Selecteer een van de volgende categorieën om de laatste GTA 5 PC mods te vinden:
@Venkey @MK D gamer bug reporrt for road textures. Some of the side barriers for a highway junction near the desert has green textures. Not sure if its intentional, but it didn’t look right so maybe you guys can take a look
@EvolutionXIII yeah, i can provide the previous one, as its simply a few line changes and there aren’t too many helis in next update. But yeah, they do crash, been looking for a way to mitigate that and looking through the ai task file atm. As for the pounder, perhaps there is a typo on the handling line, will check next time i do some testing. N yeah, for the transmission thing, its just the clutch catch setting
@MrKote fix for phantom and planes is pending approval, should be up shortly. For the planes, went lazy and just use the replace function to reduce the stability of helicopters, but forgot that it also affected other planes.... Camber problem for the bifta and 2 other vehicles are also tweaked. All should be fixed now once V5.11 is up
@MrKote deleted last post since i found file location...
But yeah, i would assume that will prevent the ai from crashing, but it wouldn't solve the inherent issue that they kind of have a mind of their own even though you just press on the throttle for takeoff
@MrKote ill take a look at it again, last it was tested was last weekend... will update if need be in next beta version
@MrKote i adjusted the phantom in the release, so guve it go when u can
Since some helicopters are still glitching, I've decided to release it a beta version to acquire some constructive feedback and for you guys to try out the new settings for a multitude of things.
@MrKote I used ikt's custom gear ratios mod for the ratios to work properly. Also, will probably release a beta version for some constructive feedback since I'm kind of breaking my head over trying to resolve the only stupid helicopter having glitching (akula, hunter, and valkerie)...
@MrKote yeah for trucks, maybe they r slightly too exaggerated, but i was thinking ppl driving these semi shouldn’t really turn at maximum grip anyways, so if u drive slower and take corners with less steering input, it shouldn’t roll. Will look into more of them though.
N about the truck gearing, the version I'm working on, most trucks will have 6-10 gears (meaning shorter overall ratios), to make shifting more realistic than it is now, but u can always set it to higher gear and rev it out for the smoke effect.
@MrKote maybe within this or next month, still trying to sort out the glitches helis... Also added alignment values to all vehicles so they appear more appealing (for example, racecars have much more negative camber). Also added some new gear ratios for various cars and trucks. Been messing with rollover risks of some SUVs and offroaders as well. Finally, there are minor tweaks in grip levels, and added more variety to tyre drag in the materials file