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I am currently working on reviving this mod.
I am not sure when I'll finish, maybe today, maybe tomorrow or in a month.
@flubbe88 Oh I see thanks for your feedback, I'll update the requirements section!
@whitehot1 I'll add them on the list. At first I want to write a code to toggle it on/of like hoopsur said if he is talking to someone the game will go crazy :P
@ChOcOsKiZo @lipskamafia @Aietoku @Roadrunner Thanks :D
@Pedge @amitpaul911 I've tried doing that but the game's command was faster :/ I don't have any controller to test but is there any unusable button on the controller while driving? I may try to add support for it manually.
@flubbe88 Check this ==> http://www.microsoft.com/en-us/download/details.aspx?id=27224
@amitpaul911 Well yeah you're right.. I wonder why R* didn't use this kind of AI as an alternative also..
It's like having two controls: Jump exit, Bad ass exit.
@Nik The Greek Theoretically, it can be done with a real car dude :P Batman can do it.
@Roadrunner Yeah of course
@launez @TysonAlvarez @baba0rum @Mufrad @Zer0w @Roadrunner @bloodykills Thanks for your support, @HeySlickThatsMe Well yeah but if you want to exit the normal way you can just use the default game controller. The AI I'm using slow down the vehicle and then make the player exits, so theoretically you can do it in real :P
@flubbe88 It's the same problem dude look: " System.Speech.Recognition.SpeechRecognitionEngine..ctor(CultureInfo culture) " <== The problem is happening here. Did you install language package?