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@kjb33 hi there, you might want to check if you're using latest prerequisites (ScripthookV), dropped the VehFuncsV.asi, its ini and the VehFuncsV folder in your base gamefolder and made sure the modelname in the car specific ini (that goes in that VehfuncsV folder) is identical to the modelname the car has,
Dennis' amggtbs in my 2189.0 game with its wipers and spoiler-flap:
well, what I always do is look at the EXPLANATION AND LIST OF KEYCODES in sjaak327's Trainer.ini to know what code is what key
then in ZMenu.ini you can change the keybinds in the KEYBINDINGS SECTION, so change MenuToggle=118 (F7 to activate into 114 = F3)
@Fedus add installation instructions in your description, thank you
Also, don't use the MapModel tag as that's reserved for 3D generated terrain (Add-On Maps)
add missing list which basic game functions are supported:
- hands on steering wheel
- glass shards and breaking glass on windows
- working dials
- mirror reflections
- radio display
- dirtmap and burn area
- working indicators
@FrMOdZz hi there,
I finally had some more time and ported your FiveM version of Okuibuki Motor Park to SP
so if you want, contact me on Discord so I can send you over the files?
that way you can upload this map and maybe others too?
I can port them to SP easily for you
@Dennissaurus wipers and auto-spoiler via VehFuncsV when 🙏
please re-read the GTA5-Mods.com community guidelines found below the stars and Post comment button
now, what those community guidelines do not mention clearly
but what is enforced by staff is the fact that giving a 0,5 star rating means "this mod is so shitty it crashes my game immediately"
thus, giving such a rating for a mod just because you don't agree with its level of quality is not what we at 5Mods allow for
if you dislike a mod that much, do not download it
in other words show common respect and courtesy
thank you for complying
btw when opening your ydr in OpenIV it crashes OpenIV every time so that kinda holds me off from further using it :/
and I think you need to find and edit some strm_x.ymap files with the specific scenarios that holds parked cars (as the ones driving in is controlled by mission_row.ymt, but not the ones parked, those are cargens withing a ymap)
am I right to assume it doesn't need a LOD fix in dt1_rd1_lod.ytd?