders or files with symbolic links. I do this with GTA V and also Stable Diffusion.

    2 dagen geleden
  • Gtav76

    @ALEXSYS Hi, I'm sorry, I just saw your post now but it seems, thankfully, that you fixed your issue. Good! You know sometimes we make very small changes to the game or R* makes a minor change and all of a sudden the game hangs or crashes. Frustrating, but that's the reality. You did the right thing - you first check to see if the game itself runs ok without mods. Then by elimination you remove mods. A few weeks ago I had loaded the Nordschleife mod which I hadn't loaded for a long time and it crashed my game immediately. I couldn't figure it out and out of frustration I went to look at the comments page and there was a fix suggested and it worked. Now here's the funny part. My game is frozen at 2372 and has been frozen for ages so it did not make sense for this mod to all of a sudden crash. But even though my mods are frozen, the rest of the game is updated so obviously something in the update changed everything. This has only happened once to me since i reverted but it just shows you how any change - the one we make to hardware, software, or mods - can break our game.

    4 dagen geleden
  • Gtav76

    @EncryptedReality Renaming the mod folder will identify if there's a conflict or not. However "nothing else after" shouldn't be necessary. I tried the addon first, with my existing mods (over 700 cars, hundreds of peds, many MLOs) and nothing broke. His game isn't crashing, so from my experience the addon plays nice with other mods.

    4 dagen geleden