15.153
332
15.153
332
DECAL5 is a graffiti and vehicle vinyl editor for Grand Theft Auto 5.
Detailed feature list
Requirements
OpenIV
ScripthookV
ScripthookVDotNet
Script Communicator Menu (Optional)
Detailed instructions are included in the download, please read them carefully!
You can also access it online by clicking this link.
Default Menu Key is F10.
Changelog
1.1.1
Updated to work on ScripthookVDotNet version 3.0.4. Huge thanks to @ikt for all the work and for taking the initiative after seeing feedback from users wanting to use this script along with other mods that require SHVDN3.
1.1.0
Sharing
You can share your map graffiti and vehicle vinyl outfits with relative ease.
Map graffiti:
When placing graffiti on the map, the data will be saved to a file inside the Graffiti Mod folder, called GraffitiPlacementList.xml.
You can share this XML file along with the texture *.ytd and Graffiti Mod/Decals/[name of ytd] folder to other users.
That user can then install your *.ytd and image folder, and place your GraffitiPlacementList.xml into their Graffiti Mod/Imports folder to merge your map graffiti with their own.
Vehicle Outfits
To share your vehicle outfits, you must provide your vehicle outfit file (which is inside the Graffiti Mod/VehicleOutfits folder), and the required *.ytd and Graffiti Mod/Decals/[image folder].
Add-ons for DECAL5
Aftermarket Brands by NotGigo
Character Decals by NotGigo
GTA Online Clubhouse Graffiti by Derpy-Canadian
GTA Character Artwork by Derpy-Canadian
Lore-Friendly Sponsors by NotGigo
Primitives by NotGigo
Rust and Damage by NotGigo
Credits
Source
- Insert your own textures into the game.
- Place your art almost anywhere on the map.
- Create multiple vehicle outfits using a combination of your textures.
- Manage all of it through the in-game menu.
Detailed feature list
- Map graffiti is saved and loaded up at each game launch.
- Map graffiti can be easily managed through the menu. You can teleport to each one or delete it entirely.
- Vehicle Outfits are saved and can be applied to multiple vehicles at once.
- Vehicle outfit decals can be deleted or modified individually, including color and alpha manipulation (works best with white-colored textures) and several mirroring options.
- Both the Draw menu and Outfit menu have a search bar, making it easy to find what you want amongst hundreds of items.
Requirements
OpenIV
ScripthookV
ScripthookVDotNet
Script Communicator Menu (Optional)
Detailed instructions are included in the download, please read them carefully!
You can also access it online by clicking this link.
Default Menu Key is F10.
Changelog
1.1.1
Updated to work on ScripthookVDotNet version 3.0.4. Huge thanks to @ikt for all the work and for taking the initiative after seeing feedback from users wanting to use this script along with other mods that require SHVDN3.
1.1.0
- Added 4 Mirroring options and color + alpha/opacity selection for vehicle decals. Modify them in the outfit menu.
- You can now quick jump between texture packs in the Draw menu by pressing Left/Right on your keyboard or gamepad.
- Only GraffitiArtist.dll was updated, you do not need to reinstall the entire mod.
Saved Vehicle Decal Outfits->[Specific outfit]->Decal List->[Specific decal]
Sharing
You can share your map graffiti and vehicle vinyl outfits with relative ease.
Map graffiti:
When placing graffiti on the map, the data will be saved to a file inside the Graffiti Mod folder, called GraffitiPlacementList.xml.
You can share this XML file along with the texture *.ytd and Graffiti Mod/Decals/[name of ytd] folder to other users.
That user can then install your *.ytd and image folder, and place your GraffitiPlacementList.xml into their Graffiti Mod/Imports folder to merge your map graffiti with their own.
Vehicle Outfits
To share your vehicle outfits, you must provide your vehicle outfit file (which is inside the Graffiti Mod/VehicleOutfits folder), and the required *.ytd and Graffiti Mod/Decals/[image folder].
Add-ons for DECAL5
Aftermarket Brands by NotGigo
Character Decals by NotGigo
GTA Online Clubhouse Graffiti by Derpy-Canadian
GTA Character Artwork by Derpy-Canadian
Lore-Friendly Sponsors by NotGigo
Primitives by NotGigo
Rust and Damage by NotGigo
Credits
- .i_still_chill for pushing the idea and finding some images to test with (some of which are included with the mod).
- .JDHauser for helping me test the script.
