Skysder's Enhanced Traffic Experience: Ultimate Edition [OIV] 1.0 Hotfix
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Welcome to Skysder's Enhanced Traffic Experince: Ultimate Edition!
You can find a full, always up-to-date list of the mods included in this config here!
You may be familiar with my Lite version (of which you can find here!) and its main concept, which was to update and freshen Los Santos with DLC vehicles. The Ultimate Edition goes beyond DLCs and supports a vast majority of lore-friendly mods! There are a few exceptions regarding mods I did not and will not include, which are listed below.
- Old and or very low quality
- No immediate use for the mod (i.e. doesn't fit into traffic or scenarios)
- Unlore
That being said, this does include most lore-friendly mods you can find on this website. I searched far and wide to make sure I didn't leave any stone unturned. What can you find in the Ultimate Edition you ask? Read below!
- DLC vehicles + mods
- New dispatch.meta, popcycle.data, popgroups.ymt and edited vehiclemodelsets.meta!
- Ever-changing traffic variations
What to expect in the future:
- More fleshed out vehiclemodelsets
- New lore-friendly mods added on their release
Some important notes:
- Increasing your games vehicle variety multiplier can do wonders for this mod. You can find that setting and your city density setting within /Documents/Rockstar Games/GTA V?settings.xml and look for CityDensity/VehicleVarietyMultiplier! Find a sweet spot for those settings that your PC can handle. I keep mine at 1.5 for density and 20.0 for variety respectively.
- GTA V is a game from 2013, so it can only handle so much! The game will prioritize some vehicles over others (A.K.A the 'GTA Effect') so don't panic if you see 4-5 of the same vehicle at a time. The game will adapt over time.
- This mod includes A LOT of mods, including LODless ones, that may decrease performance. However, they are few and far between and should not cause any extreme performance decreases, even on lower-end PCs.
- While this mod does support many other lore-friendly mods, I want to make it explicitly clear that it DOES NOT support the Vanillaworks Extended Pack 2.5. Instead, all mods supported are their singular versions. However, it will support VWE 2.6 in the future.
Installation instructions can be found in the README file located in the archive. Please read it thoroughly. I will not address comments regarding problems with installation unless absolutely necessary!
1.0 Hotfix:
- Added backup files!
Credits:
Me, for the config & screenshots
A_mbien_t & johndoe968, for feedback
ItsJustCurtis, for the OIV package
Sir Stir Fry, for the logo
Join the Vanillaworks Discord server!
You can find a full, always up-to-date list of the mods included in this config here!
You may be familiar with my Lite version (of which you can find here!) and its main concept, which was to update and freshen Los Santos with DLC vehicles. The Ultimate Edition goes beyond DLCs and supports a vast majority of lore-friendly mods! There are a few exceptions regarding mods I did not and will not include, which are listed below.
- Old and or very low quality
- No immediate use for the mod (i.e. doesn't fit into traffic or scenarios)
- Unlore
That being said, this does include most lore-friendly mods you can find on this website. I searched far and wide to make sure I didn't leave any stone unturned. What can you find in the Ultimate Edition you ask? Read below!
- DLC vehicles + mods
- New dispatch.meta, popcycle.data, popgroups.ymt and edited vehiclemodelsets.meta!
- Ever-changing traffic variations
What to expect in the future:
- More fleshed out vehiclemodelsets
- New lore-friendly mods added on their release
Some important notes:
- Increasing your games vehicle variety multiplier can do wonders for this mod. You can find that setting and your city density setting within /Documents/Rockstar Games/GTA V?settings.xml and look for CityDensity/VehicleVarietyMultiplier! Find a sweet spot for those settings that your PC can handle. I keep mine at 1.5 for density and 20.0 for variety respectively.
- GTA V is a game from 2013, so it can only handle so much! The game will prioritize some vehicles over others (A.K.A the 'GTA Effect') so don't panic if you see 4-5 of the same vehicle at a time. The game will adapt over time.
