Battalion Command Menu 0.67
1.399
39
1.399
39
This is my first mod!
Taking control of a military base or city is very easy.
You can give wildcard orders to large units or to individual soldiers.
REQUIREMENTS
- Script Hook V
- JM36 Lua Plugin Reloaded
INSTALLATION
Place the scripts folder into your GTA5 root directory.
CONTROLS
open: Subtract
back: NumPad0
select: NumPad5
up: NumPad8
down: NumPad2
left: NumPad4
right: NumPad6
NOTICE
- I plan to rewrite this entirely in CSharp(SHVDN3), so this Lua version will be archived soon.
- Important: The preset file has been updated with v0.68.
CHANGELOG
v0.68 (in progress)
Fixed: "Wildcard/Foot Squad" not working.
Fixed: When "Unlock All" is enabled, "Clear Unlocks" will show "locked".
Fixed: "Vehicle/Leave" command not working during combat.
Fixed: "Settings/Ignore Enemy" not working during combat.
Fixed: Temporary dispatch costs are too high.
Fixed: Scrollbar goes out of the range.
Added: Soldiers follow soldiers command.
Added: Negation wildcards.
Added: Notify the reference error of the preset file at startup.
Added: Wildcard target counter.
Added: Distance wildcard for Waypoint and Mission Destination.
Added: "Settings/Ignore Enemy" indicator in the header.
Added: Independent sell menu and vehicle sell feature.
Changed: The blip highlight of the distance wildcard is updated every second.
Changed: Aircraft passenger starts a search task immediately after a spawn
Changed: Infantry movements more tactical.
Changed: Soldier uniforms changed to be more appropriate for the soldier's specialty (BF4-like).
Removed: Randomization feature of squad soldiers.
Removed: Group command.
v0.67
Fixed: "Vehicle Stop & Attack/.../Center" command.
Added: "Foot Squad", "Car Squad", "Helicopter Squad", "Plane Squad" wildcards.
Added: Stop a few meters before the destination (excluding offset).
Added: "Hostile/Government" switch syncs with Wanted Level.
Added: Aircraft follow feature.
v0.66
Fixed: Offset movement command.
Fixed: After a subunit's retreat, the parent unit is no longer disposed of when empty.
Added: Follow command.
Added: "Farthest Squad" wildcards.
Added: Unit count limit via config file.
Added: Limit bar
Removed: Counter
v0.65
Fixed: "React/Ignore Enemies" command not working during combat.
Fixed: Helicopter pilots interrupting landing procedures during combat.
Fixed: Infantry units fleeing from friendly tanks.
Added: "Sell Empty Weapons" feature.
Added: "Nearest Squad", "Random Squad" wildcards.
Added: "Prevent Fleeing" feature.
Added: "Mission Destination" as a destination option for the "Move" command.
Added: "Offset", "Ignore Enemies(Moving)", "Ignore Enemies(Permanently)", "React Enemies" options to the "Move" command.
Changed: Preset file structure, organizing hierarchy by class.
Changed: Hostile RelationshipGroup definition to the preset file.
v0.64
Fixed: Vehicles spawning in water.
Added: Menu for controlling Hostile RelationshipGroups (for search tasks).
Added: Toggle for invincibility mode for soldiers and vehicles.
Changed: Unit definitions to the preset file.
v0.63
Initial release
Taking control of a military base or city is very easy.
You can give wildcard orders to large units or to individual soldiers.
REQUIREMENTS
- Script Hook V
- JM36 Lua Plugin Reloaded
INSTALLATION
Place the scripts folder into your GTA5 root directory.
CONTROLS
open: Subtract
back: NumPad0
select: NumPad5
up: NumPad8
down: NumPad2
left: NumPad4
right: NumPad6
NOTICE
- I plan to rewrite this entirely in CSharp(SHVDN3), so this Lua version will be archived soon.
- Important: The preset file has been updated with v0.68.
CHANGELOG
v0.68 (in progress)
Fixed: "Wildcard/Foot Squad" not working.