- .sollaholla for the awesome ‘automatic’ settings/profile-to-menu system.
- .ikt for his incredibly handy search feature, which has been my inspiration to create a C# implementation.
Source
Eerste Upload: 26 januari 2018
Laatst bijgewerkt: 2 augustus 2020
Laatst Gedownload: 41 minuten geleden
322 Reacties
More mods by stillhere:
DECAL5 is a graffiti and vehicle vinyl editor for Grand Theft Auto 5.
Detailed feature list
Requirements
OpenIV
ScripthookV
ScripthookVDotNet
Script Communicator Menu (Optional)
Detailed instructions are included in the download, please read them carefully!
You can also access it online by clicking this link.
Default Menu Key is F10.
Changelog
1.1.1
Updated to work on ScripthookVDotNet version 3.0.4. Huge thanks to @ikt for all the work and for taking the initiative after seeing feedback from users wanting to use this script along with other mods that require SHVDN3.
1.1.0
Sharing
You can share your map graffiti and vehicle vinyl outfits with relative ease.
Map graffiti:
When placing graffiti on the map, the data will be saved to a file inside the Graffiti Mod folder, called GraffitiPlacementList.xml.
You can share this XML file along with the texture *.ytd and Graffiti Mod/Decals/[name of ytd] folder to other users.
That user can then install your *.ytd and image folder, and place your GraffitiPlacementList.xml into their Graffiti Mod/Imports folder to merge your map graffiti with their own.
Vehicle Outfits
To share your vehicle outfits, you must provide your vehicle outfit file (which is inside the Graffiti Mod/VehicleOutfits folder), and the required *.ytd and Graffiti Mod/Decals/[image folder].
Add-ons for DECAL5
Aftermarket Brands by NotGigo
Character Decals by NotGigo
GTA Online Clubhouse Graffiti by Derpy-Canadian
GTA Character Artwork by Derpy-Canadian
Lore-Friendly Sponsors by NotGigo
Primitives by NotGigo
Rust and Damage by NotGigo
Credits
Source
- Insert your own textures into the game.
- Place your art almost anywhere on the map.
- Create multiple vehicle outfits using a combination of your textures.
- Manage all of it through the in-game menu.
Detailed feature list
- Map graffiti is saved and loaded up at each game launch.
- Map graffiti can be easily managed through the menu. You can teleport to each one or delete it entirely.
- Vehicle Outfits are saved and can be applied to multiple vehicles at once.
- Vehicle outfit decals can be deleted or modified individually, including color and alpha manipulation (works best with white-colored textures) and several mirroring options.
- Both the Draw menu and Outfit menu have a search bar, making it easy to find what you want amongst hundreds of items.
Requirements
OpenIV
ScripthookV
ScripthookVDotNet
Script Communicator Menu (Optional)
Detailed instructions are included in the download, please read them carefully!
You can also access it online by clicking this link.
Default Menu Key is F10.
Changelog
1.1.1
Updated to work on ScripthookVDotNet version 3.0.4. Huge thanks to @ikt for all the work and for taking the initiative after seeing feedback from users wanting to use this script along with other mods that require SHVDN3.
1.1.0
- Added 4 Mirroring options and color + alpha/opacity selection for vehicle decals. Modify them in the outfit menu.
- You can now quick jump between texture packs in the Draw menu by pressing Left/Right on your keyboard or gamepad.
- Only GraffitiArtist.dll was updated, you do not need to reinstall the entire mod.
Saved Vehicle Decal Outfits->[Specific outfit]->Decal List->[Specific decal]
Sharing
You can share your map graffiti and vehicle vinyl outfits with relative ease.
Map graffiti:
When placing graffiti on the map, the data will be saved to a file inside the Graffiti Mod folder, called GraffitiPlacementList.xml.
You can share this XML file along with the texture *.ytd and Graffiti Mod/Decals/[name of ytd] folder to other users.
That user can then install your *.ytd and image folder, and place your GraffitiPlacementList.xml into their Graffiti Mod/Imports folder to merge your map graffiti with their own.
Vehicle Outfits
To share your vehicle outfits, you must provide your vehicle outfit file (which is inside the Graffiti Mod/VehicleOutfits folder), and the required *.ytd and Graffiti Mod/Decals/[image folder].