- This mod includes A LOT of mods, including LODless ones, that may decrease performance. However, they are few and far between and should not cause any extreme performance decreases, even on lower-end PCs.
- While this mod does support many other lore-friendly mods, I want to make it explicitly clear that it DOES NOT support the Vanillaworks Extended Pack 2.5. Instead, all mods supported are their singular versions. However, it will support VWE 2.6 in the future.
Installation instructions can be found in the README file located in the archive. Please read it thoroughly. I will not address comments regarding problems with installation unless absolutely necessary!
1.0 Hotfix:
- Added backup files!
Credits:
Me, for the config & screenshots
A_mbien_t & johndoe968, for feedback
ItsJustCurtis, for the OIV package
Sir Stir Fry, for the logo
Join the Vanillaworks Discord server!
Eerste Upload: 4 juni 2022
Laatst bijgewerkt: 4 juni 2022
Laatst Gedownload: 1 uur geleden
87 Reacties
More mods by Skysder:
Welcome to Skysder's Enhanced Traffic Experince: Ultimate Edition!
You can find a full, always up-to-date list of the mods included in this config here!
You may be familiar with my Lite version (of which you can find here!) and its main concept, which was to update and freshen Los Santos with DLC vehicles. The Ultimate Edition goes beyond DLCs and supports a vast majority of lore-friendly mods! There are a few exceptions regarding mods I did not and will not include, which are listed below.
- Old and or very low quality
- No immediate use for the mod (i.e. doesn't fit into traffic or scenarios)
- Unlore
That being said, this does include most lore-friendly mods you can find on this website. I searched far and wide to make sure I didn't leave any stone unturned. What can you find in the Ultimate Edition you ask? Read below!
- DLC vehicles + mods
- New dispatch.meta, popcycle.data, popgroups.ymt and edited vehiclemodelsets.meta!
- Ever-changing traffic variations
What to expect in the future:
- More fleshed out vehiclemodelsets
- New lore-friendly mods added on their release
Some important notes:
- Increasing your games vehicle variety multiplier can do wonders for this mod. You can find that setting and your city density setting within /Documents/Rockstar Games/GTA V?settings.xml and look for CityDensity/VehicleVarietyMultiplier! Find a sweet spot for those settings that your PC can handle. I keep mine at 1.5 for density and 20.0 for variety respectively.
- GTA V is a game from 2013, so it can only handle so much! The game will prioritize some vehicles over others (A.K.A the 'GTA Effect') so don't panic if you see 4-5 of the same vehicle at a time. The game will adapt over time.
- This mod includes A LOT of mods, including LODless ones, that may decrease performance. However, they are few and far between and should not cause any extreme performance decreases, even on lower-end PCs.
- While this mod does support many other lore-friendly mods, I want to make it explicitly clear that it DOES NOT support the Vanillaworks Extended Pack 2.5. Instead, all mods supported are their singular versions. However, it will support VWE 2.6 in the future.
Installation instructions can be found in the README file located in the archive. Please read it thoroughly. I will not address comments regarding problems with installation unless absolutely necessary!
1.0 Hotfix:
- Added backup files!
Credits:
Me, for the config & screenshots
A_mbien_t & johndoe968, for feedback
ItsJustCurtis, for the OIV package
Sir Stir Fry, for the logo
Join the Vanillaworks Discord server!
You can find a full, always up-to-date list of the mods included in this config here!
You may be familiar with my Lite version (of which you can find here!) and its main concept, which was to update and freshen Los Santos with DLC vehicles. The Ultimate Edition goes beyond DLCs and supports a vast majority of lore-friendly mods! There are a few exceptions regarding mods I did not and will not include, which are listed below.
- Old and or very low quality
- No immediate use for the mod (i.e. doesn't fit into traffic or scenarios)
- Unlore
That being said, this does include most lore-friendly mods you can find on this website. I searched far and wide to make sure I didn't leave any stone unturned. What can you find in the Ultimate Edition you ask? Read below!
