Dirty Money System 0.4.4
9.110
113
9.110
113
for modders guide to public functions
Description
A dirty money system mandatory for my upcoming works that let you earn dirty money. With this you can convert gta money to dirty money (usefull if you want to convert illegal money earned with other mods) or store your dirty money where you want.
Once you opened the menu and chosen "Store Dirty Money" you are about to create a "storing point". You can choose the storing point prop (duffle bag, money bag, money pack and big crate full of money) and his position, you can retrieve or add money or delete the storing point.
Also added two new prop, a grave and dirt, to bury your dirty money deep in the Paleto forest or in the cemetery.
Keys configurable via the ini file inside DirtyMoney folder
You can see the amount of dirty money you are carrying through the weapon wheel up to the left of the screen.
If you die, you lose all the dirty money that you were carrying.
Installation
put the dll the pdb and the folder in your script folder
Requirements
Future Plans
Better animation
Deal with dirty money weight (forced to put on duffle bag, can't sprint...)
Changelog
v04.3
- reworked some code
- reworked how store prop id was assigned
- as of LemonUI update, now store prop description appear in the right place
- Firtst attempt on compatibility with different peds
v0.4.2
- reworked all LemonUI menu update call in a more accurate way
- fixed an error in store menu about amount of money player are carrying (that almost drive me crazy)
- fixed a bug where if switching to Trevor the script crash
- added animation to store money (in future update, when script are more stable, I will work on a total revamp)
- added more check to storing prop spawning at startup, if they don't spawn, reload the script.
v0.4
- fixed a bug on vanilla money to dirty money after switch character
- added animation to grab all
- reworked some code
- added function to get called for compatibility with other mods
v0.3
- added separator for money so it's no longer $1234567 but $1.234.567
- reworked char switching control
- reworked object spawning on load game
- view dirty money wallet also in interior
- reworked wallet amount view system
- renamed ini file to Option.ini
- money pickup (dead money, groupe6 money bag...) now count as dirty money
- money from 24/7 robberies count as dirty money Bekijk topic op GTA5-Mods.com Forums »
Description
A dirty money system mandatory for my upcoming works that let you earn dirty money. With this you can convert gta money to dirty money (usefull if you want to convert illegal money earned with other mods) or store your dirty money where you want.
Once you opened the menu and chosen "Store Dirty Money" you are about to create a "storing point". You can choose the storing point prop (duffle bag, money bag, money pack and big crate full of money) and his position, you can retrieve or add money or delete the storing point.
Also added two new prop, a grave and dirt, to bury your dirty money deep in the Paleto forest or in the cemetery.
Keys configurable via the ini file inside DirtyMoney folder
You can see the amount of dirty money you are carrying through the weapon wheel up to the left of the screen.
If you die, you lose all the dirty money that you were carrying.
Installation
put the dll the pdb and the folder in your script folder
Requirements
Future Plans
Better animation
Deal with dirty money weight (forced to put on duffle bag, can't sprint...)
Changelog
v04.3
- reworked some code
- reworked how store prop id was assigned
- as of LemonUI update, now store prop description appear in the right place
- Firtst attempt on compatibility with different peds
v0.4.2
- reworked all LemonUI menu update call in a more accurate way
- fixed an error in store menu about amount of money player are carrying (that almost drive me crazy)
- fixed a bug where if switching to Trevor the script crash
- added animation to store money (in future update, when script are more stable, I will work on a total revamp)
- added more check to storing prop spawning at startup, if they don't spawn, reload the script.
v0.4
- fixed a bug on vanilla money to dirty money after switch character
- added animation to grab all
- reworked some code
- added function to get called for compatibility with other mods
v0.3
- added separator for money so it's no longer $1234567 but $1.234.567
- reworked char switching control
- reworked object spawning on load game
- view dirty money wallet also in interior
- reworked wallet amount view system
- renamed ini file to Option.ini
- money pickup (dead money, groupe6 money bag...) now count as dirty money
- money from 24/7 robberies count as dirty money Bekijk topic op GTA5-Mods.com Forums »
Eerste Upload: 9 november 2021
Laatst bijgewerkt: 13 december 2021
Laatst Gedownload: 4 uur geleden
93 Reacties
for modders guide to public functions
Description
A dirty money system mandatory for my upcoming works that let you earn dirty money. With this you can convert gta money to dirty money (usefull if you want to convert illegal money earned with other mods) or store your dirty money where you want.
Once you opened the menu and chosen "Store Dirty Money" you are about to create a "storing point". You can choose the storing point prop (duffle bag, money bag, money pack and big crate full of money) and his position, you can retrieve or add money or delete the storing point.