Add-ons for DECAL5
Aftermarket Brands by NotGigo
Character Decals by NotGigo
GTA Online Clubhouse Graffiti by Derpy-Canadian
GTA Character Artwork by Derpy-Canadian
Lore-Friendly Sponsors by NotGigo
Primitives by NotGigo
Rust and Damage by NotGigo
Credits
- .i_still_chill for pushing the idea and finding some images to test with (some of which are included with the mod).
- .JDHauser for helping me test the script.
- .sollaholla for the awesome ‘automatic’ settings/profile-to-menu system.
- .ikt for his incredibly handy search feature, which has been my inspiration to create a C# implementation.
Source
Eerste Upload: 26 januari 2018
Laatst bijgewerkt: 2 augustus 2020
Laatst Gedownload: 41 minuten geleden
For anyone that can see the temporary decals but not the "permanent" ones (after confirming a decal's placement), I've uploaded a version that *should* work, but the downside is that you can only have a maximum of 22 decals loaded in-game instead of 54. You can find it here (it is just the .dll, you still need to install the official version uploaded on this page first if you haven't already):
https://mega.nz/#!7V8HWC6Z!SOLXwWqbXx2IWGQDbNDf3yti63km6hyxjsDuciJTh70
@elsanhoty unfortunately I don’t know what to do with the textures of the new wheels, they don’t appear, I think the bug is in new textures. The graffit mod does not give the sign of life, I pressed F10 / insert and it did not appear = /, I am using the latest version of the scrip hook
@Superrshok22 first : ScriptHookVDotNet.ini >> ReloadKey=Insert
ConsoleKey=none .. << is this exactly in ur .ini file ??
2: did u “Export all textures” to gtav>scripts>Graffiti Mod folder>decal folder>graffiti?? after added them to update>update.rpf>64>textures .. and did u make sure the folder name in graffiti mod > decal the same name with the one (textures) folder ?? one thing was happened with me make sure to delete the mod and all files belong to it .. and reinstall the mod again and try again this method helped me a lot .. reinstall but keep ur own decal folder .. keep trying and tell me what is happened
@Superrshok22 if u still got nothing i can send all my files zipped to you so u can try it .. i will send it with all my script_txds so all u have to do is enter the game and try let me know if u wanna try my files
after I restart the game, the poster does not stays there! whats the solution
@colonkaza reload the scripts from ScriptHookVDotNet3 by press Insert or the key u are assign to reload plugins .. u should reload the plugins every time u start the game then ur graffities will reload their placement ... otherwise watch this tutorial >>
https://www.youtube.com/watch?v=FVAQ7HHQmtk
this mod still working till now but upload more than 30 graffiti in one texture file will sometimes make unstable game or weird texture lose in game.. i don't know why .. but i have tested it more than 2 weeks and i figure it out . good luck
Great mod can someone please tell me wat to do to make my own pics show up in game I did the tutorial but when I'm in game I dont see em there
make the decals appear on tuning parts and rockstar editor
How would I add this to my fiveM server ?
@elsanhoty my mod works but graffiti images don't appear
The mod worked pretty well! The only issue is: after doing everything correctly, the images that i imported doesn't show up in the menu, someone knows how to solve it?
Thanks guys.
I think the community would benefit massively if you returned to modding @stillhere You have some of the best mods on the site
Does anyone know how to make this work please? Ever since the latest update, the images won't show, the tool opens up fine, but graphics do not appear.
This being said, the script starts fine according to SHDVN log (latest version), but the images do not appear in game, they worked fine until the latest update with Franklin/Lamar.
This DECAL5 - Graffiti and Vehicle Vinyl Editor 1.1.1 is great.
I dont know why, but my custom decals doesnt appear in the game.
I have seen all the tutorials and followed all the steps. They appear in the list to choose, but they are not seen.
Anyone else with my problem around here?
@Fabito48hd Do you mean they don't appear at all or they aren't permanent. For the first part, if they don't appear you likely did not install properly. For the second part, it seems this is a common issue - that the mod will no longer work with updated versions of the game, well not the permanent part when you start your game.
@AntreGounrange Every update breaks something. I reverted back and images appear fine but they can't be saved, at least I'm unable to save them with my version and my configuration. Great mod but too bad Stillhere is NoLongerHere.
For anyone not getting the images/decals to display on loading the game, just reload your scripts (insert by default). Thanks for @Fabito48hd for this fix.
@JohnFromGWN
You're welcome friend, you help me more xD
@JohnFromGWN Thank you