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@GTA-Tuner "prop_rail_boxcar" worked. Thanks!
@GTA-Tuner : new Vector3(881.262f, -1117.476f, 23.652f) At this position there are 3 Freight Wagon (Hash: 0x264D9262) I would like to remove them because I want to put working train on this track. Thanks for the help!
Hi! A want to remove some static "freightgrain" models. It not worked. These are not props or what?
I found a bug, If I die in the warehouse the mission not cancel itself. Atfer I riveved the music stil playing and subtltle still on
Do you know how to add falling damage to player?
Unfortunately there is no Navmesh inside the building, NPC can not go in and out.
Hi! The Menu did not show up. "Unable to resolve API version 3.6.0" means anything?
Hi! I noticed that NPCs do not enter the Bahama Mamas building. Is this can be fixed?
How nice it would be if the distance can be set in an ini file for when the headlights turn on for npc vehicles.
unfortunately the notifying text above the minimap remains the old place.
@GTA-Tuner "prop_rail_boxcar" worked. Thanks!
@GTA-Tuner : new Vector3(881.262f, -1117.476f, 23.652f) At this position there are 3 Freight Wagon (Hash: 0x264D9262) I would like to remove them because I want to put working train on this track. Thanks for the help!
Hi! A want to remove some static "freightgrain" models. It not worked. These are not props or what?
I found a bug, If I die in the warehouse the mission not cancel itself. Atfer I riveved the music stil playing and subtltle still on
Do you know how to add falling damage to player?
Unfortunately there is no Navmesh inside the building, NPC can not go in and out.
Hi! The Menu did not show up. "Unable to resolve API version 3.6.0" means anything?
Hi! I noticed that NPCs do not enter the Bahama Mamas building. Is this can be fixed?
How nice it would be if the distance can be set in an ini file for when the headlights turn on for npc vehicles.
unfortunately the notifying text above the minimap remains the old place.