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4.922 downloads
"solution is to install scripthookv and scripthoovdotnet and rate 5 stars"
"did you read readme?"
Wow, you're talented but jesus christ are you a jackass. @ImNotMentaL
Not your description, nor your readme tell the controls. Some controls do not work on controller. At the very least you explain to your users what to do, and at the most you provide them with a solution to replace your buggy mess. Jackass.
@RtheC Don't think it'll get any better than this, I forgot about the Progress Entries (you can read them in my folder) and clearly I can't shake it. I don't even believe Rockstar can seeing the way it seems to behave the same since GTA III.
Now if you're talking about the communication between cops, you can change I think peds.ymt? and make all the cops/army to be from the same group (gang type, not cop type, maybe swat type I'm not sure), so they do not communicate with each other upon death. That way you can take out cops and army just like any other peds.
@Aheee @Superiorwitt Both are scripts relying on vanilla files, could be compatible as much as having weird behaviors. Install, test it out yourself and report back.
@SPECIALK Yes iirc, they spawn further and they despawn further as well. If I'm understanding this right, if you want the cops to pull you over they'll need to find and catch you first, which with this mod may be complicated, but I guess not really if you don't speed up.
I don't recommend using script mods relying on cop and wanted level data when FTFR is installed. Can give weird behaviors.
It just feels like there's more cops, almost feels arcadey rather than a remaster of an existing framework. It doesn't touch on core stealth feature so calling it a "cop remaster" seems like a stretch. Also the script has been snatched and reuploaded with no modification.
I kept maintaining this mod for my personal use and made quite the progress. It's a mod that completely improved CPRE (the father of GTA V stealth mods) and from my insight, kickstarted actual fixes from Rockstar themselves. The old heads know who this comes from and how old this mod is. It was featured at the height of the website and appreciated from a lot.
But of course the average mf cannot use its brain to do basic reading efforts regardless of how thorough and exhaustive the instructions and help are, AND THEN you get baseless criticism and downvotes from mfs who don't even understand how the game behaves, and low and behold, some didn't wait to do just that on this reup...
So you know, this time around I don't think I'll maintain this or provide help, I'm tired. Anyway, be good, don't be dumb, use your brain, have fun.
@-EcLiPsE- Yeah my bad I'll try to get on it, it does change the game dramatically but it's quite fun. Cheers!
@Matushka I'm glad you were able to find this niche game just last year, hopefully you will understand how it works in the upcoming years, I wish you to have fun in with this awful mod. Cheers!
@martinator001 Could you tell me what line of code or file your script affects? I wouldn't mind looking at your code if I could. But yeah, just knowing what in the game files affects the despawn distance of dead bodies.
@jedijosh920 No way, a jedijosh 1.0 that never got updated? No way jose