Fixed: When "Unlock All" is enabled, "Clear Unlocks" will show "locked".
Fixed: "Vehicle/Leave" command not working during combat.
Fixed: "Settings/Ignore Enemy" not working during combat.
Fixed: Temporary dispatch costs are too high.
Fixed: Scrollbar goes out of the range.
Added: Soldiers follow soldiers command.
Added: Negation wildcards.
Added: Notify the reference error of the preset file at startup.
Added: Wildcard target counter.
Added: Distance wildcard for Waypoint and Mission Destination.
Added: "Settings/Ignore Enemy" indicator in the header.
Added: Independent sell menu and vehicle sell feature.
Changed: The blip highlight of the distance wildcard is updated every second.
Changed: Aircraft passenger starts a search task immediately after a spawn
Changed: Infantry movements more tactical.
Changed: Soldier uniforms changed to be more appropriate for the soldier's specialty (BF4-like).
Removed: Randomization feature of squad soldiers.
Removed: Group command.
v0.67
Fixed: "Vehicle Stop & Attack/.../Center" command.
Added: "Foot Squad", "Car Squad", "Helicopter Squad", "Plane Squad" wildcards.
Added: Stop a few meters before the destination (excluding offset).
Added: "Hostile/Government" switch syncs with Wanted Level.
Added: Aircraft follow feature.
v0.66
Fixed: Offset movement command.
Fixed: After a subunit's retreat, the parent unit is no longer disposed of when empty.
Added: Follow command.
Added: "Farthest Squad" wildcards.
Added: Unit count limit via config file.
Added: Limit bar
Removed: Counter
v0.65
Fixed: "React/Ignore Enemies" command not working during combat.
Fixed: Helicopter pilots interrupting landing procedures during combat.
Fixed: Infantry units fleeing from friendly tanks.
Added: "Sell Empty Weapons" feature.
Added: "Nearest Squad", "Random Squad" wildcards.
Added: "Prevent Fleeing" feature.
Added: "Mission Destination" as a destination option for the "Move" command.
Added: "Offset", "Ignore Enemies(Moving)", "Ignore Enemies(Permanently)", "React Enemies" options to the "Move" command.
Changed: Preset file structure, organizing hierarchy by class.
Changed: Hostile RelationshipGroup definition to the preset file.
v0.64
Fixed: Vehicles spawning in water.
Added: Menu for controlling Hostile RelationshipGroups (for search tasks).
Added: Toggle for invincibility mode for soldiers and vehicles.
Changed: Unit definitions to the preset file.
v0.63
Initial release
Eerste Upload: 3 november 2024
Laatst bijgewerkt: 3 dagen geleden
Laatst Gedownload: 2 minuten geleden
45 Reacties
This is my first mod!
Taking control of a military base or city is very easy.
You can give wildcard orders to large units or to individual soldiers.
REQUIREMENTS
- Script Hook V
- JM36 Lua Plugin Reloaded
INSTALLATION
Place the scripts folder into your GTA5 root directory.
CONTROLS
open: Subtract
back: NumPad0
select: NumPad5
up: NumPad8
down: NumPad2
left: NumPad4
right: NumPad6
NOTICE
- I plan to rewrite this entirely in CSharp(SHVDN3), so this Lua version will be archived soon.
- Important: The preset file has been updated with v0.68.
CHANGELOG
v0.68 (in progress)
Fixed: "Wildcard/Foot Squad" not working.
Fixed: When "Unlock All" is enabled, "Clear Unlocks" will show "locked".
Fixed: "Vehicle/Leave" command not working during combat.
Fixed: "Settings/Ignore Enemy" not working during combat.
Fixed: Temporary dispatch costs are too high.
Fixed: Scrollbar goes out of the range.
Added: Soldiers follow soldiers command.
Added: Negation wildcards.
Added: Notify the reference error of the preset file at startup.
Added: Wildcard target counter.
Added: Distance wildcard for Waypoint and Mission Destination.
Added: "Settings/Ignore Enemy" indicator in the header.
