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Uninstaller is still available in 4.1 version. There's a list of older versions of RGS on the left panel, download 4.1 and run the uninstaller inside the archive, it's automatic.
If you'll provide proper credits, then yes.
...did you just seriously told me to steal other people's work and reupload it? Look, after this, I'm not even sure I should waste my time trying to explain anything to you. Yes, making an update indeed requires just pressing the "create an awesome update" button, skipping all of the 100 steps from start to finish (which took me MONTHS of work before, considering the limitations of GTA 5's sound engine, that requires you to be creative to get decent results).
As I said before, you are free to make any additions to the RGS, only if you keep them to yourself. You are not allowed to publicly upload edits of this mod (as stated in the description) without permission. Respect the team behind this mod, including me, please.
Well, yeah, actually putting in effort and making decent sounds for the new weapons is A LOT more time-consuming than making a "hot"fix update to fix critical issue. As for why there's still no update for RGS, I explained it above in the comments. You could say that I should just add new weapons and not bother remastering or fixing other issues with the mod, but that doesn't cut it for a 3-year worth of wait for me. If that .rar archive issue didn't happen, I would just leave RGS in the gutter. I'm sorry.
Apparently, the .rar archive with the mod somehow broke after 3 years (I had an idea why this happened, but I couldn't confirm it) for a huge chunk of users. I decided to ask for help in the official gta5-mods Discord, but even the website's staff is clueless as to why this issue happened. I didn't want to release a small bugfix update after 3 years, but it's better than having some people unable to experience the mod completely.
You can see reports of this issue yourself in this comment section.
I'm not making sounds professionally (not yet, at least), just as a hobby. The PayPal account has been there for a few years (if I recall correctly) and I haven't received any donations for now. It could be an issue on my end (an incorrect account setup perhaps, but I haven't checked, to be honest) or it might be just the way it is (meaning, people may not feel like donating their life savings to some random internet modmaker, I know I wouldn't donate to myself). Either way, money were never a reason to create mods for me personally. If I have an interesting idea, I'll experiment and execute it. If I have a clear vision of what I want to achieve, things go smoothly. But decent RGS update goes a little beyond that passion, and I'm not sure I have enough willpower yet.
Yeah, probably the exact reason there's no new RGS version (no offense). After 3 years, the community would be happy to receive a magnum opus of an update (and I would really like to deliver too), but the stress is just so much that I don't even want to touch RGS ever again.
Since the last RGS update, I've grown and improved as a sound modder/designer, and now I can see how flawed this mod really is. There are lots of sound clipping issues everywhere, sound volume fluctuating, some sounds get abruptly cut, and a whole lot of other problems that will appear under closer inspection. I'll have to rework the entire mod to ensure that the quality is worthy of these 3 years of waiting.
@kai99green @Michael21107 @hrvyk20 @bloodyframe2018
No idea why that stuff happened, but hopefully I fixed the issue. Sorry for any inconvenience.
uh, just so you know, simply because the author is "lazy" (a proven fact I guess?) doesn't mean you can take his work without his explicit permission and edit it. Currently, I haven't given anyone permission to edit RGS (which consists not only of my own work) and reupload it.
Everyone are free to edit the mod to their liking, it would be dumb if I would disallow that and it's also not really possible. But uploading it publicly without permission is prohibited as was stated in the mod's description.
You were trying to edit an .awc file? I assume the sounds got muted for you because .awc exceeded it's size limit after editing (i.e. weapons.awc size is 19,010KBs, if file is larger than that, sounds will get muted). The solution is to reduce file size, compress some sounds.
@xxeennxxeeii47 I was joking, I'm not dead. Currently I don't have plans on updating RGS, sorry.