Selecteer een van de volgende categorieën om de laatste GTA 5 PC mods te vinden:
@roguegiant "If this isn't featured on the front page by the time you read this..."
Took care of that. :)
@Gidoxy Dude, this is fucking amazing! I noticed 2 small errors, though. The first is where mirror floor loses its mirror effect under certain angles. And the other is where couch is lifted too high from the ground. See https://1drv.ms/u/s!AhSxhQ9g_mrMsg9BI6ZMH4q4Ckvg?e=iKbZT2
@stck Even though I approved it again, as you're already on 1.2, I trust you will add a changelog (needs to be part of the description as well). And it needs higher res screenshots too.
@do260890 Passing trigger points are needed to get your cars to load. And it makes sense to ask for confirmation to enter, at that point. (Which also affords an opportunity to slow down your car, so you won't slam into garage door). I could perhaps make that optional, in next version.
@do260890 Just back up your car a bit, so you're out of trigger zone.
@the_real_JG https://github.com/crosire/scripthookvdotnet/releases/download/v3.1.0/ScriptHookVDotNet.zip It will directly have v2 and v3 dll in it.
@the_real_JG Yes, v3 and v2 are not compatible. :) But you can simply put both versions in your GTA V root directory. They won't interfere with each other. In fact, it's customary to keep v2 present, for legacy reasons, as it were.
@the_real_JG Tell me the API version DesignerApartment.dll resolved to. Model is an int now, in v3. So, it looks like you're trying to run it under v3 of SHVDN, whereas it needs v2 (at least v2.10.13).
@the_real_JG Look at a line in SHVDN, thst says something like:
[16:02:13] [DEBUG] Loading assembly DesignerApartment.dll ...
[16:02:13] [INFO] Found 1 script(s) in DesignerApartment.dll resolved to API 2.10.14
@SylveticHearts I will Approve your mod, but you're going to have have to be a little clearer on what it does when, where, and how. :) And how to install it. All this info needs to be inside the description field.