17.716
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17.716
270
A complete overhaul of emergency medicine in San Andreas, with entirely new ideology behind it, new peds, new lore-friendly vehicles for every purpose, scratch-made parts, seamless blend into game world with map edits, vehicle spawners, dozens of handcrafted ambient scenarios and improved emergency dispatch system for EMS.
Full info, content overview, detailed installation guides, credits and disclaimers can be found in Manual.pdf inside the mod package.
Please leave your feedback, bug reports and support requests here in comments or in our Discord server, we'll appreciate that!
Spawn names:
AMBULANCE
AMBULANCE2
EMSSTALKER
EMSCOMET
EMSSWIFT
S_M_M_PARAMEDIC_01
S_M_M_PARAMEDIC_02
WEAPON_MEDBAG
PROP_MED_STRETCHER
PROP_MEDBOX
PROP_MEDBAG
Installation instructions:
1. Install all dependencies.
2. Install content from 'Install' folder, following detailed instructions in Manual.pdf
OpenIV users can benefit from semi-automated installation procedure by using included .oiv packages.
Codewalker users will have to do some .meta file editing.
Dependencies:
Improved gameconfig.xml
Heap Adjuster
Packfile Limit Adjuster
Weapon Limits Adjuster
Recommended additions:
SirenSetting Limit Adjuster 2.0 or higher for better emergency lighting effects and patterns. MRSA Pack makes use of its new 32 siren bones feature.
Dynamic Lighting System for greater control over lighting patterns and siren tones
Changelog:
1.1
- Released FiveM version
- Included mapping templates for livery creators
- Fixed stretcher prop alignment for Ultimate Backup paramedics
- Improved ped _02's .ymt configs
- Improved the texture of Comet wig-wags
- Added optional lights configuration with smaller coronas
- Streamlined prop naming
- Fixed DLS configs
- Fixed formatting and typos in Manual
Credits
Nacho - Custom assets, compilation, texture work, assembly, peds, map edits
w/ aka. Weeby - Custom assets, compilation, texture work, assembly, ambient events, sounds
TGStig - Speedo Express model
Fenton - Original Swift model edits
11john11 - Roof antennas
Crizby - Liveries, textures
AlexanderLB - Decals, textures
Special thanks to:
LoreHub community for support, feedback, beta-testing and being good boys lately
dexyfex and other Codewalker contributors, researchers and developers
Monky for his sound research and documentation
If you like our work and want to support at least me, please consider donating here at Boosty. Unfortunately this seems to be the only service that's currently working in my country. My apologies for the inconvenience and huge thank you for any support.
Full info, content overview, detailed installation guides, credits and disclaimers can be found in Manual.pdf inside the mod package.
Please leave your feedback, bug reports and support requests here in comments or in our Discord server, we'll appreciate that!
Spawn names:
AMBULANCE
AMBULANCE2
EMSSTALKER
EMSCOMET
EMSSWIFT
S_M_M_PARAMEDIC_01
S_M_M_PARAMEDIC_02
WEAPON_MEDBAG
PROP_MED_STRETCHER
PROP_MEDBOX
PROP_MEDBAG
Installation instructions:
1. Install all dependencies.
2. Install content from 'Install' folder, following detailed instructions in Manual.pdf
OpenIV users can benefit from semi-automated installation procedure by using included .oiv packages.
Codewalker users will have to do some .meta file editing.
Dependencies:
Improved gameconfig.xml
Heap Adjuster
Packfile Limit Adjuster
Weapon Limits Adjuster
Recommended additions:
SirenSetting Limit Adjuster 2.0 or higher for better emergency lighting effects and patterns. MRSA Pack makes use of its new 32 siren bones feature.
