Selecteer een van de volgende categorieën om de laatste GTA 5 PC mods te vinden:
Simple and effective. Love it. Easy to use and instantly making my taxi traffic more beautiful.
Since I read your comment at the old LUA Plugin for Script Hook 10.1 stating your version is more performant etc. I gave it a try, just to find out that the old lua of "GamePad RealDriVer Script" keeps stop working at some early point with your plugin, while it remains endless active with the old LUA plugin.
Do I need to use the dev version to maybe get a log and a clue why? Your plugin itself stays active as another old LUA (dropping unwanted weapons) remains working.
Can we get an option to disable the phone ringing, please? When I cruise around in some areas I hear constantly nothing else. I mean we have the visuals nearby and as blip. I know it used to ring in GTA III but having it optional would be great.
@alebal The video surely was working at that time, it's just the music in the video is the reason the video gets blocked in germany, so I had to use a VPN to watch it.
I think if you increase the object distance in the map editor it would look better in the video as you would see all the objects in the outer limit, too.
@Think_Tank I tried several, but even hola doesn't work for YT anymore, also the google translation page does not show videos from netherland server then anymore. I gave it all up.
I'd like to see the video but ... people tend to put music into them, so ... germans are fucked as always, can't watch it in this country, meh.
Wait, so you removed 280 existing objects to waste over 300 objects for something like this?
Uh, ah, well, ok ... yeah.
Why, why people never adjust the angle of the props to match the angle of the street?
If the street goes /// the props has to go /// and not ___
@ZyDevs Ain't workin' for me. Set Intensity even to 99, Enable to NumPad7, press ingame, grab a car, go 90mp/h against a wall or leave and let it crash, nothing happens.
Most sounds sound fine but the pump action's sound is too much on the left speaker [almost only] (using 2.0 sound monitors here) and the heavy sniper's sound is a bit more on the right speaker.