Added: Independent sell menu and vehicle sell feature.
Changed: The blip highlight of the distance wildcard is updated every second.
Changed: Aircraft passenger starts a search task immediately after a spawn
Changed: Infantry movements more tactical.
Changed: Soldier uniforms changed to be more appropriate for the soldier's specialty (BF4-like).
Removed: Randomization feature of squad soldiers.
Removed: Group command.
v0.67
Fixed: "Vehicle Stop & Attack/.../Center" command.
Added: "Foot Squad", "Car Squad", "Helicopter Squad", "Plane Squad" wildcards.
Added: Stop a few meters before the destination (excluding offset).
Added: "Hostile/Government" switch syncs with Wanted Level.
Added: Aircraft follow feature.
v0.66
Fixed: Offset movement command.
Fixed: After a subunit's retreat, the parent unit is no longer disposed of when empty.
Added: Follow command.
Added: "Farthest Squad" wildcards.
Added: Unit count limit via config file.
Added: Limit bar
Removed: Counter
v0.65
Fixed: "React/Ignore Enemies" command not working during combat.
Fixed: Helicopter pilots interrupting landing procedures during combat.
Fixed: Infantry units fleeing from friendly tanks.
Added: "Sell Empty Weapons" feature.
Added: "Nearest Squad", "Random Squad" wildcards.
Added: "Prevent Fleeing" feature.
Added: "Mission Destination" as a destination option for the "Move" command.
Added: "Offset", "Ignore Enemies(Moving)", "Ignore Enemies(Permanently)", "React Enemies" options to the "Move" command.
Changed: Preset file structure, organizing hierarchy by class.
Changed: Hostile RelationshipGroup definition to the preset file.
v0.64
Fixed: Vehicles spawning in water.
Added: Menu for controlling Hostile RelationshipGroups (for search tasks).
Added: Toggle for invincibility mode for soldiers and vehicles.
Changed: Unit definitions to the preset file.
v0.63
Initial release
Taking control of a military base or city is very easy.
You can give wildcard orders to large units or to individual soldiers.
REQUIREMENTS
- Script Hook V
- JM36 Lua Plugin Reloaded
INSTALLATION
Place the scripts folder into your GTA5 root directory.
CONTROLS
open: Subtract
back: NumPad0
select: NumPad5
up: NumPad8
down: NumPad2
left: NumPad4
right: NumPad6
NOTICE
- I plan to rewrite this entirely in CSharp(SHVDN3), so this Lua version will be archived soon.
- Important: The preset file has been updated with v0.68.
CHANGELOG
v0.68 (in progress)
Fixed: "Wildcard/Foot Squad" not working.
Fixed: When "Unlock All" is enabled, "Clear Unlocks" will show "locked".
Fixed: "Vehicle/Leave" command not working during combat.
Fixed: "Settings/Ignore Enemy" not working during combat.
Fixed: Temporary dispatch costs are too high.
Fixed: Scrollbar goes out of the range.
Added: Soldiers follow soldiers command.
Added: Negation wildcards.
Added: Notify the reference error of the preset file at startup.
Added: Wildcard target counter.
Added: Distance wildcard for Waypoint and Mission Destination.
Added: "Settings/Ignore Enemy" indicator in the header.
Added: Independent sell menu and vehicle sell feature.
Changed: The blip highlight of the distance wildcard is updated every second.
Changed: Aircraft passenger starts a search task immediately after a spawn
Changed: Infantry movements more tactical.
Changed: Soldier uniforms changed to be more appropriate for the soldier's specialty (BF4-like).
Removed: Randomization feature of squad soldiers.
Removed: Group command.
v0.67
Fixed: "Vehicle Stop & Attack/.../Center" command.
Added: "Foot Squad", "Car Squad", "Helicopter Squad", "Plane Squad" wildcards.
Added: Stop a few meters before the destination (excluding offset).
Added: "Hostile/Government" switch syncs with Wanted Level.
Added: Aircraft follow feature.
v0.66
Fixed: Offset movement command.
