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@likegemplay Because the author secretly decided to change the LOD settings, which is why the game looks so garbage compared to vanilla.
EVERYONE! Go into visualsettings.dat in update.rpf -> common -> data, find the name of the lines below, and replace them with these.
# Lod distances for vehicles
car.lod.distance.high 40.00
car.lod.distance.low 180.00
# Lod distances for peds
ped.lod.distance.high 25.00
ped.lod.distance.medium 50.00
ped.lod.distance.low 80.00
pedincar.lod.distance.high 7.00
pedincar.lod.distance.high.x64 15.00
# lod fade distances
lod.fadedist.orphanhd 20.0
lod.fadedist.hd 20.0
lod.fadedist.lod 20.0
lod.fadedist.slod1 20.0
lod.fadedist.slod2 25.0
lod.fadedist.slod3 25.0
lod.fadedist.slod4 25.0
Amazing.
First person iron sights fix "WEAPON_COMBATMG" in weapons.meta:
<FirstPersonScopeOffset x="0.00275" y="-0.0750" z="-0.0420" />
First person iron sights fix "weaponheavypistol.meta":
<FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.001000" />
<FirstPersonScopeRotationOffset x="0.500000" y="0.000000" z="0.000000" />
FIRST PERSON IRON SIGHTS FIX IN WEAPONS.META "WEAPON_ADVANCEDRIFLE":
<FirstPersonScopeOffset x="-0.00120" y="0.0100" z="-0.0250" />
<FirstPersonScopeRotationOffset x="-0.50000" y="0.0000" z="0.0000" />
Fucking outstanding.
FIRST PERSON IRON SIGHTS FIX:
weapons.meta ASSAULTSMG
<FirstPersonScopeOffset x="0.00200" y="0.0800" z="-0.00275" />
@Civilian Ty
Good to see an updated G36 texture.
After updating with the OIV version, the helicopter blades sound really quiet. Why is that?
It's about time there was a good assault SMG replacer.