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@carlosfranco Hi! Thanks for your feedback. Regarding your issue, please ensure that you have placed the files correctly. The SpeedLimit.dll, SpeedLimit.pdb, and the SpeedLimit folder (which contains the config.ini) must be located in your Scripts folder within the GTA V directory.
The paths should look like this:
1. Grand Theft Auto V\Scripts\SpeedLimit.dll
2. Grand Theft Auto V\Scripts\SpeedLimit.pdb
3. Grand Theft Auto V\Scripts\SpeedLimit\config.ini
If the problem persists, feel free to share more details, and I'll do my best to assist you!
@KRYST4LCLR Thanks for sharing this comparison! I appreciate your observation. 😊
The design of my mod is actually based on a range-based speed enforcement system. This means the speed camera can detect and enforce speed limits for both directions of traffic, even with just a single setup point. It's a feature designed to offer players more flexibility when placing cameras.
@n3onwarrior56 @uhuygtff Thanks for your great ideas ! To be honest, this is what I'm looking for 😂
@jerome74 Thank you! I'm glad you like the concept. 😊
@KRYST4LCLR No, this mod is not exported from Need for Speed Most Wanted 2012 😂 . It’s entirely developed by me from scratch. The inspiration actually comes from the traffic issues in my own country, which motivated me to create a system that brings more realism and challenges to driving in GTA V.
@Daddynnoob Thanks for your feedback. Your suggestions are great, and I appreciate your ideas. Making cameras destructible and adding a wanted level for traffic collisions could definitely enhance the realism and challenge of the mod. I’ll look into implementing these features in future updates, but I’ll need some time to test and ensure they fit smoothly into the gameplay.
Feel free to share any additional suggestions or ideas you have—I’d love to hear them! 😊
@Michael21107 Thank you for your feedback! 😊
To clarify, there were no new features added in v3.0. The update was necessary because I always test the mod's functionality whenever GTA V receives an update. During the testing for the latest GTA V patch, I noticed that the mod was no longer working as intended. So, I rewrote and fixed the code to ensure compatibility and proper functionality in the new version of the game.
Thanks again for your interest, and I hope you enjoy the mod! Let me know if you encounter any issues.
🚨 **Announcement: Dynamic NPC Density Adjuster 3.0 is Now Live!** 🚨
Dear players,
On December 10th, GTA V received its winter dlc update, which might have caused compatibility issues with my *Dynamic NPC Density Adjuster* mod. To address this, I have released an updated version (v3.0) with necessary fixes. If you are currently using v2.0 and encounter any problems or functionality issues, please update to v3.0. Thank you for your understanding and support!
Additionally, I would like to apologize to everyone who has shared their valuable ideas and feedback. Due to my ongoing master's studies and a busy work schedule, I haven't had much time to dedicate to mod development recently. I deeply appreciate all the suggestions and input from players, and I will be reflecting on how to manage my time more effectively.
For now, my primary focus will be maintaining *Dynamic NPC Density Adjuster* and attending to my academic and professional responsibilities. Until all of things have stabilized, I will resume work on the next mod project.
Thank you again for your support and understanding!
Best regards,
*TheChun*
@quabity_assurance That's a great question! In this mod, a density value of around 1.0 is close to the vanilla game's maximum density setting. If you're looking to compare or finely tune, I would recommend starting with that as a reference point and adjusting upwards or downwards depending on the specific performance and gameplay feel you're aiming for. Thanks for reaching out!
@iammistahwolf That's another great suggestion! The issue with cops spawning in unlikely locations is definitely something worth looking into. I'll see if there's a way to address that in future updates. Thanks for pointing it out!