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    @ab douh Thank you for your suggestion! I currently don’t have plans to add support for RDE vehicles, but I’ll keep it in mind for future updates.

    4 uur geleden
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    @Valioxel Thanks for reporting the issue! I've made some adjustments and released version 4.1. Please update to 4.1 and let me know if the auto-start issue persists. If it does, try setting EnableGamePadControl=false in the INI file.
    @nj5050 Thank you for providing the Game Pad Control Button hash values. I really appreciate your contribution!

    5 uur geleden
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    @SugarhillAD Thank you for your patience and detailed feedback. I’ll investigate these issues and work on addressing them in the next update.

    3 dagen geleden
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    @SugarhillAD Thank you for sharing the error message. Could you please update the mod to Beta 3 and test if the issue persists? Let me know if it still happens after updating.

    4 dagen geleden
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    @nj5050 Thank you for sharing the code snippet!
    @SugarhillAD Could you copy the error message from ScriptHookVDotNet.log or ChaosResponse.log and share it here? I need more detailed information to help resolve the issue.

    4 dagen geleden
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    @a012345 The warning message indicates that some scripts in your game are using the older v2 API for ScriptHookVDotNet. While this won’t necessarily cause immediate issues, it means those scripts may not be compatible with future updates to ScriptHookVDotNet or benefit from its newer features.

    5 dagen geleden
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    @a012345 Please update your ScriptHookVDotNet to version 3.7.0. You can find the download link in the mod description.

    6 dagen geleden
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    @nj5050
    Thank you, I really appreciate your offer to help! Feel free to send the game control code lines, and I’ll take a look to see how they can be integrated.
    @a012345
    Please check the ScriptHookVDotNet.log file for any errors, and share the details here.

    6 dagen geleden
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    @xXInstaRiXx When you say "the timer goes negative," do you mean it displays a negative number, or do you mean the timer turns red as a warning? This could potentially happen if missions are spawning very close to the player character’s location. Each gang activity mission in the XML file has a fixed spawning point, so it’s possible you encountered a few missions that happened to be nearby. Could you please try a few other gang activities and let me know if the problem persists? I appreciate your help in identifying this!

    7 dagen geleden
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    @Zerox27
    Please update your ScriptHookVDotNet to version 3.7.0. You can find the download link in the mod description.
    @TimetoDine
    Thanks for the feedback! I’ll investigate the issue with the unmarked Buffalo.
    @nj5050
    To be honest, I don’t currently have a gamepad to test with, so I can’t promise anything. However, I’ll keep this idea in mind for potential future updates.

    7 dagen geleden