Also added two new prop, a grave and dirt, to bury your dirty money deep in the Paleto forest or in the cemetery.
Keys configurable via the ini file inside DirtyMoney folder
You can see the amount of dirty money you are carrying through the weapon wheel up to the left of the screen.
If you die, you lose all the dirty money that you were carrying.
Installation
put the dll the pdb and the folder in your script folder
Requirements
Future Plans
Better animation
Deal with dirty money weight (forced to put on duffle bag, can't sprint...)
Changelog
v04.3
- reworked some code
- reworked how store prop id was assigned
- as of LemonUI update, now store prop description appear in the right place
- Firtst attempt on compatibility with different peds
v0.4.2
- reworked all LemonUI menu update call in a more accurate way
- fixed an error in store menu about amount of money player are carrying (that almost drive me crazy)
- fixed a bug where if switching to Trevor the script crash
- added animation to store money (in future update, when script are more stable, I will work on a total revamp)
- added more check to storing prop spawning at startup, if they don't spawn, reload the script.
v0.4
- fixed a bug on vanilla money to dirty money after switch character
- added animation to grab all
- reworked some code
- added function to get called for compatibility with other mods
v0.3
- added separator for money so it's no longer $1234567 but $1.234.567
- reworked char switching control
- reworked object spawning on load game
- view dirty money wallet also in interior
- reworked wallet amount view system
- renamed ini file to Option.ini
- money pickup (dead money, groupe6 money bag...) now count as dirty money
- money from 24/7 robberies count as dirty money Bekijk topic op GTA5-Mods.com Forums »
Description
A dirty money system mandatory for my upcoming works that let you earn dirty money. With this you can convert gta money to dirty money (usefull if you want to convert illegal money earned with other mods) or store your dirty money where you want.
Once you opened the menu and chosen "Store Dirty Money" you are about to create a "storing point". You can choose the storing point prop (duffle bag, money bag, money pack and big crate full of money) and his position, you can retrieve or add money or delete the storing point.
Also added two new prop, a grave and dirt, to bury your dirty money deep in the Paleto forest or in the cemetery.
Keys configurable via the ini file inside DirtyMoney folder
You can see the amount of dirty money you are carrying through the weapon wheel up to the left of the screen.
If you die, you lose all the dirty money that you were carrying.
Installation
put the dll the pdb and the folder in your script folder
Requirements
Future Plans
Better animation
Deal with dirty money weight (forced to put on duffle bag, can't sprint...)
Changelog
v04.3
- reworked some code
- reworked how store prop id was assigned
- as of LemonUI update, now store prop description appear in the right place
- Firtst attempt on compatibility with different peds
v0.4.2
- reworked all LemonUI menu update call in a more accurate way
- fixed an error in store menu about amount of money player are carrying (that almost drive me crazy)
- fixed a bug where if switching to Trevor the script crash
- added animation to store money (in future update, when script are more stable, I will work on a total revamp)
- added more check to storing prop spawning at startup, if they don't spawn, reload the script.
v0.4
- fixed a bug on vanilla money to dirty money after switch character
- added animation to grab all
- reworked some code
- added function to get called for compatibility with other mods
v0.3
- added separator for money so it's no longer $1234567 but $1.234.567
- reworked char switching control
- reworked object spawning on load game
- view dirty money wallet also in interior
- reworked wallet amount view system
- renamed ini file to Option.ini
- money pickup (dead money, groupe6 money bag...) now count as dirty money
- money from 24/7 robberies count as dirty money Bekijk topic op GTA5-Mods.com Forums »
Eerste Upload: 9 november 2021
Laatst bijgewerkt: 13 december 2021
Laatst Gedownload: 4 uur geleden
Seems I have found the problem with storing/grab all money. It was related to anim dictionary loading, I have changed all the animation calling to Game.Player.Character.Task.PlayAnimation, which should load the dictionary by itself. Please let me know in the comment if the animation for grab all and storing money are displayed or not.
Also added a pdf guide to the public function that can be used by other modders for compatibility (https://rentry.co/zsd8m)
Changing review! Awesome help from the author! got the mod working within a few minutes and tracked down the cause!
Good work! glad to have another friendly and helpful mod creator here!
Looking forward to more projects! and I'll be happy to help test them for you
cant reach you via discord for unknown reason.. cant reach you via this site since you restricted your inbox to friends. want me to send you a screenshot via gmail?
@Joseph78 I send you a pm, did you try join my server from the link in my profile?
I did yeah.. tried to
@Joseph78 give me your discord
the 0.4.4 update seems like a huge update, where is the changelog for it, i cant find the newest version on it?
