@thalilmythos compare it side to side he copied my shit word for word. the JumpRollFromRoadVehicle task is almost exactly the same with some differences in float values. Also, your point about me stealing from rockstar doesnt make sense because i am finding new shit out myself i didnt steal a template that was pre-existing.
@Kaai210 i noticed while looking through the shot_base task that you wrote your messages in a way ive never seen before. What i mean is that stuff like stayUpright's parameters have "shot" in their name. What does adding the name of a message at the start of the parameter do? does it mean its only used when shot is active?
Also, how are you supposed to format tunables in gta 5 cause the default physicstasks either uses an identifier (f,b,i,e) for its tunables or it doesn't and there isnt any pattern to follow. Are they only used when you're using a message?
you're da goat for making the physicstasks easy to reference! i didnt even think initialUpwardsLift worked until i used it correctly. there are so many parameters i didnt even know existed that i do now. How did you find this stuff out?
@fogsjojo Thank you! I've made it so peds can only grab on to your vehicle if you're moving <10 mph to keep some sense of self preservation, and worked on the bullet reactions to try and get a mix between realistic and unrealistic.
@p00tp0t unfortunately there's always gonna be some amount of wiggling cause of the pedalling message i use. its reduced in the version im working on right now though.
@koreabank try using upper body flinch with "dontBraceHead" set to false
this file will not overwrite any ragdoll mods
@koreabank if you need help i can tell you some stuff that ive learned
@thalilmythos compare it side to side he copied my shit word for word. the JumpRollFromRoadVehicle task is almost exactly the same with some differences in float values. Also, your point about me stealing from rockstar doesnt make sense because i am finding new shit out myself i didnt steal a template that was pre-existing.
yo next time you copy my mod im reporting you, im not doing it rn cause the version you copied is almost a year old but keep that in mind.
@Kaai210 i noticed while looking through the shot_base task that you wrote your messages in a way ive never seen before. What i mean is that stuff like stayUpright's parameters have "shot" in their name. What does adding the name of a message at the start of the parameter do? does it mean its only used when shot is active?
Also, how are you supposed to format tunables in gta 5 cause the default physicstasks either uses an identifier (f,b,i,e) for its tunables or it doesn't and there isnt any pattern to follow. Are they only used when you're using a message?
@koreabank no
you're da goat for making the physicstasks easy to reference! i didnt even think initialUpwardsLift worked until i used it correctly. there are so many parameters i didnt even know existed that i do now. How did you find this stuff out?
@fogsjojo Thank you! I've made it so peds can only grab on to your vehicle if you're moving <10 mph to keep some sense of self preservation, and worked on the bullet reactions to try and get a mix between realistic and unrealistic.
@p00tp0t unfortunately there's always gonna be some amount of wiggling cause of the pedalling message i use. its reduced in the version im working on right now though.