@jason0977 We are working on a considerably large update but it is currently on hold due to time constraints, internal issues and other priorities. We ask for your patience and understanding.
@PCgary Sorry for the late reply. Did you follow all the steps correctly? Make sure you have installed all the requirements first. If it crashes during loading the game you might have not installed a proper modded gameconfig.
@Pardalsk@Insomniac_Tv@Juannnnnnnnn The game engine doesn't spawn the scenarios 100% of the times and apparently the population density settings and memory size do influence on the chances of spawning. This is our original plans for the mod and it lists the locations where the scenarios and cargens should be:
pastebin.com/hiYVzUp3
@BOWWW We didn't want to make the pack more bloated and saturated as it already is but we did include a few SecuroServ references to the mod like the Mall Security (based on a GTAO mission), some extra patrolling scenarios with SecuroServ guards and some unmarked armored vehicle cargens as we see it more like an executive protection security company.
@click7414 There are several differences compared to that mod, this one uses partial mapping like R* did on the original police car models. The model is also an improved version with fixed normals from the Quality of Life Vehicle Fixes Pack.
@Rootbeer12 We don't plan to re-release or fork the mod with less features than intended. You can remove the models that are bothering you manually but we don't provide support for tampering.
@249527s8m This behavior bug is caused by R*'s iffy AI, a vanilla issue.
@FeatureFelony In order to make the correct seat animations properly on the updated model, it is required to delete the "polmav" lines from the update.rpf vehicles.meta. If you don't delete these lines, the rear passengers will have incorrect seat animations and ignore the rear doors as if they aren't there. The mod uses the seat animations from the Swift.
@CT-1628 Do you have any gameconfig mod installed? Say it if you have the name.
@jason0977 We are working on a considerably large update but it is currently on hold due to time constraints, internal issues and other priorities. We ask for your patience and understanding.
@PCgary Sorry for the late reply. Did you follow all the steps correctly? Make sure you have installed all the requirements first. If it crashes during loading the game you might have not installed a proper modded gameconfig.
@Pardalsk @Insomniac_Tv @Juannnnnnnnn The game engine doesn't spawn the scenarios 100% of the times and apparently the population density settings and memory size do influence on the chances of spawning. This is our original plans for the mod and it lists the locations where the scenarios and cargens should be:
pastebin.com/hiYVzUp3
@BOWWW We didn't want to make the pack more bloated and saturated as it already is but we did include a few SecuroServ references to the mod like the Mall Security (based on a GTAO mission), some extra patrolling scenarios with SecuroServ guards and some unmarked armored vehicle cargens as we see it more like an executive protection security company.
@Scooby271 There are instructions inside the readme file.
@click7414 There are several differences compared to that mod, this one uses partial mapping like R* did on the original police car models. The model is also an improved version with fixed normals from the Quality of Life Vehicle Fixes Pack.
@Rootbeer12 We don't plan to re-release or fork the mod with less features than intended. You can remove the models that are bothering you manually but we don't provide support for tampering.
@249527s8m This behavior bug is caused by R*'s iffy AI, a vanilla issue.
@DustBucket87 caddyxl.
@FeatureFelony In order to make the correct seat animations properly on the updated model, it is required to delete the "polmav" lines from the update.rpf vehicles.meta. If you don't delete these lines, the rear passengers will have incorrect seat animations and ignore the rear doors as if they aren't there. The mod uses the seat animations from the Swift.
@Scooby271 There are optional instructions to make them spawn in traffic and scenarios.
@JakobF Try searching on YouTube.