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@MidnightAsh3s @Guadmaz Im not sure if this is the correct file but this is what i found
[01:40:51] [ERROR] Failed to load config: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.ini'.
File name: 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.ini'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding)
at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
at ?A0xc1aa4bd5.ScriptHookVDotnet_ManagedInit()
[01:40:51] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[01:40:51] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[01:40:51] [DEBUG] Loading scripts from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts ...
[01:40:51] [DEBUG] Loading assembly NativeUI.dll ...
[01:40:51] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.11.6.
[01:40:51] [DEBUG] Loading assembly ClearScript.dll ...
[01:40:51] [INFO] Found 0 script(s) in ClearScript.dll.
[01:40:51] [DEBUG] Loading assembly MapEditor.dll ...
[01:40:51] [INFO] Found 2 script(s) in MapEditor.dll resolved to API 2.11.6.
[01:40:51] [DEBUG] Loading assembly NativeUI.dll ...
[01:40:51] [WARNING] The script name NativeUI.BigMessageThread already exists and was loaded from NativeUI.dll. Ignoring occurrence loaded from NativeUI.dll.
[01:40:51] [INFO] Found 1 script(s) in NativeUI.dll.
[01:40:51] [DEBUG] Instantiating script MapEditor.JavascriptHook ...
[01:40:51] [INFO] Started script MapEditor.JavascriptHook.
[01:40:51] [DEBUG] Instantiating script MapEditor.MapEditor ...
[01:40:54] [ERROR] Failed to instantiate script MapEditor.MapEditor because constructor threw an exception: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\PedList.ini'.
File name: 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\PedList.ini'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding)
at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
at MapEditor.ObjectDatabase.LoadFromFile(String path, Dictionary`2& dictToLoadto)
at MapEditor.MapEditor..ctor()
[01:40:54] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[01:40:54] [INFO] Started script NativeUI.BigMessageThread.
invald props
top 100%
its working and this map is very good
free map bulder https://www.mediafire.com/file/imxzy871bppuesb/MB_Mod_%25282.2.3%2529.oiv/file
fuck you omega you are idiot you are ass