Fixed: After a subunit's retreat, the parent unit is no longer disposed of when empty.
Added: Follow command.
Added: "Farthest Squad" wildcards.
Added: Unit count limit via config file.
Added: Limit bar
Removed: Counter
v0.65
Fixed: "React/Ignore Enemies" command not working during combat.
Fixed: Helicopter pilots interrupting landing procedures during combat.
Fixed: Infantry units fleeing from friendly tanks.
Added: "Sell Empty Weapons" feature.
Added: "Nearest Squad", "Random Squad" wildcards.
Added: "Prevent Fleeing" feature.
Added: "Mission Destination" as a destination option for the "Move" command.
Added: "Offset", "Ignore Enemies(Moving)", "Ignore Enemies(Permanently)", "React Enemies" options to the "Move" command.
Changed: Preset file structure, organizing hierarchy by class.
Changed: Hostile RelationshipGroup definition to the preset file.
v0.64
Fixed: Vehicles spawning in water.
Added: Menu for controlling Hostile RelationshipGroups (for search tasks).
Added: Toggle for invincibility mode for soldiers and vehicles.
Changed: Unit definitions to the preset file.
v0.63
Initial release
Eerste Upload: 3 november 2024
Laatst bijgewerkt: 3 dagen geleden
Laatst Gedownload: 2 minuten geleden
@Allen Williams Thanks for the feedback.
I've tried the following, but none seem to be defined:
- SetDeployMissileBays
- VEHICLE.SET_DEPLOY_MISSILE_BAYS
- VEHICLE._SET_DEPLOY_MISSILE_BAYS
- VEHICLE._0x0C02468829E4AA65
@MORIMORI3 Thanks! That's encouraging.
MY MENU OPENS BUT I CANNOT GO TO THE SIDE
太好玩了 这个插件 我可以为他删掉所有不兼容的mod
@rt9veiota CHECK YOUR NUMLOCK
@5848283QQ Thanks!
@noodlenode hmm...sorry, maybe JM36 doesn't support this native (it worked for me, I use .asi)
https://www.gta5-mods.com/scripts/function-re-mapper-for-jm36-lua-plugin
maybe this can add new natives to JM36 Lua Plugin?
@noodlenode hi! When will the aircraft follow feature be added?
I can't, for the life of me, figure out how to open the menu. I set it up correctly, yet to no avail.
add a feature that allows you to focus on anti-air attacks? sorry
@MORIMORI3 It's likely that Lua wouldn't be able to handle this feature. That's why I'm rewriting this Mod in C# so I can get rid of those Lua limitations. Please wait a bit, it will take some time.
@Yeahsureson If the menu doesn't open even though the conditions are met, it is likely due to a preset file. If you were using an old preset file or made any edits, please replace it with the file included in the current version.
@Allen Williams It wasn't included there either.
The Lua runtime has so many limitations like this.
Incidentally, it can't even handle the out argument, so many native functions are unusable.
As mentioned, I plan to rewrite this Mod in C#.
But thanks for telling me about this function.
@noodlenode Weird, this was the first time installing, also seems to be the only mod not working. Are there any other prerequisites which need to be downloaded? I have visual c, and lua plug in, all in the correct folders along with the updated script dot net.
@Yeahsureson Sorry for the late reply.
That is indeed odd.
Please compare with my environment below.
# Required
- Visual C++ 2013
- ScriptHookV
- JM36 Lua Plugin
# Folder structure
- ./dinput8.dll
- ./ScriptHookV.dll
- ./LuaPlugin_ForUsers.asi
- ./scripts/ScriptsDir-Lua/Modules/bcs.lua
- ./scripts/bcsConfig.ini
- ./scripts/bcsPreset.json
How can we delete spawned entities ? I want to get few more but there is a limit..
@janyajoshi A retreat order will remove the unit.
The limit can be changed from the configuration file, but spawning more than the default limit may cause the Lua Plugin to crash.
Amazing mod, perfect for chaos
@ImposingLemming Thanks!