0 bestanden geliket
21 reacties
1 filmpje
1 upload
1 volger
1.395 downloads
@ImposingLemming Thanks!
@janyajoshi A retreat order will remove the unit.
The limit can be changed from the configuration file, but spawning more than the default limit may cause the Lua Plugin to crash.
@Yeahsureson Sorry for the late reply.
That is indeed odd.
Please compare with my environment below.
# Required
- Visual C++ 2013
- ScriptHookV
- JM36 Lua Plugin
# Folder structure
- ./dinput8.dll
- ./ScriptHookV.dll
- ./LuaPlugin_ForUsers.asi
- ./scripts/ScriptsDir-Lua/Modules/bcs.lua
- ./scripts/bcsConfig.ini
- ./scripts/bcsPreset.json
@Allen Williams It wasn't included there either.
The Lua runtime has so many limitations like this.
Incidentally, it can't even handle the out argument, so many native functions are unusable.
As mentioned, I plan to rewrite this Mod in C#.
But thanks for telling me about this function.
@Yeahsureson If the menu doesn't open even though the conditions are met, it is likely due to a preset file. If you were using an old preset file or made any edits, please replace it with the file included in the current version.
@MORIMORI3 It's likely that Lua wouldn't be able to handle this feature. That's why I'm rewriting this Mod in C# so I can get rid of those Lua limitations. Please wait a bit, it will take some time.
@5848283QQ Thanks!
@rt9veiota CHECK YOUR NUMLOCK
@MORIMORI3 Thanks! That's encouraging.
@Allen Williams Thanks for the feedback.
I've tried the following, but none seem to be defined:
- SetDeployMissileBays
- VEHICLE.SET_DEPLOY_MISSILE_BAYS
- VEHICLE._SET_DEPLOY_MISSILE_BAYS
- VEHICLE._0x0C02468829E4AA65