@mbahdokek You should know Julionib, if I open his Batman script and then use Shootdodge The character will not fall to the ground and can immediately get up
@mbahdokek Perhaps the translation is inaccurate. What I mean is to use a custom perspective at the moment of jumping up. Previously, I used the custom perspective of other scripts in this Jedi script, which can pull my gaze awayBut I have to manually adjust it every time, if it can be integrated into this script,It's perfect to start when jumping and end when falling to the ground. Another drawback is that it takes a long time for a character to get up when they fall to the ground. Let's see if the animation in this part can accelerate or be cancelled directly, so that the character can get up instantly when they fall to the ground.
@mbahdokek I mean see if you can add a long-range camera when aiming. I can indeed zoom out the lens with other scripts that can adjust the viewing angle, but I have to manually press the zoom out each time.
@mbahdokek I know that nightly has more functions, but there are many mods that cannot be run in the nightly version, so I mainly use 3.6.0. By the way, can you fix the BetaTakedowns of the Jedi as well? I tried to run it, but the characters will have ragdolls directly falling down and will not play knockdown animations
Is the generated vehicle always the same?
Can you add a feature that can display vehicle images, like Menyoo
@mbahdokek You should know Julionib, if I open his Batman script and then use Shootdodge The character will not fall to the ground and can immediately get up
@mbahdokek Perhaps the translation is inaccurate. What I mean is to use a custom perspective at the moment of jumping up. Previously, I used the custom perspective of other scripts in this Jedi script, which can pull my gaze awayBut I have to manually adjust it every time, if it can be integrated into this script,It's perfect to start when jumping and end when falling to the ground. Another drawback is that it takes a long time for a character to get up when they fall to the ground. Let's see if the animation in this part can accelerate or be cancelled directly, so that the character can get up instantly when they fall to the ground.
@mbahdokek I mean see if you can add a long-range camera when aiming. I can indeed zoom out the lens with other scripts that can adjust the viewing angle, but I have to manually press the zoom out each time.
@mbahdokek I know that nightly has more functions, but there are many mods that cannot be run in the nightly version, so I mainly use 3.6.0. By the way, can you fix the BetaTakedowns of the Jedi as well? I tried to run it, but the characters will have ragdolls directly falling down and will not play knockdown animations
Your scripts can only be used in Nightly Version ?
Can you make the jump up and aim without zooming in, but with a normal third-person shot like Max Payne?
@andre500 ok,thanks
@andre500 ok,Is there an automatic classification for weapons in this menu, or is there just a list?