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navzahed
NAU Main Land
2 bestanden geliket
132 reacties
2 filmpjes
13 uploads
177 volgers
610.328 downloads
  • 4cf088 astar

    @rhcnxfj13 yeah I removed all tuning options accidentally, I will update again

    3 oktober 2024
  • 4cf088 astar

    the car has been updated and now should work as intended, the spawn ID has been changed to "avents"

    enjoy!

    3 oktober 2024
  • 4cf088 astar

    @Mauluskus i will try to fix and improve that car in the coming days when I have a little more time

    24 september 2024
  • 4cf088 astar

    @NecatiArabaci81 this part seems to be a leftover from aventador S and should be removed:

    <Item>
    <modelName>aventadors</modelName>
    <txdName>aventadors</txdName>
    <handlingId>aventadors</handlingId>
    <gameName>aventadors</gameName>
    <vehicleMakeName>KOENIGSEGG</vehicleMakeName>
    <expressionDictName>null</expressionDictName>
    <expressionName>null</expressionName>
    <animConvRoofDictName>null</animConvRoofDictName>
    <animConvRoofName>null</animConvRoofName>
    <animConvRoofWindowsAffected />
    <ptfxAssetName>null</ptfxAssetName>
    <audioNameHash>PROTOTIPO</audioNameHash>
    <layout>LAYOUT_LOW</layout>
    <coverBoundOffsets>ELEGY_COVER_OFFSET_INFO</coverBoundOffsets>
    <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
    <scenarioLayout />
    <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
    <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
    <bonnetCameraName>VEHICLE_BONNET_CAMERA_RAPIDGT</bonnetCameraName>
    <povCameraName>REDUCED_NEAR_CLIP_POV_CAMERA</povCameraName>
    <FirstPersonDriveByIKOffset x="0.000000" y="-0.080000" z="-0.045000" />
    <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonProjectileDriveByIKOffset x="0.005000" y="-0.045000" z="-0.078000" />
    <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="-0.078000" />
    <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.040000" z="-0.048000" />
    <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonPassengerMobilePhoneOffset x="0.176000" y="0.113000" z="0.415000" />
    <FirstPersonMobilePhoneOffset x="0.135000" y="0.140000" z="0.568000" />
    <PovCameraOffset x="0.000000" y="-0.300000" z="0.605000" />
    <PovCameraVerticalAdjustmentForRollCage value="-0.010000" />
    <PovPassengerCameraOffset x="0.000000" y="0.000000" z="-0.030000" />
    <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="-0.030000" />
    <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
    <shouldUseCinematicViewMode value="true" />
    <shouldCameraTransitionOnClimbUpDown value="false" />
    <shouldCameraIgnoreExiting value="false" />
    <AllowPretendOccupants value="true" />
    <AllowJoyriding value="true" />
    <AllowSundayDriving value="true" />
    <AllowBodyColorMapping value="true" />
    <wheelScale value="0.292000" />
    <wheelScaleRear value="0.292000" />
    <dirtLevelMin value="0.000000" />
    <dirtLevelMax value="0.300000" />
    <envEffScaleMin value="0.000000" />
    <envEffScaleMax value="1.000000" />
    <envEffScaleMin2 value="0.000000" />
    <envEffScaleMax2 value="1.000000" />
    <damageMapScale value="0.600000" />
    <damageOffsetScale value="1.000000" />
    <diffuseTint value="0x00FFFFFF" />
    <steerWheelMult value="1.000000" />
    <HDTextureDist value="5.000000" />
    <lodDistances content="float_array">
    80.000000
    100.000000
    150.000000
    200.000000
    300.000000
    500.000000
    </lodDistances>
    <minSeatHeight value="0.79" />
    <identicalModelSpawnDistance value="20" />
    <maxNumOfSameColor value="10" />
    <defaultBodyHealth value="1000.000000" />
    <pretendOccupantsScale value="1.000000" />
    <visibleSpawnDistScale value="1.000000" />
    <trackerPathWidth value="2.000000" />
    <weaponForceMult value="1.000000" />
    <frequency value="50" />
    <swankness>SWANKNESS_5</swankness>
    <maxNum value="5" />
    <flags>FLAG_SPORTS FLAG_RICH_CAR FLAG_PEDS_CAN_STAND_ON_TOP FLAG_DISABLE_BUSTING FLAG_HAS_LIVERY FLAG_DISABLE_THROUGH_WINDSCREEN FLAG_RECESSED_TAILLIGHT_CORONAS FLAG_HAS_INTERIOR_EXTRAS</flags>
    <type>VEHICLE_TYPE_CAR</type>
    <plateType>VPT_BACK_PLATES</plateType>
    <dashboardType>VDT_RACE</dashboardType>
    <vehicleClass>VC_SUPER</vehicleClass>
    <wheelType>VWT_HIEND</wheelType>
    <trailers />
    <additionalTrailers />
    <drivers />
    <extraIncludes />
    <doorsWithCollisionWhenClosed />
    <driveableDoors />
    <bumpersNeedToCollideWithMap value="false" />
    <needsRopeTexture value="false" />
    <requiredExtras />
    <rewards />
    <cinematicPartCamera>
    <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
    <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
    <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
    <Item>WHEEL_REAR_LEFT_CAMERA</Item>
    </cinematicPartCamera>
    <NmBraceOverrideSet />
    <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
    <buoyancySphereSizeScale value="1.000000" />
    <pOverrideRagdollThreshold type="NULL" />
    <firstPersonDrivebyData>
    <Item>LOW_ELEGY2_FRONT_LEFT</Item>
    <Item>LOW_ELEGY2_FRONT_RIGHT</Item>
    </firstPersonDrivebyData>
    </Item>

    </InitDatas>
    <txdRelationships>

    <Item>
    <parent>vehicles_race_generic</parent>
    <child>aventadors</child>
    </Item>

    Breidt uit om alle reacties te lezen
    2 maart 2024
  • 4cf088 astar

    @jxxboneless if I can get my zmodeler to work again I will try to add livery

    22 januari 2024
  • 4cf088 astar

    @shifuguru that's an interesting car which I also love, maybe but I would probably do the R8 V10, which is the second Gen I guess?

    22 januari 2024
  • 4cf088 astar

    @razera there is nothing i can do about that, clearly, rev counter is broken on the latest version of the game, i haven't updated the car itself, so i didn't change anything to break its functionality, and from my own testing and videos on this page, you can see it clearly worked back in the day.
    only zlika hasn't updated their script, and they said it needs a downgraded game so all i can tell you is to ask to downgrade your game if you want rev counter to work
    https://zolika.dev/mods/vhalflife/downgrading

    17 januari 2024
  • 4cf088 astar

    @razera not every part of the script breaks, revuelto doesn't have Rev counter function, only spoiler and wipers, spoiler works on all cars, but wiper for example should be broken even on revuelto if you use latest game version

    17 januari 2024
  • 4cf088 astar

    @razera vehfuncsV needs a downgraded game to fully function it hasn't been updated to support the latest version
    Zolika has a guide on that on their website

    2 januari 2024
  • 4cf088 astar