Laden...
84 bestanden geliket
12 reacties
0 filmpjes
1 upload
2 volgers
1.728 downloads
  • Michael3

    Fantastic mod, I love it! Just as a heads up, I had the game crashing for me when I wanted to return to story mode from the Rockstar Editor (I had Snow on before I entered the mode).
    ---------------------------
    SCRIPT HOOK V ERROR
    ---------------------------
    CORE: An exception occurred while executing 'gtamp-snow-mod_v2_1.asi' (0x00007FFBD0D859F0), id 113

    Press OK to continue.
    ---------------------------

    29 juli 2015
  • Michael3

    Damn man, that's amazing! Great work, I'll definitely check this out!

    26 juli 2015
  • Michael3
  • Michael3

    @YourFather Appreciate your help man, but still no dice :/ Guess I'll stick to ReShade only and hope ENB/ReShade fix whatever causes the problem soon. (I'm running a 970 on 353.06 drivers btw)

    9 juni 2015
  • Michael3

    @YourFather Thanks for the reply. Could you upload your 0.18.4 dll maybe? Eventually it's just an error caused by the new version.

    9 juni 2015
  • Michael3

    GTAV just crashes with the "stopped working" error right after leaving the launcher. I followed every one of your instructions carefully. It works if I set EnableProxyLibrary=false so ReShade doesn't get loaded. Which ReShade version are you using? I'm using the latest one 0.18.7. Any clues?

    9 juni 2015
  • Michael3

    Good job, looks really neat :)
    Looking forward to whenever you find the phone brand name textures.

    26 mei 2015
  • Michael3

    @Vegasx I used the LUA_SDK.asi to debug but after I found the error I deleted it and the mod works fine.

    16 mei 2015
  • Michael3

    @Vegasx Yup, I installed the LUA plugin just for this mod so I got the latest build (V10) from the gtaforums thread. Weird.

    16 mei 2015
  • Michael3

    @TakunDes Check the lua for yourself, it's really easy to understand even if you don't know much about scripting. It's clean. Just because it's a NoClip script doesn't mean it's infected lol

    Anyway, I fixed my issue after some research!
    Changed every rotation = ENTITY.GET_ENTITY_ROTATION(player, 0) to rotation = ENTITY.GET_ENTITY_ROTATION(player, false) and it works. Author probably didn't upload his finished version or sth, lua only takes false and true for boolean values instead of 0 and 1.

    16 mei 2015