- DLC vehicles + mods
- New dispatch.meta, popcycle.data, popgroups.ymt and edited vehiclemodelsets.meta!
- Ever-changing traffic variations
What to expect in the future:
- More fleshed out vehiclemodelsets
- New lore-friendly mods added on their release
Some important notes:
- Increasing your games vehicle variety multiplier can do wonders for this mod. You can find that setting and your city density setting within /Documents/Rockstar Games/GTA V?settings.xml and look for CityDensity/VehicleVarietyMultiplier! Find a sweet spot for those settings that your PC can handle. I keep mine at 1.5 for density and 20.0 for variety respectively.
- GTA V is a game from 2013, so it can only handle so much! The game will prioritize some vehicles over others (A.K.A the 'GTA Effect') so don't panic if you see 4-5 of the same vehicle at a time. The game will adapt over time.
- This mod includes A LOT of mods, including LODless ones, that may decrease performance. However, they are few and far between and should not cause any extreme performance decreases, even on lower-end PCs.
- While this mod does support many other lore-friendly mods, I want to make it explicitly clear that it DOES NOT support the Vanillaworks Extended Pack 2.5. Instead, all mods supported are their singular versions. However, it will support VWE 2.6 in the future.
Installation instructions can be found in the README file located in the archive. Please read it thoroughly. I will not address comments regarding problems with installation unless absolutely necessary!
1.0 Hotfix:
- Added backup files!
Credits:
Me, for the config & screenshots
A_mbien_t & johndoe968, for feedback
ItsJustCurtis, for the OIV package
Sir Stir Fry, for the logo
Join the Vanillaworks Discord server!
Eerste Upload: 4 juni 2022
Laatst bijgewerkt: 4 juni 2022
Laatst Gedownload: 1 uur geleden
@Zeddi like me... I don't understand. I try gameconf ans setting.xml... but... Always this problème.
for people saying cars are disappearing (@Richarlene & @Zeddi) , it sounds like you haven't correctly installed any mod that disables Rockstar's implemented mechanic to remove MP vehicles from SP sessions. Installing a trainer (I recommend Simple Trainer) should fix this.
@fawncashew yep thanks, I found that yesterday :)
@_Moon_ same here
Quick question, those taxis look great. Mind sending me the link?
quando vc vai atualizar o mod?
Gostaria de saber como faço para desinstalar o mod, o meu computador não suporta. Alguém me ajuda
@Skysder pode me ajudar a fazer a remoção do mod, gostei muito, mas meu computador não aguentou
hey is there anyway to mix this mod with cops back on the beat so i can run pull me over aswell
Will this work for world of variety, realism dispatch enhance and all of the Vanillaworks pack?
hey, Skysder, you should add the chums bucket of classics pack to this, ill probably write more comments for ideas that could be added to this
How about you add your Vapid Clique Deluxe and Brute Blacktop mods next? Also, excellent mod
When i go around the world the benefactor schwartzer has textures changes, i dont know how to describe it but it changes textures. i just recently installed enb whenever this started. Anyone know how to help. i tried reinstalling the mod but that didnt work.
Does this support a playthrough?
This mod is so underrated. Best Traffic mod out there, keep up the great work!
Installation simple, fonctionne parfaitement, Merci beaucoup!
So, for each of the supported addon cars in the spreadsheet, how would I go about merging them together so that I don;t have a crap ton of dlcpacks in my dlclist? Would I just take each car's dlc.rpf, rename them to be numbered and shove them in the same dlcpack folder?
Btw, the link in your Google sheet for the Caddy XL is incorrect. It links to the Caddy Retro again.
I also see you have mods that update the spawn colors for DLC vehicles in traffic. Does this mod here already do that or will the DLC cars all be spawning black due to a lack of specified spawn colors?
Ok, so I found out via the VanillaWorks discord helpdesk that it isn't very simple to merge the addons together. Would my game have an aneurysm if I shoved them all into dlcpacks seperately? all 132 of them (if I counted right).