Selecteer een van de volgende categorieën om de laatste GTA 5 PC mods te vinden:
@Cabbage Dealer Thanks. I really appreciate people taking the time to write a comment.
@Slick_Nick Thanks for pointing out that issue. Thanks to that, I discovered something new. I found out more cars are unmoddable (like the Bison), so I'll release a hotfix soon.
@Slick_Nick Thank you once again for commenting :) Interesting. I didn't know this was an issue, as I use the Simple Trainer to quickly test upgrades. I'll look into that for you.
@RoadWarrior Thanks. I tried that mod, among others, and none were to my satisfaction. A lot of handling mods don't have all the DLC vehicles. So, I decided to do it myself :)
@MylesTheBroom Ah yes, good that it's solved.
To everyone, I'm in the final tweaking and testing stages for the new vehicles. The update will arrive soon.
@MylesTheBroom No, I even tried taking a sharp turn, hitting something to kick up the inside wheels and it doesn't roll over. I'll do some further investigating for you in any case.
@MylesTheBroom As I'm working on the next update, I checked out the emperor and I couldn't get it on two wheels like you said, so I don't know what's wrong.
@Viking aircraft Thank you
@Inara72 Yes, I know. Hold on, I've been busy.
@bewaretheclaw The reason is already stated on the information page. All the data is in one file, which is convenient, as you don't have to put 15 or so different handling.meta files in different folders. The additional files are often used anyway for people who use lots of mods. You can drop them in the main GTA install folder just like ScriptHook, and they override the default R* settings to allow for a larger heap file etc. This is necessary to load all of the multiplayer vehicles in SP. So no, I don't inted to create an install file. This is basic stuff.