Dynamic Lighting System for greater control over lighting patterns and siren tones
Changelog:
1.1
- Released FiveM version
- Included mapping templates for livery creators
- Fixed stretcher prop alignment for Ultimate Backup paramedics
- Improved ped _02's .ymt configs
- Improved the texture of Comet wig-wags
- Added optional lights configuration with smaller coronas
- Streamlined prop naming
- Fixed DLS configs
- Fixed formatting and typos in Manual
Credits
Nacho - Custom assets, compilation, texture work, assembly, peds, map edits
w/ aka. Weeby - Custom assets, compilation, texture work, assembly, ambient events, sounds
TGStig - Speedo Express model
Fenton - Original Swift model edits
11john11 - Roof antennas
Crizby - Liveries, textures
AlexanderLB - Decals, textures
Special thanks to:
LoreHub community for support, feedback, beta-testing and being good boys lately
dexyfex and other Codewalker contributors, researchers and developers
Monky for his sound research and documentation
If you like our work and want to support at least me, please consider donating here at Boosty. Unfortunately this seems to be the only service that's currently working in my country. My apologies for the inconvenience and huge thank you for any support.
Eerste Upload: 22 januari 2023
Laatst bijgewerkt: 25 januari 2023
Laatst Gedownload: 11 minuten geleden
79 Reacties
A complete overhaul of emergency medicine in San Andreas, with entirely new ideology behind it, new peds, new lore-friendly vehicles for every purpose, scratch-made parts, seamless blend into game world with map edits, vehicle spawners, dozens of handcrafted ambient scenarios and improved emergency dispatch system for EMS.
Full info, content overview, detailed installation guides, credits and disclaimers can be found in Manual.pdf inside the mod package.
Please leave your feedback, bug reports and support requests here in comments or in our Discord server, we'll appreciate that!
Spawn names:
AMBULANCE
AMBULANCE2
EMSSTALKER
EMSCOMET
EMSSWIFT
S_M_M_PARAMEDIC_01
S_M_M_PARAMEDIC_02
WEAPON_MEDBAG
PROP_MED_STRETCHER
PROP_MEDBOX
PROP_MEDBAG
Installation instructions:
1. Install all dependencies.
2. Install content from 'Install' folder, following detailed instructions in Manual.pdf
OpenIV users can benefit from semi-automated installation procedure by using included .oiv packages.
Codewalker users will have to do some .meta file editing.
Dependencies:
Improved gameconfig.xml
Heap Adjuster
Packfile Limit Adjuster
Weapon Limits Adjuster
Recommended additions:
SirenSetting Limit Adjuster 2.0 or higher for better emergency lighting effects and patterns. MRSA Pack makes use of its new 32 siren bones feature.
Dynamic Lighting System for greater control over lighting patterns and siren tones
Changelog:
1.1
- Released FiveM version
- Included mapping templates for livery creators
- Fixed stretcher prop alignment for Ultimate Backup paramedics
- Improved ped _02's .ymt configs
- Improved the texture of Comet wig-wags
- Added optional lights configuration with smaller coronas
- Streamlined prop naming
- Fixed DLS configs
- Fixed formatting and typos in Manual
Credits
Nacho - Custom assets, compilation, texture work, assembly, peds, map edits
w/ aka. Weeby - Custom assets, compilation, texture work, assembly, ambient events, sounds
TGStig - Speedo Express model
Fenton - Original Swift model edits
11john11 - Roof antennas
Crizby - Liveries, textures
AlexanderLB - Decals, textures
Special thanks to:
LoreHub community for support, feedback, beta-testing and being good boys lately
dexyfex and other Codewalker contributors, researchers and developers
Monky for his sound research and documentation
If you like our work and want to support at least me, please consider donating here at Boosty. Unfortunately this seems to be the only service that's currently working in my country. My apologies for the inconvenience and huge thank you for any support.
Full info, content overview, detailed installation guides, credits and disclaimers can be found in Manual.pdf inside the mod package.
Please leave your feedback, bug reports and support requests here in comments or in our Discord server, we'll appreciate that!
Spawn names:
AMBULANCE
AMBULANCE2
EMSSTALKER
EMSCOMET
EMSSWIFT
S_M_M_PARAMEDIC_01
S_M_M_PARAMEDIC_02
WEAPON_MEDBAG
PROP_MED_STRETCHER
PROP_MEDBOX
PROP_MEDBAG
Installation instructions:
1. Install all dependencies.
2. Install content from 'Install' folder, following detailed instructions in Manual.pdf
OpenIV users can benefit from semi-automated installation procedure by using included .oiv packages.
Codewalker users will have to do some .meta file editing.
