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@Alex106 Thanks man. Also did you check the extensions in the ytyp? It affects the particles from the tree.
@HKH191 I can, but for Open Interiors, you would ether need to downgrade it or disable the MP map setting in the OpenInteriors.ini. Which means that another script will need to enable the MP map.
@HKH191 Creating the office interior is done by Open Interiors itself.
I still have V4 of Open Interiors. I can try to make it work with that. Its that or give this script the ability to run along side Open Interiors V5 with the MP map setting disabled. Then this script would handle everything Online related.
@Alex106 I noticed that the tree you added replaces an existing tree. Do you think you can make the tree an add on or is it supposed to replace vanilla trees?
@HKH191 Sure thing. Only thing is some of the teleports are created by Open Interiors.
@AlexUnivex Is it going to make it easier to copy ysc code to it or something? It would be cool to have a lot of the Online scripts in story mode.
But from looking at the syntax, it looks like you are planning on having scripts that go outside of GTA V and can access a server.
@tk0wnz Nice car man.
I did notice that the interior gets dirty. It seems to affect the colored areas.
Hope you can fix this.
@Modojo Nice job on the clouds man. They don't look far off from vanilla, yet they add a hint of extra detail.
So I found this bug where the clouds make this mysterious line across the sky. As if the texture is reaching the edge of the model.
Hopefully you can fix this.
@HKH191 The Avenger uses Interior Components. For the MOC, it uses scripted object placements. I'd talk to sjaak327 about that one since he is the only one who has the props spawning.
Also you should check out the Coding and Documentation sections on here. http://gtaforums.com/forum/370-gta-v/
This should give you some insights on things. This way you can do things closer to how they are in GTA Online using all the correct natives and such as well as not having your scripts dependent on other mods for stuff.
@HKH191 I'd limit how much money you make after a certain rank.
Or better yet make it work like Online where you get stock, items have a fixed value, and you sell them.
You are limited by how much warehouse space you have and not by how much money you have made. That is unrealistic.