[INS2] M136 AT4 1.0
1.380
28
1.380
28
Credits:
New World Interactive - Model and texture assets.
Equinox407 - Compiling/Decompiling, texture/mesh editing, rigging, animating.
DO NOT REPOST ANYWHERE WITHOUT MY PERMISSION
Replaces the Rocket Launcher
Features:
Fully animated
Working collision data
2K textures
Comes in 2 variants, one with a sling and one without.
Please note:
Due to the animations in GTA V there are severe limitations on what mods can and cannot be added. I am not able to edit or move the hands to correct position of the weapon. Because of that this mod may appear goofy or unrealistic. If you think this fair enough I'm not happy about it either. Just don't leave a useless comment saying it looks dumb. Still I wanted to add this weapon to GTA V anyway. Thanks all.
All assets were taken from Insurgency Sandstorm directly.
Installation:
Just extract the archive and place the files in
mods/update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
New World Interactive - Model and texture assets.
Equinox407 - Compiling/Decompiling, texture/mesh editing, rigging, animating.
DO NOT REPOST ANYWHERE WITHOUT MY PERMISSION
Replaces the Rocket Launcher
Features:
Fully animated
Working collision data
2K textures
Comes in 2 variants, one with a sling and one without.
Please note:
Due to the animations in GTA V there are severe limitations on what mods can and cannot be added. I am not able to edit or move the hands to correct position of the weapon. Because of that this mod may appear goofy or unrealistic. If you think this fair enough I'm not happy about it either. Just don't leave a useless comment saying it looks dumb. Still I wanted to add this weapon to GTA V anyway. Thanks all.
All assets were taken from Insurgency Sandstorm directly.
Installation:
Just extract the archive and place the files in
mods/update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
Eerste Upload: 24 februari 2024
Laatst bijgewerkt: 24 februari 2024
Laatst Gedownload: 8 uur geleden
13 Reacties
More mods by Equinox407:
- Handgeweer
5.0
3.449
28
1.0 (Default)
By Equinox407
Credits:
New World Interactive - Model and texture assets.
Equinox407 - Compiling/Decompiling, texture/mesh editing, rigging, animating.
DO NOT REPOST ANYWHERE WITHOUT MY PERMISSION
Replaces the Rocket Launcher
Features:
Fully animated
Working collision data
2K textures
Comes in 2 variants, one with a sling and one without.
Please note:
Due to the animations in GTA V there are severe limitations on what mods can and cannot be added. I am not able to edit or move the hands to correct position of the weapon. Because of that this mod may appear goofy or unrealistic. If you think this fair enough I'm not happy about it either. Just don't leave a useless comment saying it looks dumb. Still I wanted to add this weapon to GTA V anyway. Thanks all.
All assets were taken from Insurgency Sandstorm directly.
Installation:
Just extract the archive and place the files in
mods/update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
New World Interactive - Model and texture assets.
Equinox407 - Compiling/Decompiling, texture/mesh editing, rigging, animating.
DO NOT REPOST ANYWHERE WITHOUT MY PERMISSION
Replaces the Rocket Launcher
Features:
Fully animated
Working collision data
2K textures
Comes in 2 variants, one with a sling and one without.
Please note:
Due to the animations in GTA V there are severe limitations on what mods can and cannot be added. I am not able to edit or move the hands to correct position of the weapon. Because of that this mod may appear goofy or unrealistic. If you think this fair enough I'm not happy about it either. Just don't leave a useless comment saying it looks dumb. Still I wanted to add this weapon to GTA V anyway. Thanks all.
All assets were taken from Insurgency Sandstorm directly.
Installation:
Just extract the archive and place the files in
mods/update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
Eerste Upload: 24 februari 2024
Laatst bijgewerkt: 24 februari 2024
Laatst Gedownload: 8 uur geleden
@Equinox407 I did the work to find the right first person aim and shoot setting. only one small point is a bit buggy but that unfortunately I can't get rid of it. check this out https://youtu.be/YAPfmLqexTc
here the values:
<FirstPersonScopeOffset x="0.005000" y="-0.100000" z="0.015000" />
<FirstPersonScopeRotationOffset x="1.700000" y="0.000000" z="1.700000" />
BOTH VALUES IS RECOMMEND TO REPLACE!
Just one thing. i renamed this weapon to replace the firework launcher because i didn't wanted to replace the RPG. i hope the values will also working as RPG replace but i am not sure. and here is a another tip. delete by the weaponflags following:
"UseFPSSecondaryMotion" then you will steady aim in iron sights without that ugly sway
have fun
This file has been approved automatically. If you think this file should not be here for any reason please report it.
https://steamcommunity.com/sharedfiles/filedetails/?id=495171968&amp;searchtext=ar+15
yo can u check dis out
hey man i made your weapons(rifles,pistols) as add-on version, can i upload it for others? i need your permission
some link to donate you?
your mods are so good. impressive stuff. I saw you made an Automag but it replaces the 50. pistol. Is there anyway that you could add a separate file to make it replace the vintage pistol. Or if there is a way for me to change it myself just let me know so you dont have to deal with the hassle. love your work i've replaced most of my weapons with your stuff at this point.
@kaybandz I will do that model sometime soon don't worry.
@rhcnxfj13 Yeah sure thing, Just credit me. If you want you can add me on discord @equinox407 and send me the files and I'll update the mods myslef.
@T3RKNESS Unfortunately I do not have any way to donate to me. Paypal banned me for no reason lol. I guess you could check out my fiver page and place an order or something idk but I appreciate the kind words.
@thatonemowhawkguy Hmm. You could try renaming the file. Sometimes that works but most of the time it doesn't. The reason I make it replace the .50 is that the Auto Mag uses a large caliber. I might make that replacement soon but I am busy at the moment. No promises but I will try.
thanks anyhow i really respect you taking the time to respond
can you do an HK416 w scope and grip options? i have an old one with over 46mb ytd and its hurting my weapons :(
@Lapd Code 3 I can but I doubt mine would be any smaller.