Eiger Nordwand BETA [Add-On SP] 1.0
3.546
65
3.546
65
Author: VSR Kevin
Track Source Gran Turismo 6
I converted this map for my upcoming RAGE Engine racing conversion project
i uploaded this as a test to see how high is the demand for race tracks cause i have plenty of real life tracks done already maybe will do cities in the future
Includes Working lights and LOD Lights
the only known bug currently is that the mountain tends to turn yellow at midnight
Install
Place the "eiger_nordwand" folder into mods-update-x64-dlcpacks
and add this line into your "dlclist.xml"
located in: mods-update-update.rpf-common-data
dlcpacks:/eiger_nordwand/
Coords: x="-6954.44000000" y="7551.22000000" z="350.00000000"
Track Source Gran Turismo 6
I converted this map for my upcoming RAGE Engine racing conversion project
i uploaded this as a test to see how high is the demand for race tracks cause i have plenty of real life tracks done already maybe will do cities in the future
Includes Working lights and LOD Lights
the only known bug currently is that the mountain tends to turn yellow at midnight
Install
Place the "eiger_nordwand" folder into mods-update-x64-dlcpacks
and add this line into your "dlclist.xml"
located in: mods-update-update.rpf-common-data
dlcpacks:/eiger_nordwand/
Coords: x="-6954.44000000" y="7551.22000000" z="350.00000000"
Eerste Upload: 27 december 2023
Laatst bijgewerkt: 27 december 2023
Laatst Gedownload: 18 minuten geleden
29 Reacties
More mods by VSR Kevin:
Author: VSR Kevin
Track Source Gran Turismo 6
I converted this map for my upcoming RAGE Engine racing conversion project
i uploaded this as a test to see how high is the demand for race tracks cause i have plenty of real life tracks done already maybe will do cities in the future
Includes Working lights and LOD Lights
the only known bug currently is that the mountain tends to turn yellow at midnight
Install
Place the "eiger_nordwand" folder into mods-update-x64-dlcpacks
and add this line into your "dlclist.xml"
located in: mods-update-update.rpf-common-data
dlcpacks:/eiger_nordwand/
Coords: x="-6954.44000000" y="7551.22000000" z="350.00000000"
Track Source Gran Turismo 6
I converted this map for my upcoming RAGE Engine racing conversion project
i uploaded this as a test to see how high is the demand for race tracks cause i have plenty of real life tracks done already maybe will do cities in the future
Includes Working lights and LOD Lights
the only known bug currently is that the mountain tends to turn yellow at midnight
Install
Place the "eiger_nordwand" folder into mods-update-x64-dlcpacks
and add this line into your "dlclist.xml"
located in: mods-update-update.rpf-common-data
dlcpacks:/eiger_nordwand/
Coords: x="-6954.44000000" y="7551.22000000" z="350.00000000"
Eerste Upload: 27 december 2023
Laatst bijgewerkt: 27 december 2023
Laatst Gedownload: 18 minuten geleden
Link for a preview https://youtu.be/ixTwxgUtVoA
wow amazing bro. please add more track like this.
thank you for sharing your work with us 🙏👌
- Circuit de Spa-Francorchamps
- Dragon Trail
https://www.gran-turismo.com/gb/products/gtsport/tracklist/
excellent work bro.... thank for this... waiting for more like this....
Amazing work! Are there any good tutorials on how you got that map into the game? /J
great, def waiting for more
excited to see what else you release. i literally check this site everyday for new tracks :)
@cooky187 new track dropping today
@VSR Kevin my guy! Tested this on my Fivem server works great 💪
@VSR Kevin You need to change your vertex paint on your terrain model if you don't want yellow glowing at night
@MrGTAmodsgerman Yeah i was trying that on another map as a test i painted it black and now its fine at night but the shadows are almost black at day xd no clue how to paint it yet
@MrGTAmodsgerman What color i should paint it ? or what option like MIX Darken etc...?
@VSR Kevin Don't you know Dekurwinator's tutorials? He made one about vertex painting and what the channel does.It depends on what you trying to archive with the terrain. Normally you often paint it in a purplish color. Since your mesh isn't a actual terrain texture blending mesh, just import an R* made building model into your 3ds Max or Blender, and check it's vertex colors. The alpha channel is always red. There is also colors that affects if puddles get disabled ect.
@MrGTAmodsgerman Thank You now i have a clue how it works to be honest im quite new to this but slowly learning something about it every day
@MrGTAmodsgerman 🙏👌👍
@VSR Kevin Keep it going, it can be really fun to learn all of this.
GOOD JOB dude we wait the rest of the project
@VSR Kevin Great Map Bro!! I made a short film on your map, it's called The Norwand Mystery ;D Take a look if you want :P
https://youtu.be/Xk_BuV2AY4c
love the map!! there's some big fences floating arround in packs of three in some places, I'll try to upload a screenshot of that but other than that it's already looking great! maybe some more vegetation and trees, maybe some cows and spectators coupd make it more immersive, but that's just me being swiss and proud haha.
here is the "bug" : https://imgur.com/a/VGVnjza
don't work, i fall off