@ImJC1 forget to add it, but the changes are mentioned in the pinned comment
I can't make it work
[12:51:37] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[12:51:37] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[12:51:37] [DEBUG] Loading scripts from C:\Games\Rockstar Games\Grand Theft Auto V\scripts ...
[12:51:37] [DEBUG] Loading assembly Dirty Money.dll ...
[12:51:38] [INFO] Found 3 script(s) in Dirty Money.dll resolved to API 2.11.2.
[12:51:38] [DEBUG] Loading assembly iFruitAddon2.dll ...
[12:51:38] [INFO] Found 1 script(s) in iFruitAddon2.dll resolved to API 2.11.2.
[12:51:38] [DEBUG] Loading assembly LemonUI.SHVDN2.dll ...
[12:51:38] [INFO] Found 0 script(s) in LemonUI.SHVDN2.dll.
[12:51:38] [DEBUG] Loading assembly The Laundromat.dll ...
[12:51:38] [INFO] Found 1 script(s) in The Laundromat.dll resolved to API 2.11.2.
[12:51:38] [DEBUG] Instantiating script Dirty_Money.Class1 ...
[12:51:41] [INFO] Started script Dirty_Money.Class1.
[12:51:41] [DEBUG] Instantiating script Dirty_Money.VanillaToDirty ...
[12:51:41] [INFO] Started script Dirty_Money.VanillaToDirty.
[12:51:41] [DEBUG] Instantiating script Dirty_Money.WalletChecker ...
[12:51:41] [INFO] Started script Dirty_Money.WalletChecker.
[12:51:41] [DEBUG] Instantiating script iFruitAddon2.iFruitAddon2 ...
[12:51:41] [INFO] Started script iFruitAddon2.iFruitAddon2.
[12:51:41] [DEBUG] Instantiating script The_Laundromat.Class1 ...
[12:51:41] [INFO] Started script The_Laundromat.Class1.
[12:51:41] [ERROR] Caught fatal unhandled exception:
System.ArgumentOutOfRangeException: Los valores válidos deben estar entre 1 y 9999, ambos incluidos.
Nombre del parámetro: year
en System.Globalization.GregorianCalendar.GetDaysInMonth(Int32 year, Int32 month, Int32 era)
en GTA.World.get_CurrentDate()
en The_Laundromat.Class1.OnTick(Object sender, EventArgs e) en D:\GTA MODDER\The Laundromat\Money Launder\Class1.cs:línea 228
en SHVDN.Script.MainLoop()
[12:51:41] [ERROR] The exception was thrown while executing the script The_Laundromat.Class1.
[12:51:41] [WARNING] Aborted script The_Laundromat.Class1.
[ERROR] is Dirty_Money.Class1..cctor ()
[ERROR] --- End of internal exception stack trace ---
[ERROR] is Dirty_money.Class1..ctor ()
Any idea? - playing on the last patch (cayo) new patch breaks my MLO's
@MainBox I had the same issue with the newest lemonui. Turns out the fix is to download 1.5.2 (Last SHVDN2 version) - you can have both versions installed https://www.gta5-mods.com/tools/lemonui
how to open menu or where i can change dirty money? becasuse after instalation when i press "Tab" in top left corner i saw "dirty money but anything more and i can't open menu from "c" button
@Sbaxon same
any plans to add controller support & an option to change (.) to (,) seems weird seeing money presented like $1.000.000 instead of $1,000,000
@Skelter89 You should add tax system so dirty money can be useful
good mod but the menu dose not work for me
@Laksh akre Use https://www.gta5-mods.com/scripts/the-laundromat-a-money-laundering-mod to clean the money. It has 30% taxes that u can reduce with reputation
Yo man @Skelter89 Im having some issues. When i stash the money it works, but when i try to add more money to that same stash, it let me with negative amount of dirty money + script stop working and i need to re install it.
Plus that, when i stash money and save the game to exit, when i start the game again, the script does not load and the stash dissapear (in game, in the DirtyMoney.xml stills there the coords and everything bouz the stash)
Could you help me please?
Anyone who is asking for fixes to their problems just dont ask @Skelter89 he dont give a shit about us and he dont give shit about this mod he didn't even updated this mod from a long time. This mod is soo good but he just dont care.
i found the fix to the issue where the menu doesnt show up. basically this mod uses LemonUI and it wont work unless you have LemonUI for SHVDN2 instead of SHVDN3, and you have to use the 1.5.2 version of the LemonUI. i didnt have to change my version of script hook v dot net, so you probably wont either, but if this fix doesnt work i suggest trying that first. just saying in case anyone else had this issue.