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@uPrizZ great work, this script really adds some realism in wet weather.
It works great with default cars, but I can't get it to work with Saleen's 2016 STi even though his sultan.ytd isn't using it's own dirt maps. Any suggestions? Should I ask Saleen to make dirt maps for his model?
https://www.gta5-mods.com/vehicles/2016-subaru-wrx-sti-replace-tuning
Hi Saleen, I love your car models and this one is great. Could you either add the 3 dirt textures to it in an update or email me an unlocked version so I can add? I'm trying to use with the Rain Enhancement/4k water drop script but since it's not referencing any dirt textures it doesn't work:
vehicle_generic_glassdirt.dds
vehicle_generic_tyrewall_dirt.dds
vehicle_genericmud_car.dds
https://www.gta5-mods.com/scripts/enhancement-script-for-per_zeus-raindrop-texture-mod
https://www.gta5-mods.com/paintjobs/raindrop-texture-beta
4.5 * currently but with that added it's an easy 5.
Hey Abby, great looking work - I'd love to try it. Before yours I had reshade 1.1.0 installed - seems no matter which enb-reshade combo I use I CTD if it's reshade 2x. I know Crosire said some enb and reshades don't play nice together and will just crash - but yours obviously works for you (and others). Any ideas? Reshade64.log doesn't report any errors > actually compiles sucessfully and then immediately crashes:
20/11/2016 02:30:21:057 [09368] | INFO | Recreated runtime environment on runtime 000001F57907A0A0.
20/11/2016 02:30:22:538 [01424] | INFO | Redirecting 'RegisterRawInputDevices(000000499E0FF940, 1, 16)' ...
20/11/2016 02:30:22:748 [09368] | INFO | Loading effect from "C:\Program Files\Rockstar Games\Grand Theft Auto V\ReShade.fx" ...
20/11/2016 02:30:24:502 [09368] | WARN | > Successfully compiled effect with warnings:
C:\Program Files\Rockstar Games\Grand Theft Auto V\ReShade.fx(14, 2): preprocessor warning: Could not find application profile, falling back to default
20/11/2016 02:30:24:547 [09368] | INFO | > Resizing image data for texture 'texNoise' from 1920x1080 to 2103x1183 ...
20/11/2016 02:30:24:670 [09368] | INFO | > Resizing image data for texture 'texDirt' from 1920x1080 to 2103x1183 ...
20/11/2016 02:30:24:747 [09368] | INFO | > Resizing image data for texture 'texSprite' from 1920x1080 to 2103x1183 ...
20/11/2016 02:30:24:809 [09368] | INFO | > Resizing image data for texture 'texLUT' from 256x256 to 256x1 ...
I guess the author never got around to creating the high and normal versions in 2.0 huh?