Guard The Area 1.00
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Guard The Area Script
Script Name: Guard The Area
DLL Name: Guarding.dll
Configuration File: Areas.xml
Overview:
The Guard The Area script allows you to spawn guards at specific places to guard important areas. It provides customizable options to add and manage guarded locations effortlessly.
Fun Fact: Rockstar didn't implement such features, so here's a quick fix!
Default Setup:
By default, Michael's house is guarded by Gruppe6 Sechs personnel.
Adding Areas:
You can add more areas for guards by editing the Areas.xml configuration file. Each entry includes:
- Location Details: Specify the coordinates and heading for guard spawn points.
- Guard Type: Choose from the available types or use a custom one.
Guard Types:
The script currently supports the following guard types:
1. gruppe6_guard: Default Gruppe6 security.
2. police_guard: Standard police units.
3. military_guard: Military personnel.
4. Default: If no valid type is provided, a generic security model is used.
Position Logging:
Press the L key to log the player's current position and heading. This feature is useful for defining spawn points.
- The logged data is saved in an XML-styled file named PositionLogging.xml.
- This ensures easy editing and integration into Areas.xml.
How It Works:
1. Guards spawn at defined locations in Areas.xml.
2. They patrol or stand guard to secure the area.
3. Modify guard types and areas dynamically by editing the configuration file.
Installation:
1. Install ScriptHookV and ScriptHookVDotNet (required for this mod).
2. Place Guarding.dll and Areas.xml into the scripts folder in your GTA V directory.
Usage:
- Press L to log the current position and heading of the player for defining guard spawn points.
- Edit Areas.xml to add new areas, spawn points, and guard types.
Make your world safer with Guard The Area!
https://youtu.be/EVPtGSQdANA video to watch.
Script Name: Guard The Area
DLL Name: Guarding.dll
Configuration File: Areas.xml
Overview:
The Guard The Area script allows you to spawn guards at specific places to guard important areas. It provides customizable options to add and manage guarded locations effortlessly.
Fun Fact: Rockstar didn't implement such features, so here's a quick fix!
Default Setup:
By default, Michael's house is guarded by Gruppe6 Sechs personnel.
Adding Areas:
You can add more areas for guards by editing the Areas.xml configuration file. Each entry includes:
- Location Details: Specify the coordinates and heading for guard spawn points.
- Guard Type: Choose from the available types or use a custom one.
Guard Types:
The script currently supports the following guard types:
1. gruppe6_guard: Default Gruppe6 security.
2. police_guard: Standard police units.
3. military_guard: Military personnel.
4. Default: If no valid type is provided, a generic security model is used.
Position Logging:
Press the L key to log the player's current position and heading. This feature is useful for defining spawn points.
- The logged data is saved in an XML-styled file named PositionLogging.xml.
- This ensures easy editing and integration into Areas.xml.
How It Works:
1. Guards spawn at defined locations in Areas.xml.
2. They patrol or stand guard to secure the area.
3. Modify guard types and areas dynamically by editing the configuration file.
Installation:
1. Install ScriptHookV and ScriptHookVDotNet (required for this mod).
2. Place Guarding.dll and Areas.xml into the scripts folder in your GTA V directory.
Usage:
- Press L to log the current position and heading of the player for defining guard spawn points.
- Edit Areas.xml to add new areas, spawn points, and guard types.
Make your world safer with Guard The Area!
https://youtu.be/EVPtGSQdANA video to watch.
Eerste Upload: 5 uur geleden
Laatst bijgewerkt: 5 uur geleden
Laatst Gedownload: 11 minuten geleden
5 Reacties
Guard The Area Script
Script Name: Guard The Area
DLL Name: Guarding.dll
Configuration File: Areas.xml
Overview:
The Guard The Area script allows you to spawn guards at specific places to guard important areas. It provides customizable options to add and manage guarded locations effortlessly.
Fun Fact: Rockstar didn't implement such features, so here's a quick fix!
Default Setup:
By default, Michael's house is guarded by Gruppe6 Sechs personnel.
Adding Areas:
You can add more areas for guards by editing the Areas.xml configuration file. Each entry includes:
- Location Details: Specify the coordinates and heading for guard spawn points.
- Guard Type: Choose from the available types or use a custom one.
Guard Types:
The script currently supports the following guard types:
1. gruppe6_guard: Default Gruppe6 security.
2. police_guard: Standard police units.
3. military_guard: Military personnel.
4. Default: If no valid type is provided, a generic security model is used.
Position Logging:
Press the L key to log the player's current position and heading. This feature is useful for defining spawn points.
- The logged data is saved in an XML-styled file named PositionLogging.xml.
- This ensures easy editing and integration into Areas.xml.
How It Works:
1. Guards spawn at defined locations in Areas.xml.
2. They patrol or stand guard to secure the area.
3. Modify guard types and areas dynamically by editing the configuration file.
Installation:
1. Install ScriptHookV and ScriptHookVDotNet (required for this mod).
2. Place Guarding.dll and Areas.xml into the scripts folder in your GTA V directory.
Usage:
- Press L to log the current position and heading of the player for defining guard spawn points.
- Edit Areas.xml to add new areas, spawn points, and guard types.
Make your world safer with Guard The Area!
https://youtu.be/EVPtGSQdANA video to watch.
Script Name: Guard The Area
DLL Name: Guarding.dll
Configuration File: Areas.xml
Overview:
The Guard The Area script allows you to spawn guards at specific places to guard important areas. It provides customizable options to add and manage guarded locations effortlessly.
Fun Fact: Rockstar didn't implement such features, so here's a quick fix!
Default Setup:
By default, Michael's house is guarded by Gruppe6 Sechs personnel.
Adding Areas:
You can add more areas for guards by editing the Areas.xml configuration file. Each entry includes:
- Location Details: Specify the coordinates and heading for guard spawn points.
- Guard Type: Choose from the available types or use a custom one.
Guard Types:
The script currently supports the following guard types:
1. gruppe6_guard: Default Gruppe6 security.
2. police_guard: Standard police units.
3. military_guard: Military personnel.
4. Default: If no valid type is provided, a generic security model is used.
Position Logging:
Press the L key to log the player's current position and heading. This feature is useful for defining spawn points.
- The logged data is saved in an XML-styled file named PositionLogging.xml.
- This ensures easy editing and integration into Areas.xml.
How It Works:
1. Guards spawn at defined locations in Areas.xml.
2. They patrol or stand guard to secure the area.
3. Modify guard types and areas dynamically by editing the configuration file.
Installation:
1. Install ScriptHookV and ScriptHookVDotNet (required for this mod).
2. Place Guarding.dll and Areas.xml into the scripts folder in your GTA V directory.
Usage:
- Press L to log the current position and heading of the player for defining guard spawn points.
- Edit Areas.xml to add new areas, spawn points, and guard types.
Make your world safer with Guard The Area!
https://youtu.be/EVPtGSQdANA video to watch.
Eerste Upload: 5 uur geleden
Laatst bijgewerkt: 5 uur geleden
Laatst Gedownload: 11 minuten geleden
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This is very nice, but can the menu L key be changed as Ped Selector I am using is the same letter?
Any chance we can use Add-on peds to guard an area?
@Starfox1993 I will allow to change that very soon, expect update today or tomorrow. Open for suggestions 😜
@Hazekware it will work after I update it. I was testing so some values are hardcoded. So don't worry 😊