Dependencies:
Improved gameconfig.xml
Heap Adjuster
Packfile Limit Adjuster
Weapon Limits Adjuster
Recommended additions:
SirenSetting Limit Adjuster 2.0 or higher for better emergency lighting effects and patterns. MRSA Pack makes use of its new 32 siren bones feature.
Dynamic Lighting System for greater control over lighting patterns and siren tones
Changelog:
1.1
- Released FiveM version
- Included mapping templates for livery creators
- Fixed stretcher prop alignment for Ultimate Backup paramedics
- Improved ped _02's .ymt configs
- Improved the texture of Comet wig-wags
- Added optional lights configuration with smaller coronas
- Streamlined prop naming
- Fixed DLS configs
- Fixed formatting and typos in Manual
Credits
Nacho - Custom assets, compilation, texture work, assembly, peds, map edits
w/ aka. Weeby - Custom assets, compilation, texture work, assembly, ambient events, sounds
TGStig - Speedo Express model
Fenton - Original Swift model edits
11john11 - Roof antennas
Crizby - Liveries, textures
AlexanderLB - Decals, textures
Special thanks to:
LoreHub community for support, feedback, beta-testing and being good boys lately
dexyfex and other Codewalker contributors, researchers and developers
Monky for his sound research and documentation
If you like our work and want to support at least me, please consider donating here at Boosty. Unfortunately this seems to be the only service that's currently working in my country. My apologies for the inconvenience and huge thank you for any support.
Eerste Upload: 22 januari 2023
Laatst bijgewerkt: 25 januari 2023
Laatst Gedownload: 11 minuten geleden
May I ask what the font of MRSA is called?
Would it be possible to release the speedo as a separate vehicle? i've tried to remove it as it's the only vehicle i really want to sue but since the textures are split up into multiple RPF's it seems incredibly complex.
So I checked the EMSSWIFT with LSPDFR.
I have an Air Ambulance special unit in which the medics rappel down from the helicopter and tend to injured peds. Works fine with Polmav.
I changed the config to use EMSSWIFT for it but medics are unable to rappel down and just fall off the helo.
Great, found myself replacing the Ford E450 with the bravado because it´s much better. Hope to see some more liveries in the future. Also the ped is totally awesome. Not so high-end-16k-ultra-resolution-hdr-super-sick-texture loaded. I´d prefer a standard exempt plate though.
@darkblue more ambulance packs will come in the future with different agencies and also normal plates, glad you like the pack!
Hey, so I just installed this mod and it's great. One issue are the uniforms, however. They keep getting messed up. I don't know why tho. I also have RDE and EUP overhaul installed and nothing seems to fix this issue. Other than that, awesome mod.
This is brilliant! Only one thing though: has anyone else experienced issues with the handling of the Bravado ambulance? It tips over when turning even with low-ish mph.
@kotetsi thanks! For the handling, you need to install one of the provided .oiv packages.
Thanks for the response! Truly a 5-star mod!
Is anyone having issues with crashes on startup with this mod? I made sure i have a good gaemconfig installed, as well as packfile limit adjuster and heapadjuster. I deleted all other mods and it crashes during loading with no error messages displayed. Anyone have any ideas?
@timlanigan218 there is one more dependency in the list
Very creative solution for the license plates, I was a bit confused when I saw it at first lol
Is it fivem ready
@Juniour yes, absolutely. Check the versions list
Got a discord account I can contact you on?
If it's easier to add me real quick | hazestudios
I'm making an EMS mod for LSPDFR and have a few questions. TIA.
Is there going to be an addon version of this within the future?
@w.. i believe u accidentally put some screenshot with lspd there, also ur discord link is expired/invalid
Can you add fake scene lights to the ambulance and ambulance 2? Adding white sirens lights that always remain on as vehicle extras.
I am unable to install "[Recommended] World patches", this is what the log says:
ERROR -> XML DOCUMENT Parse error: ErrorCode: "0xC00CE503"
Reason: "Incorrect syntax was used in a comment"
Source Text: " <!-- <Item type="CLoadOutWeapon">"
Line: "1728"
LinePos: "9"
FilePos: "44944"
ERROR -> Unable to read XML DOCUMENT with path "common\data\ai\loadouts.meta"
Hey, i have a problem with the interior texture for the ambulance, outside is fine but inside is all messed around